Blockits
Blockits Rulebook
Table of Contents
Table of Contents
Objective
The objective is to achieve as many points as possible. Players will try to get a high score by completing lines, blocking spaces, and specializing in a few shapes. All this should be done without neglecting variety.
Components
- 4 dice
- 4 colored pencils
- 1 scoreboard notepad
- 1 playing area notepad
Setup
Each player takes a colored pencil and a board from each notepad.
The player who has played a video game most recently begins. That player must fill the first turn checkbox and take as many dice from the game box as the number of people participating in the game.
How to Play
Whoever has the playing area with the first turn checkbox filled in rolls the dice, takes one, and hands over the others to the player to their left. That player, in turn, chooses a die and passes the others to the next person. This process is repeated until all the dice have been assigned (the last person will not have a choice).
After the drafting phase, the players must draw the shape of the chosen die on their playing area and then cross out the first available checkbox from the left of that shape on their scoreboard.
The shapes can be drawn in any position (rotated and/or flipped, as shown in the guide). The only limitation is that at least one square should be supported by the bottom edge of the grid or by another shape. The boxes above the piece do not need to be empty to be a valid position.
The tiles above the piece that is about to be placed are not required to be empty.
Completing Lines
If a player completes a horizontal line after drawing the shape, they must fill in the box to the right of the line in the playing area, and then the first free checkbox of the completed rows section on their scoreboard. Several rows can be completed in the same turn.
Example: Mey is the green player. She draws an L shape that completes a line, so she fills in the checkbox to the right of it and crosses out the first free spot of the completed lines section on her scoreboard.
Blocking Squares
If after drawing the shape the player notices that they have permanently blocked one or more squares, thus making it impossible to place a shape in them, they must draw an "X" in each of the blocked squares. Then they must cross out as many checkboxes in their scoreboard as squares they just blocked in the playing area.
In this instance, there is enough room left to place a 2x2 square shape or an S shape, so those squares are not blocked.
Once everyone has finished drawing the shapes and placing the necessary marks on their scoreboards, the round ends and the players pass their playing areas to their left. Then all the dice are handed over to the player who has the sheet with the first turn checkbox filled in.
At the end of the turn, the playing area must be passed to the player on the left.
Now that the playing areas have been passed, each player will start using the one in front of them. Whoever gets the one with the first turn check mark will roll the dice.
Modifier
Each scoreboard has two swap-arrow checkboxes, which can be used to draw a different shape from the one shown on the die. This modifier allows changing a red shape for another red one or a blue shape for another blue one, meaning that blue shapes cannot be converted into red shapes, or vice versa.
Note: When the modifier is used, the player must mark on their scoreboard the shape that was drawn on the playing area, not the one shown on the die.
At the end of the game, players will lose 3 points for every time this modifier has been used (it can only be used 2 times, the -6 checkbox cannot be crossed out).
End of the Game
The game ends when at least one person cannot draw the shape indicated by the die (the player cannot be forced to use the swap-arrow effect in order to extend the game, but may do so if they wish).
Only the shapes that were drawn can be marked on the scoreboard. Thus, whoever could not draw the last shape, will not be able to mark it. Those who can draw the last shape of the round on the playing area must do so and mark it on their scoreboard.
Scoring
- Completed lines: 10 points for each line.
- Blocked squares: one point per square.
- Shapes: the number shown in the first free checkbox of each figure.
- Swap-arrow effect: 3 points are subtracted for each time this power was used.
As a general rule, the points to be added or subtracted are those indicated by the first box that was not crossed out in each section.
Whoever has the most points, wins. In case of a tie, the player who has completed the most lines wins. If the tie persists, they share the victory.