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Bloom

Bloom Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
  • How to Play
    • A. Roll the 6 Dice
    • B. Choose Customers & Make Bouquets
    • Unhappy Customers
    • C. End of a Round
  • Bouquet!
  • Garden Beds
  • Re-roll
  • End of the Game
  • Solo Play
  • A Word from Gamewright

Components

  • 75 double-sided sheets
  • 6 dice

Game Setup

  1. Give each player a random sheet (A, B, C, D, or E, as marked in the bottom right corner) along with a pen or pencil.
  2. Place the 6 dice in the center of the playing area.

How to Play

Bloom is played over several rounds. The player who last was given a flower starts the first round and play continues to the left. A round proceeds in the following order:

  • A. Roll the 6 dice.
  • B. Choose customers & make bouquets.
  • C. End of a round.

A. Roll the 6 Dice

At the beginning of a round, the start player rolls all 6 dice to create a shared pool of dice. These are the customers.

B. Choose Customers & Make Bouquets

Starting with the start player, take turns choosing 1 die from the common pool of dice. Then each player circles the exact number of flowers equal to the value of their chosen die. You may circle a smaller number of flowers, but this will result in unhappy customers (see Unhappy Customers).

Notes:

  • You may only circle horizontally or vertically adjacent flowers.
  • You may circle flowers across adjacent garden beds.

Wild Die: When you choose the clear die you decide the color of the customer.

White Flowers: White flowers may be considered as any color.

Unhappy Customers

A customer is unhappy if you circle either:

  • Flowers in a different color than your chosen die.
  • A smaller number of flowers than your die value.

Add a tick mark in the unhappy customer section on your sheet for each unwanted or missing flower. Each tick mark is worth -1 point.

C. End of a Round

A round ends when all players have taken a die and circled flowers. Collect all 6 dice and give them to the next player (clockwise). The next round begins just as the previous, starting with phase A - roll the 6 dice.

Note: In a 2-player game, a round continues until both players have taken 2 dice.

Bouquet!

If you circle all flowers of a color, shout "Bouquet!" and circle the highest available number of the matching color in the scoring section. All other players cross off this number.

Garden Beds

The flowers are divided into six garden beds on every sheet. Once you circle all 12 flowers in a garden bed, you may circle the first available number in the "garden beds" scoring section. The more garden beds you score, the more the next one is worth.

Re-roll

Once per game, you may re-roll all remaining dice available to you when it's your turn to choose a die. (You may do this even if you aren't the start player.) Once you use the power, cross off the re-roll icon on your scoresheet.

Note: Any unused re-roll is worth 1 point at the end of the game.

End of the Game

Continue playing rounds until either one player has circled three numbers in the color section or one player has circled the fourth number in the garden bed section. Finish the round so that all players have had the same number of turns, then each player enters their total score in their scoring section as follows:

  • Score the points for all circled numbers in the color section.
  • Score the points for all circled numbers in the garden bed section.
  • Score 1 point if you did not use your re-roll power.
  • Subtract 1 point for each tick mark in the unhappy customer section.

Total up all scores and whoever has the most points wins. In case of a tie, the player with the smallest number of unhappy customers wins. If there is still a tie, play again!

Solo Play

In a solo game you try to improve (or match) your high score. The game rules of the basic game apply, except for the following changes:

  • You only play with the 5 colored dice.
  • The highest available number for each color is 4 points.
  • A round continues until you have taken 2 dice.
  • Try to score as many points as possible in 8 rounds. Use the tracker at the bottom of your sheet to keep count.

A Word from Gamewright

If you haven't already noticed, we're big fans of "roll and write" games. From Qwixx, to Rolling America, Qwingo, and now Bloom, the simple combination of dice and score pads makes for a wonderful "take anywhere - play anywhere" experience. Inventor Wouter van Strien created this clever game which is part spatial puzzle, part visual planning challenge. With five different scoresheet layouts, you'll have lots of opportunities to try a variety of flower picking skills!

Game by: Wouter van Strien