Bloodborne: The Board Game – Upper Cathedral Ward
Bloodborne: The Board Game – Upper Cathedral Ward Rulebook
Table of Contents
Table of Contents
- Celestial Truths – Chapter Setup
- Celestial Truths – Special Rules Deck
- Card 1 – Special Setup
- Card 2 – Madman's Knowledge
- Card 3 – Hunt Mission: Not Born of the Plague
- Card 4 – Celestial Protection
- Card 5 – Hunt Mission: Not Born of the Plague
- Card 6 – Keepers of Knowledge
- Card 7 – Hunt Mission: Not Born of the Plague
- Card 8 – Hunt Mission: Not Born of the Plague
- Card 9 – Hunt Mission: Not Born of the Plague
- Card 10 – Prey Slaughtered: Church Hunter
- Card 11 – Insight Mission: Lost in Prayer
- Ebrietas Boss Action Cards
- Enemy Cards
Celestial Truths – Chapter Setup
Introduction card: "Celestial Truths". The introduction card carries no rules text.
Chapter 1 – Setup
- Enemies: Celestial Emissary, Church Giant, Church Servant
- Tiles: Graveyard, Iosefka's Clinic, Oedon Chapel, Tomb of Oedon, x2 Random (Max 6)
- Special Rules Cards: Celestial Truths cards 1 and 2
Chapter 2 – Setup
- Enemies: Brainsucker, Celestial Emissary, Church Servant
- Tiles: Graveyard, Iosefka's Clinic, Ransacked House, Tomb of Oedon, x2 Random (Max 6)
- Special Rules Cards: Celestial Truths cards 2, 4, 19, 20
Chapter 3 – Setup
- Enemies: Brainsucker, Celestial Emissary, Church Giant
- Tiles: Barred Window, Grand Cathedral, Occupied House, Ransacked House, x2 Random (Max 6)
- Special Rules Cards: Celestial Truths cards 20, 47, 48
Celestial Truths – Special Rules Deck
The Celestial Truths special rules deck is 68 cards. The card faces are not individually numbered on the printed sheet; the numbers below follow the sheet order (left to right, top to bottom), which matches the "Reveal card N" references printed on the cards. Flavour quotations on the cards are omitted; the rules text is reproduced as printed.
Card 1 – Special Setup
Before creating the tile deck, remove the Grand Cathedral and The Great Bridge tiles.
Connect the The Great Bridge to the Central Lamp, then connect the Grand Cathedral to The Great Bridge.
Card 2 – Madman's Knowledge
Throughout this Campaign, various effects will grant Hunters Madman's Knowledge. These are special Insight tokens that can be utilized by the Hunter for various effects (unlocked during play).
A Hunter can hold a maximum of 3 Madman's Knowledge at any time. They are not lost when a Hunter is slain, but are discarded at the end of each Chapter.
Card 3 – Hunt Mission: Not Born of the Plague
On the red spawn icon, if a Celestial Emissary has not yet spawned, spawn one on the Central Lamp space.
When a Celestial Emissary would be slain: Reveal cards 4 and 5.
Card 4 – Celestial Protection
If a Celestial Emissary would be slain, unless the Hunter discards 1 Madman's Knowledge, it instead remains alive with 1 HP.
Card 5 – Hunt Mission: Not Born of the Plague
Collect at least 1 Insight, and then slay a Church Giant or Church Servant: Reveal cards 6 and 7.
Card 6 – Keepers of Knowledge
Each time a Hunter slays a Church Servant or a Church Giant, that Hunter gains 1 Madman's Knowledge.
Card 7 – Hunt Mission: Not Born of the Plague
Collect at least 2 Insight and possess at least [icon] Madman's Knowledge (among all Hunters): Reveal card 8.
Card 8 – Hunt Mission: Not Born of the Plague
End a move on the Oedon Chapel tile: Reveal card 9.
Card 9 – Hunt Mission: Not Born of the Plague
Surround the Oedon Chapel tile with Fog Gates. Spawn 1 random NPC Enemy on the [blue icon] space of Oedon Chapel. They respawn to that space on the red spawn icon. They are immune to the effects of Oedon Chapel.
Complete the Hunt by slaying this NPC Enemy: Reveal card 10.
Card 10 – Prey Slaughtered: Church Hunter
Distribute the Augur of Ebrietas reward among the Hunters.
Card 11 – Insight Mission: Lost in Prayer
Place 1 Survivor token on the Tomb of Oedon space. Any Hunter may pick up the token when they move out of that space. While carrying the token, Enemies within 1 tile Move 2 when Activating or Pursuing the Hunter. The token is returned to the Tomb of Oedon space if the Hunter teleports or goes to the Dream.
Complete this Mission by ending a move on the Grand Cathedral tile with the token: Reveal card 12.
Card 12 – Maiden of the Cathedral
Distribute 2 Madman's Knowledge and the Caryll Rune: Communion reward among the Hunters.
Card 13 – Insight Mission: A Scientific Approach
Each time you slay a Celestial Emissary, gain 1 Corpse token. Hunters may discard their held tokens while on the Iosefka's Clinic tile, placing them on this card.
Complete this Mission when this card has [icon] +1 Corpse tokens on it: Reveal card 14.
Card 14 – Onset of Understanding
Reveal card 15.
Distribute 1 Madman's Knowledge and the Iosefka's Blood Vial reward among the Hunters.
Card 15 – Profane Knowledge
When a Hunter would be damaged by a Celestial Emissary's Special Attack, they may discard 1 Madman's Knowledge to Block 2 [blood icon].
Keep this card throughout the Campaign.
Card 16 – Insight Mission: A New Foe
Reveal card 17.
Surround the Graveyard tile with Fog Gates. Spawn 1 Brainsucker on the Graveyard space instead of the usual Enemy. It respawns to that space on the red spawn icon.
Complete this Mission by slaying this Brainsucker: Reveal card 18.
Card 17 – Devourer of Knowledge
Place 1 Insight token on this card. If 3+ Hunters, place 1 additional token.
When the Brainsucker would be slain, instead, remove 1 token and Heal all [blood icon] from it. All tokens are returned on the red spawn icon.
If the Brainsucker damages a Hunter with its Special Attack, and that Hunter has any Madman's Knowledge, they must discard 1 Madman's Knowledge and the Brainsucker Heals 2.
Card 18 – Ravenous Foes
Distribute 2 Consumables, 1 Madman's Knowledge, and the Ludwig's Rifle firearm among the Hunters.
Card 19 – Special Setup
Before creating the tile deck, take the Grand Cathedral, The Great Bridge, and the Oedon Chapel tiles.
Connect The Great Bridge and Oedon Chapel to the Central Lamp, then connect the Grand Cathedral to The Great Bridge.
Hunters begin the game on the Oedon Chapel tile.
Card 20 – Keepers of Knowledge
Each time a Hunter slays a Brainsucker, Church Giant, or Church Servant, that Hunter gains 1 Madman's Knowledge.
When Activating or Pursuing, Brainsuckers move 1 additional space per Madman's Knowledge on the Hunter.
Card 21 – Hunt Mission: Barred Access
Collect at least 2 Insight this Chapter: Reveal card 22.
Card 22 – Hunt Mission: Barred Access
End a move on The Great Bridge: Reveal card 23.
Card 23 – Hunt Mission: The Great Bridge
If you have Maiden of the Cathedral: Reveal card 24.
Otherwise: Reveal card 28.
Card 24 – Hunt Mission: Barred Access
Reveal card 25.
Card 25 – Hunt Mission: The Vicar, Transformed
Surround The Great Bridge tile with Fog Gates. Spawn Vicar Amelia on The Great Bridge space. She respawns to that space on the red spawn icon.
When Vicar Amelia enters Phase 2: Reveal card 26.
Card 26 – Hunt Mission: The Vicar, Transformed
Surround the Grand Cathedral tile with Fog Gates. Spawn Vicar Amelia (Phase 2) on the Grand Cathedral space. She respawns to that space on the red spawn icon.
Complete the Hunt by slaying Vicar Amelia: Reveal card 27.
Card 27 – Access to the Upper Ward
Distribute the Caryll Rune: Beast reward and the Rosmarinus firearm among the Hunters.
Card 28 – Hunt Mission: Barred Access
Surround The Great Bridge tile with Fog Gates. Spawn 2 Church Giants and 1 Church Servant on that space. They are not removed on the red spawn icon, and do not respawn once slain.
Slay these Enemies: Reveal card 29.
Card 29 – Hunt Mission: Barred Access
Reveal card 30.
Surround the Grand Cathedral tile with Fog Gates. Spawn 2 Church Servants on the Grand Cathedral [icon] space. They respawn to that space on the red spawn icon.
Complete the Hunt when no Enemies remain on the Grand Cathedral tile: Reveal card 31.
Card 30 – Profane Totems
Place 1 Insight token on this card. If 3+ Hunters, place 1 additional token. When a Church Servant would be slain, instead, remove 1 token and Heal all [blood icon] from it. All tokens are returned on the red spawn icon.
Replace their Basic with:
Basic: Profane Totem – Frenzy. Cannot be Dodged or Staggered unless the Hunter discards 1 Madman's Knowledge.
Card 31 – Access to the Upper Ward
Distribute the Caryll Rune: Beast reward and the Rosmarinus firearm among the Hunters.
Card 32 – Insight Mission: A Cold Trail
End a move on the Ransacked House space and discard 1 Madman's Knowledge: Reveal card 33.
Card 33 – Insight Mission: Following the Trail
End a move on the Occupied House space and discard 1 Madman's Knowledge: Reveal card 34.
Card 34 – Insight Mission: Following the Trail
Complete this Mission by Interacting on the Graveyard space and discarding 1 Madman's Knowledge: Reveal card 35.
Card 35 – Knowledge of the Slain
Reveal card 36.
Distribute 2 Consumables and the Hunter's Torch reward among the Hunters.
Card 36 – Profane Knowledge
When a Hunter would be targeted by a Brainsucker's Ability, they may discard 1 Madman's Knowledge. If they do, they are unaffected by that Ability.
Keep this card throughout the Campaign.
Card 37 – Insight Mission: Tomb of Oedon
If you have Maiden of the Cathedral: Reveal card 40.
Otherwise: Reveal card 38.
Card 38 – Insight Mission: The Lost Vicar
Surround the Tomb of Oedon tile with Fog Gates. Spawn Vicar Amelia on its [icon] space. She is not removed on the red spawn icon (and does not Heal).
Complete this Mission by slaying Vicar Amelia: Reveal card 39.
Card 39 – Profane Knowledge: Vicar Amelia
Distribute 1 Blood Echo, and the Beast Roar and Blood Stone Shard rewards among the Hunters.
Card 40 – Insight Mission: Saving the Townsfolk
Place 1 Survivor token on each space with a [green icon] or [blue icon] icon, and on new ones when revealed. Hunters may Interact on these spaces to remove the Survivor token and place it on this card.
Complete this Mission when this card has [icon] +1 tokens: Reveal card 41.
Card 41 – Kidnappings
Distribute the Hand Lantern and the Caryll Rune: Guidance rewards among the Hunters.
Card 42 – Insight Mission: Iosefka's Clinic
If you have Onset of Understanding: Reveal card 43.
Otherwise: Reveal card 13.
Card 43 – Insight Mission: Further Knowledge
Reveal card 44.
Surround the Iosefka's Clinic tile with Fog Gates. Spawn 1 Church Giant on its [icon] space. It respawns to that space on the red spawn icon.
Complete this Mission by slaying this Church Giant: Reveal card 45.
Card 44 – Relentless
Place 1 Insight token on this card. If 3+ Hunters, place 1 additional token.
When the Church Giant would be slain, instead, remove 1 token and Heal all [blood icon] from it. All tokens are returned on the red spawn icon.
If it flips Ability, it instead uses Special.
Card 45 – Protecting the Clinic
Reveal card 46.
Distribute the Caryll Rune: Eye reward among the Hunters.
Card 46 – Profane Knowledge
When a Hunter Attacks a Church Giant or Church Servant, they may discard 1 Madman's Knowledge to deal +1 [blood icon].
Card 47 – Lift to the Upper Ward
Hunters may Interact on the Oedon Chapel [icon] space to move to The Orphanage [icon] space (and vice versa).
Card 48 – Special Setup
Take and place The Orphanage tile within reach of all players.
Before creating the tile deck, take and connect the Oedon Chapel to the Central Lamp.
Card 49 – Hunt Mission: Accessing the Upper Ward
End a move on The Orphanage tile: Reveal card 50.
Card 50 – Hunt Mission: The Orphanage
Reveal card 51.
Spawn 1 Scourge Beast on each [icon] space of The Orphanage tile. They are not removed on the red spawn icon, and do not respawn once slain.
Slay these Scourge Beasts: Reveal card 56 and:
If you have Kidnappings: Reveal card 52.
Otherwise: Reveal card 54.
Card 51 – Celestial Boon
Replace these Scourge Beast's Special with:
Special: Celestial Boon – Blocks 2 [blood icon] from Hunter's Attack unless they discard 1 Madman's Knowledge.
Card 52 – Insight Mission: A Missing Child
Gain 1 Survivor token. The token is returned to The Orphanage space if the Hunter teleports or goes to the Dream. It must be Interacted with to be regained.
Complete this Mission by ending a move on the Occupied House space with the token: Reveal card 53.
Card 53 – Rescued
Distribute 2 Consumables and the Caryll Rune: Formless Oedon reward among the Hunters.
Card 54 – Insight Mission: Lost Children
Spawn 1 Church Servant on the Barred House, Occupied House, and Ransacked House spaces (or when they are revealed). These Enemies are not removed on the red spawn icon, and do not respawn.
Complete this Mission by slaying these Enemies: Reveal card 55.
Card 55 – Rescued
Distribute the Hand Lantern reward among the Hunters.
Card 56 – Hunt Mission: The Orphanage
Complete the Hunt by Interacting on The Orphanage space after collecting at least 2 Insight this Chapter: Reveal card 57.
If you Complete the above, but have also collected at least 4 Profane Knowledge cards during the Campaign, instead: Reveal card 58.
Card 57 – Hunt Completed
Narrative card: flavour text only, no rules text.
Card 58 – Hunt Mission: The Choir's Secret
Flip the Orphanage tile to the Altar of Despair. Move any Hunters on that tile to the Altar of Despair [icon] space. Spawn Ebrietas, Daughter of the Cosmos on the Altar of Despair. She respawns to that space on the red spawn icon.
Complete the Hunt by slaying Ebrietas: Reveal card 59.
Card 59 – Hunt Completed
Narrative card: flavour text only, no rules text.
Card 60 – Insight Mission: Fixing the Mess
Reveal card 61.
Surround the Grand Cathedral tile with Fog Gates. Spawn 1 random NPC Enemy on the [icon] space. They respawn to that space on the red spawn icon.
Complete this Mission by slaying this NPC Enemy: Reveal card 62.
Card 61 – A Call Beyond
Replace this NPC Enemy's Special with:
Special: A Call Beyond – Stun. Targets all Hunters in this space.
Card 62 – Agent of the Choir
Reveal card 63.
Distribute the A Call Beyond reward among the Hunters.
Card 63 – Profane Knowledge
Once during their turn, Hunters may discard 1 Madman's Knowledge to replace 1 card from their hand with 1 from their discard pile.
Hunters with at least 2 Madman's Knowledge are not affected by Ebrietas' Cosmic Radiation.
Card 64 – Insight Mission: Further Knowledge
As the Hunt continues, the prey available to the Brainsuckers has dwindled, sending the rest into a ravenous frenzy.
Place [icon] +2 Insight tokens on this card. Each time a Brainsucker is slain, remove 1 token from this card.
When this card has no remaining tokens: Reveal card 65.
Card 65 – Insight Mission: Alpha Predator
Reveal card 66.
Spawn 1 Brainsucker in the space of the Hunter that slew the last Brainsucker. Mark this Brainsucker with an Insight token.
Complete this Mission by slaying this Brainsucker: Reveal card 67.
Card 66 – Alpha Predator
Place 2 Insight tokens on this card. If 3+ Hunters, place 1 additional token.
When the Brainsucker would be slain, instead, remove 1 token and Heal all [blood icon] from it. All tokens are returned on the red spawn icon.
Replace its Basic with:
Basic: Tentacle Slam – Blocks 1 [blood icon] from Hunter's Attack. Enemy Activation: Uses Special instead.
Card 67 – Brainsucker Knowledge
Reveal card 68.
Distribute 1 Consumable and the Empty Phantasm Shell reward among the Hunters.
Card 68 – Profane Knowledge
Once during their turn, Hunters may discard 2 Madman's Knowledge to clear any 1 Attack Slot.
Hunters may discard 1 Madman's Knowledge to avoid suffering damage from Ebrietas' Star Shower Ability.
Ebrietas Boss Action Cards
The boss action cards for Ebrietas, Daughter of the Cosmos. Icons are shown in brackets: [arrow] is an Attack icon (one or two arrows, as printed), and [blood drop] is damage. Each card's name and its printed rules text are reproduced as shown on the card faces.
Tentacle Slam
Attack, two arrows, two blood drops.
If this Attack is Staggered, Ebrietas suffers +1 [blood drop].
Tentacle Slam
Attack, two arrows, two blood drops (second copy).
If this Attack is Staggered, Ebrietas suffers +1 [blood drop].
Crushing Grab
Attack, one arrow, four blood drops.
Stun. Cannot be Dodged.
Charge
Before the Attack, at one arrow.
At [one arrow], before Hunter's Attack, move Ebrietas 2 spaces away. All Hunters in this space, or spaces Ebrietas moved through or into, must Dodge (two arrows) or suffer 3 [blood drop] and Stun.
Blood Spray
Attack, two arrows, two blood drops.
Frenzy. Cannot be Staggered. Targets all Hunters in this space.
If the Hunter is already Frenzied, they suffer Stun.
Double Head Slam
Attack, one arrow, two blood drops.
Stun. After resolving all Attacks, even if this Attack was Dodged or Staggered, the Hunter must Dodge (one arrow) or suffer 2 additional [blood drop] and Stun.
Tentacle Sweep
Attack, two arrows, three blood drops.
Targets all Hunters in this space.
Star Shower
All Hunters on this tile must Dodge (two arrows) or suffer 3 [blood drop].
Ram and Slam
Before the Attack, at one arrow.
At [one arrow], before Hunter's Attack, move Ebrietas 2 spaces away. Unless the Hunter Dodges (two arrows), they are also moved into that space, suffer 2 [blood drop], then Ebrietas makes the following Attack targeting them: [one arrow], two [blood drop], Stun.
Cosmic Radiation
Ongoing (Do not re-shuffle this card back into the deck.)
Hunters ending their turn in Ebrietas' space suffer Frenzy. If they were already Frenzied, they suffer 1 [blood drop].
Enemy Cards
Level 3 enemy cards for the Brainsucker and the Celestial Emissary.
Brainsucker (Level 3)
Basic: Head Swing – [two arrows], two [blood drop]. Blocks 1 [blood drop] from Hunter's Attack.
Special: Grab and Drain – [one arrow], four [blood drop]. Stun. Blocks 1 [blood drop] from Hunter's Attack. Blocks +1 [blood drop] for each Insight collected this Chapter.
Ability: Paralyzing Blast – Brainsucker's next Attack cannot be Dodged. Flip another Enemy Action.
Celestial Emissary (Level 3)
Basic: Flail – [one arrow], two [blood drop]. Gains +1 [arrow] and +1 [blood drop] for each Insight collected this Chapter.
Special: Cosmic Blast – [one arrow], three [blood drop]. Cannot be Dodged. Targets all Hunters within 1 space. Deals +1 [blood drop] for each Insight collected this Chapter.
Ability: Eldritch Truth – Hunter suffers Frenzy. If the Hunter is already Frenzied, their Attack is Staggered. Flip another Enemy Action.