Bizzarie
Bizzarie Rulebook
Table of Contents
Table of Contents
- The Story and the Framework of the Game
- Goal and End of the Game
- Before You Start
- Game Round
- Picking a Question Card
- Answering Questions
- Evaluation
- Betting Game
- Example of Evaluation Table
- Player with the Highest Score
- Game Extensions for Experienced Players
- A Question in the Centre
- Icons: Parts You Can Add to Monsters
The Story and the Framework of the Game
There will be a number of drawn monsters in the game. Details about these monsters will be specified round by round, so their profiles will be more and more complete. Characters of the monsters will be defined by what they look like, what their names are as well as what they say through their speech bubbles. In each round, players take one question card. Then they try to select those of the monsters who fit best as answers to the questions.
Goal and End of the Game
Game with 2 to 6 players ends by the end of round 8. Game with 7 or 8 players ends by round 6. The goal of the game is to reach the highest score (sum of points acquired in each round). Points are acquired through answering to questions. The better a player guesses the other players' answers, the more points they get.
Before You Start
Put three blank A4 sheets in the middle of the table board. Spread parts of faces around these sheets. Each player selects one pair of eyes and one mouth and puts them on the blank sheets so they make a basic frame of a face. Then make up an entire monster by drawing other body parts and the rest of the face. It is up to you what the monster will look like and how many limbs and other body parts it will have. However, leave enough blank space around the monster. Use a single colour and do not colour the insides nor add any clothes or fashion complements. Once you finish your monster, give it a name and write it in a legible way next to the monster. In game with less than 6 players, as soon as all players finish drawing, those who liked the drawing most will draw other monsters so you end up with 6 monsters. If they are 6 or more players, the final number of monsters should be equal to the number of players in the game.
Put the package of story cards next to the monster sheets. Cards should be laid face (text) down. Do the same thing with packages of your question cards and put them next to the story cards.
Then each player puts a blank sheet of paper in front of themselves and take a pen or pencil or a marker to write with. On the blank sheet, everyone copies the table shown in the example on the back side of the game guide.
Tip for experienced players: To make monsters' characters less distinguishable, you can use only numbers instead of names of monsters!
Game Round
One player take one card from the story cards package and reads the story. The player tries to read the text as a news reporter, aloud and clearly. The other players imagine they are listening to the story as one of the monsters.
NOTE! In the first round, every player is the monster they drew! In every other round they must be any of the monsters they have not been in the game yet! Now players imagine they are reacting to the story in shoes of the monster. As if the monster saw a piece of news on TV and wanted to react. Draw a speech bubble to your current monster and write what the monster says. React either to what happened in the news or to the question asked at the end of the story. The reaction should reflect the particular monster's character as you see it and you can also reflect your current posture. Try to write as legible as possible. Parents can write texts for the youngest ones.
Summary: React as if you were one of the monsters, a different one in each round. Try to reflect the monster's character by what you say through the speech bubble. Each monster is characterized by what they say (text in their speech bubbles), look like and by their name. React either to the news message or to the question. If you have absolutely no idea how to react, use an interjection at least.
As soon as all players including the reader write their reaction, take a card from the question card package.
Picking a Question Card
Questions are divided to four main groups. Questions 1 and 2 are for children, question 3 and 4 for teenagers, questions 5 and 6 are for adults and questions 7 and 8 intellectuals.
Questions number 9 are more difficult, rather for older and more experienced players. If you do not want to distinguish between question groups, you can choose your questions by a ten-sided die. Use the die in turns. The number on the die is the number of your question. If the number generated is 10, you can choose any of the questions on the card! If you agree on only one category at the beginning of the game, select the card from the two by using the odd-even method. In this case you can follow the rule that when 9 is generated by the die, take a high difficulty question number 9. If 10 is generated, the player with the die can choose from any of the 10 questions available.
Answering Questions
Now look at all the monsters carefully (focus on what they look like, what they say and what their name is). Each player silently selects three of them who might be the most probable answer to the particular question. Write their names in the table sketched on your paper and order them starting with the most probable one. This means that the monster that you find as the most probable answer to the question will go first. Do not reveal your choice and write names of monsters so that no one can see them!
NOTE! The only exception are answers to questions number 9. These questions require answers consisting of pairs of monsters. This means that in such case you need to select three pairs.
Evaluation
As soon as all players have finished their guessing, you can start evaluating. One of the players reads the name of the monster who comes first in their table. The other players check their answers and if they find this name there, they admit it. The player who reads the name gets three points for each player who has the name in their answers for this round. It is not important at which position the monster is placed in their answers. Then the same procedure is taken for the second monster. For each player who has the monster in the table, the player gets two points. Then the same steps are repeated for the third monster while the player gets one point for each player whose monster matches the name. Then players take turns to evaluate their answers this way.
NOTE! For each monster which is not in the table of any of the players you get minus points. Number of penalty points depends on the number of players in the game. If there are only two players you get no minus points, if three you get minus one point, if four you get minus two points, if five or more you get minus five points.
NOTE! The only exception is evaluation of answers to questions number 9. Pairs of monsters are evaluated as a single name. Example: A player is evaluating the pair of monsters 'Spooky and Ugly'. Another player has an answer with the pair 'Spooky and Beastly' – this pair is treated as a diferrent name (even though one of the name matches). However, if anyone has the pair 'Ugly and Spooky', it is considered as a matching name (order of names in a pair is not important).
Each round (story – question – 3 answers) is evaluated separately. Game of less than 7 players has 8 rounds – at the end of round 3 and 5 draw a new monster so you will have 8 monsters by the end of the game. Anyone can draw these extra monsters, it is not really important who does it. These extra monsters are neutral and do not belong to any player. However, it is possible to add speech bubbles with text to these monsters, too. In games with seven or eight players, play only 6 rounds and do not add extra monsters!
Betting Game
Each player is the monster they have drawn (again, only in the first round the players react for their own monster). In one round you must bet that in the particular round your monster will not be among the answers (you write the word „bet" under the answers for that round). You get two points for every player who has not your monster in the answers for that particular round (only one point in games with 6 or more players).
Example of Evaluation Table
The complete table is available for download and print at www.jirasgames.com.
| Game round | 1st position (the most probable answer) (3 points for each matching name in the other players' tables for this round) | 2nd position (2 points for each matching name in the other players' tables for this round) | 3rd position (1 point for each matching name in the other players' tables for this round) | Bet (or other extra features) | Points |
|---|---|---|---|---|---|
| 1st round | monster name | monster name | monster name |
Player with the Highest Score
The player with the highest score (sum of the points in all rounds) is the winner.
This player achieved to bring the King a perfect social study on the Northern Woods monsters' life. For this work you got a noble title (you can make up this title and all the other players have to use it for the next hour) and were granted the whole area of the Northern Woods. Thanks to your study, the King found out that the monsters are peaceful creatures who do not jeopardize his autocracy at all. Now he can sleep again.
Game Extensions for Experienced Players
Extensions may make the game even more amusing. Other extensions will be soon available at www.jirasgames.com.
A Question in the Centre
Each player is the monster they have drawn. After the first round where each player reacts as the monster which he has drawn, choose an additional question. This question will be 'the question in the centre'. From now on, every player tries to push circumstances so that their own monster is the answer to this question in the centre. After every evaluation of the 'normal' question of the round, the player(s) with the highest current round score get the right to add a drawing to their monster. Each question card includes a small icon telling you what part you can add. Sometimes you get chance to draw a part more than once – then it is up to you whether you do that or not. Only drawing is a way to change the monster so that it fits the answer to the central question the best (you cannot use your own monster to react to news by speech bubble after the first round).
At the end of the game, call an uncommited person, let them look at the monsters and answer the central question. The owner of the monster selected as the answer gets 5 extra points (if there are 6 or more players in the game, the the owner gets 10 points).
On the next page you can see the list of icons and options which parts you can add to monsters if you win the round:
Icons: Parts You Can Add to Monsters
- Dream – use a 'cloud' bubble and draw a picture in it representing what the monster is dreaming about.
- Hat – you can add a drawing of any headgear to your monster.
- Pet – add a leash with any pet to your monster.
- Fashion Items – you can add any piece of clothes (except headgear) to your monster; it is also possible to draw another complement like a ring, for example.
- A thing in a hand – add a drawing of any object to a monster's hand.
NOTE: No text is allowed in these drawings!