RulesPal
Chat
Rulebook
Blockade thumbnail

Blockade

Blockade Rulebook

Table of Contents

Table of Contents

  • The Object
  • To Start
  • The Play
    • Legal Moves
  • Rules
  • The Winner

The Object

To move one of your pawns onto either of your opponent's home spaces.

To Start

Each player gets 9 green walls, 9 blue walls and 2 matching pawns. Place the pawns on their home spaces.

  • Yellow pawns on yellow spots.
  • Red pawns on red spots.
  • The home space matches the color of the pawns.
  • Use the enclosed self-adhesive dots to mark the home spots.

The Play

On your turn move one (1) of your pawns either 2 spaces forward, backwards or sideways, or diagonally 1 space as shown below, if there are no walls blocking the path.

Legal Moves

The movement of a piece can take it onto any of the shaded positions, provided there are no walls blocking its path. (Diagram: on a 5x5 grid, a pawn in the centre may move 2 spaces forward, backward or sideways, or 1 space diagonally.)

After you move your pawn, place one of your walls in any open groove in the board.

  • Blue walls can only be placed horizontally across the board.
  • Green walls can only be placed vertically up and down the board.

Rules

  1. On your turn you must move one of your pawns and place one of your walls (if you still have walls).
  2. If you run out of walls just move a pawn.
  3. Walls must be placed so that they only block two spaces. (Diagram: a wall lying across the boundary of three spaces is NO; a wall covering only two spaces is YES.)
  4. Two pawns may not occupy the same space.
  5. A pawn may move just one space if it is blocked by another pawn.
  6. A pawn may jump one space over another pawn in its way.
  7. THERE MUST ALWAYS BE AT LEAST ONE OPEN PATH TO ALL HOME SPACES NO MATTER HOW DEVIOUS.
  8. A home space may never be totally surrounded by walls.
  9. You may not protect a home space by leaving a pawn on it. The winner is allowed to remove an opponent's pawn from a home space it is about to occupy.

The Winner

The winner is the first player to move a pawn onto either of the opponent's home spaces.

YOUR LAST MOVE MAY BE 1 OR 2 SPACES.