Black It Out
Black It Out Rulebook
Table of Contents
Table of Contents
Objective
Shade as many cells as possible over 20 turns of play.
Rules
- Roll three dice. Choose any two of them and add their totals together.
- Shade in the cells matching the shape determined by the dice total. On the first turn the shape may be placed anywhere. From then on, each shape must always touch a previously shaded cell. Shapes may be flipped and rotated in any direction.
- Shade one box on the turn counter each turn.
- When the 20th box on the turn counter is shaded, the game ends. Count the number of empty cells remaining on each game card. The player with the fewest empty cells is declared the winner.
Solo Play
Solo Scoring
Give yourself a star rating by scoring normally and comparing it to the table below:
| Score | Rating |
|---|---|
| 0 | Wow, that's amazing |
| 1-5 | Great score – this would normally win a game |
| 6-12 | Good effort – could have been a winner |
| 13-19 | Nice try, can you improve on that? |
| 20+ | You might want to try again for a better score |
Solo Achievements
Can you complete all of the following achievements?
- The Omnishape! Use all 11 shapes at least once – score less than 10.
- Why there? Leave exactly 1 space in any corner of the board – score less than 5.
- 7 for 7 Use the '7' shape whenever it is an option to do so – score less than 7.
- This or That Pick 2-7 or 7-12 and complete the game using only those shapes – score less than 12.
- Counts as a perfect game, right? Score 0 by rolling 4 dice a turn instead of 3 (still only total 2 dice).
- The commoner Pick either 5 and 8 or 6 and 9. You cannot use those numbers for the game – score less than 5.
- High Roller Every time a 6 is rolled on a dice you must use it – score less than 7.