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Bizarre Manor

Bizarre Manor Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Objective
  • Setup
  • Playing the Game
  • The Objectives
  • Game Turns
  • Adding to Your Manor
  • Additional Actions
    • 1. Revealing a Mystery Guest
    • 2. Reaching an Architect Milestone...
    • ...and placing a Review card
    • 3. Applying a Scenario special rule during a game
  • Manor Inauguration
  • Final Scoring
  • Example: Inauguration and Final Scoring
  • Manor Cards in Detail
    • Emblems
    • Starred Manor card
  • Details
  • Rooms
  • Credits

Components

  • 4 Hall cards (Blue, Red, Green, Purple)
  • 72 Manor cards
  • 100 Review cards (20 one-star, 30 two-star, 20 three-star, 20 four-star, 10 five-star) — Positive side and Negative side
  • 9 replayable Scenarios
  • 9 Mystery Guest cards
  • 4 Architect tracks
  • 8 Ghost tokens (2 Blue, 2 Red, 2 Green, 2 Purple)
  • 1 Vortex card
  • 4 game aid cards

Game Objective

Entremonde has become a top tourist destination! People are simply dying to experience its charms. Hotels are popping up everywhere, and competition is fierce. Over 6 rounds, you must design your Manor to satisfy the requirements of the Architect, the Decorator, and the Mystery Guests, to earn as many positive Reviews as possible from your visitors. Avoid negative Reviews or find clever ways to get rid of them!

Setup

  1. Choose the area on the map where you want to build your Manors, then take the corresponding Scenario and place it where everyone can see it. We recommend that you play The Wasteland scenario followed by The Putrid Swamp for your first two games, before moving on to the others.

    Note: Architect and Decorator requirements vary in each construction area.

    You'll need lots of bathrooms in The Putrid Swamp and a long path through the Catacombs — not the other way around, obviously!

  2. Shuffle the Mystery Guest cards. Take the first two and place them facedown below the scenario without looking at them. Put the rest away.

  3. Arrange the Review cards with the negative side up into five decks, sorted by their number of stars (-1, -2, -3, -4 and -5).

  4. Prepare the Manor cards based on the number of players:

    • 4 players, use all the cards.
    • 3 players, remove cards marked (4) on the back.
    • 2 players, remove cards marked (4) and (3) on the back.

    Shuffle and create 6 equal-sized facedown decks for the 6 rounds. Each deck contains 12 | 9 | 6 cards for 4 | 3 | 2 players, respectively.

  5. Place the Vortex card in the center of the table to start the discard pile.

  6. Each player takes a game aid and places it in front of them, around the Vortex.

  7. Choose a Hall card and place it in front of you along with an Architect track, then place a ghost token of your color on space 0 of your track.

  8. Each player secretly looks at 1 Mystery Guest card of their choice. Multiple players can look at the same card. Mark it with a Ghost token of your color. This token only serves to remind you of the card you looked at, and you may consult it at any time.

    Note: Some Scenarios have special setup rules that are described in their special rules.

Playing the Game

The game lasts 6 rounds, in which the players all play simultaneously. When there are no more Manor cards to distribute, it is time to Inaugurate your Manors. After collecting the last visitor reviews, proceed to Final Scoring.

The Objectives

Before starting, review the objectives for this game — they determine how you score points. There are 3 types of objectives:

  • The Architect's requirement (visible) is shown on the Scenario, framed in green. These are milestones to reach during the game.
  • The Decorator's requirement (visible) is shown on the Scenario, framed in purple. This is checked during the Inauguration.
  • Mystery Guest requirements (hidden) are checked during the Inauguration. They score points if revealed during the game.

Game Turns

  1. DEAL: Any player takes a pile of Manor cards and deals three cards facedown onto each game aid.

  2. CHOICE 1: Pick up the three cards on your game aid. Choose one to play and place it face down in front of you.

  3. DISTRIBUTION: From the two remaining cards, place one face down on the game aid of the player to your right and one on that of the player to your left. At the end of this step, everyone should have two cards on their game aid.

    (Example: Choice 1 and Distribution)

    If playing a two-player game, place one card face down on your opponent's game aid and discard the other onto the Vortex, facedown. Ignore the CHOICE 2 step.

  4. PLACE 1: Simultaneously, add your chosen card to your Manor. Check if it triggers an additional action (see Additional Actions).

  5. CHOICE 2: Pick up the two cards on your game aid, choose one, and place it face down in front of you. Discard the other onto the Vortex, facedown.

  6. PLACE 2: Simultaneously, add your chosen card to your Manor. Check if it triggers an additional action (see Additional Actions).

Note: You may move forward on the Architect track each time you add an element required by the Architect to your Manor, such as a completed staircase or a blocked vertical connection, as determined by the Scenario. This track allows you to easily follow your progress without having to recount all the elements each round!

Adding to Your Manor

There are two placement rules that must always be followed:

  1. Each card must be placed on an empty space in your Manor or on top of an existing Manor card, covering it. Important: Hall and Review cards cannot be covered.

  2. Your card must be connected to your Hall: your character must be able to move from the Hall to the newly placed card via a continuous path.

    No ghosting through walls, floors, or ceilings!

To create a path, your cards need to be properly connected to each other.

There are two types of connections:

  • Horizontal connection — Cards placed side by side can connect through an opening on the left, right, or both sides. If a black wall or an empty space separates them, they are not connected.

  • Vertical connection — Two cards placed one above the other can connect via a staircase, a ladder, or both. For a vertical connection, at least one complete ladder or staircase is enough, even if the other connection to the card is incomplete. For example, if the staircase is complete but the ladder ends in the floor, the cards are still connected.

    Strange? Yes, but in Entremonde, strange is quite normal!

Important: Two elements on the cards are considered connected if they are adjacent and linked by either a horizontal or vertical connection.

During the game, if a card becomes inaccessible from the Hall (i.e., no continuous path exists), you can no longer use it to connect other cards. However, you may try to reconnect it to the Hall to use it again.

Important: Before Final Scoring, all inaccessible cards are removed! This can sometimes work to your advantage — but to avoid unpleasant surprises, always think twice before covering a Manor card.

Additional Actions

When you place a Manor card, you may sometimes perform one or more additional actions:

  1. Revealing a Mystery Guest
  2. Reaching an Architect Milestone
  3. Applying a special rule of the Scenario

Note: If several players perform additional actions at the same time, resolve them in the order listed above.

1. Revealing a Mystery Guest

When you place a Manor card that has an eye symbol, you must reveal a Mystery Guest by flipping it faceup for everyone to see. Place it to the right of the Scenario. Only revealed Mystery Guests count during the Inauguration. You decide whether to reveal the one you secretly saw at the start of the game (where you placed your token) or one you haven't seen yet.

If several players must reveal a Mystery Guest at the same time, the youngest player goes first, then proceed clockwise.

2. Reaching an Architect Milestone...

If the card you just placed allows you to reach one or more Architect Milestones, take the indicated Review card(s).

You can only claim each Milestone reward once. For example, if you reach the "1 complete staircase" Milestone and later lose it by covering a card, you do not earn another Review card when you regain that Milestone. You must reach the next Milestone to earn a new reward. If in doubt, check the Review cards placed in your Manor and they will show which Milestones you have already reached.

...and placing a Review card

Review cards look and play like Manor cards, but each one features a monster leaving a comment and a rating. Ratings range from 1 to 5 negative stars (front) or positive stars (back).

When you earn one, take the top card from the deck matching the indicated number of stars and place it with the requested side up (positive or negative) in your Manor, following the same placement rules as Manor cards. If you need to pick up several cards at once, take and place them one at a time. If several players need to place Review cards, do so simultaneously.

Important: You can never cover a Review card.

"Words may fade, but written reviews last forever." Visitor comments cannot be erased!

As with Manor cards:

  • Each time you place a Review card, check if it triggers an additional action.
  • If a Review card is inaccessible during the Inauguration, it is discarded.

During the Final Scoring, you earn 1 point for each positive star and lose 1 point for each negative star.

Note: Sometimes, you may need to place a card, but it cannot go on an empty space or on top of an existing Manor card. If it is a Manor card, take the top card from the Vortex instead. If it is a Review card, take the top card from the corresponding Review pile instead. Discard the initial card under the appropriate pile.

Example: Architect Milestone and Review card. The Architect asks you to build complete staircases.

  1. The Manor card you place completes your 1st staircase. Move your token forward on the Architect track: You reach the 1st Milestone and take a Review card with two positive stars.
  2. Placing this Review card completes a 2nd staircase: move forward on the track again, take the Review card for the next Milestone (2 complete staircases), and place that one as well.

3. Applying a Scenario special rule during a game

In certain regions of Entremonde, you will need to follow local regulations when constructing your Manor. These special rules, when applicable, are described in the Scenario.

Manor Inauguration

After the sixth round, it is time to open your Manor to the public and face the critics. This is your last chance to fix what went wrong… or make things even better!

  1. The Architect's work is done; no more Reviews can be earned from them.

  2. Any Manor or Review cards that cannot be reached from your Hall via a continuous path are discarded.

    Important: From this point on, any card that becomes inaccessible is immediately discarded.

  3. Resolve the Decorator's requirement by taking the indicated Review card(s) based on the level you have reached and adding them to your Manor.

  4. Do the same for all revealed Mystery Guests, from left to right. Guests that remain facedown do not count.

Note: Review cards placed during the Inauguration can, for example, help you meet certain requirements, or cover Manor cards with negative stars, or even make parts of your Manor inaccessible if they would make you lose points.

Final Scoring

Count your points: 1 point for each positive star and -1 point for each negative star.

The player with the most points wins the game! In case of a tie, the player with the most negative stars wins — they have taken the most risks!

Welcome to the inauguration of my manor! I am sure that you will be delighted by the work of the architect, the decorator, and the suggestions from the mystery guests, all of which I have followed to the letter. Turn the page to step inside, enjoy a little drink, and above all, make sure to leave a positive review on your way out!

Example: Inauguration and Final Scoring

During the game, this player built 5 complete staircases, reaching the 3rd Milestone and placing 3 Review cards with two positive stars. It is now time for the Inauguration.

  1. No more points can be earned with the Architect, even if more complete staircases are added.
  2. There are no inaccessible cards to discard.
  3. The Decorator's requirement is first: With 5 rare emblems, the player earns 2 Reviews with four positive stars that are placed one after the other at the top of their Manor.
  4. The Mystery Guest requirements are next: With the review that was just placed, the player has a 7-card tower and earns 1 Review with three positive stars. Since the player no longer needs rare emblems, they use it to cover a Manor card with a negative star, taking care not to make any card inaccessible. The second Mystery Guest has not been revealed, and therefore does not count.

During the Final Scoring, the player obtains 17 points (18 positive stars − 1 negative star).

Manor Cards in Detail

Emblems

  • Bedroom
  • Bathroom
  • Living room
  • Ritual room
  • Kitchen
  • Garden
  • Secret room

Some Manor cards feature an emblem that defines their function. There are seven types of emblems in varying rarity (from common to rare): bedroom, bathroom, living room, ritual room, kitchen, garden, secret room... The distribution depends on the number of players and is shown on the game aid cards. Certain Scenarios and Mystery Guests have requirements linked to these emblems.

Starred Manor card

Some Manor cards have a positive star or negative star. These are not to be confused with Review cards — they have no text and can be covered.

Hey! I like to say what I think even if no one asks my opinion!

This star counts in the Final Scoring only if it is still visible and accessible from the Hall. Do your best to keep the positive ones and get rid of the negative ones by any means.

Details

Details are shown on the Manor cards. They can be important for the special rule of certain Scenarios and for fulfilling Mystery Guest requirements. In such cases, the exact quantity of that detail is shown on the Scenario or the Mystery Guest, depending on whether the game is played with 2|3|4 players.

(Example: 2 / 3 / 4 Players → 7 / 10 / 13 Manor cards with a cat)

Rooms

When several cards on the same floor are connected horizontally, they form a single room. When there is a change of floors, an empty space, or a black wall, it is considered to be another room.

Example: Rooms — a room of one card, a room of two cards, a room of three cards, and a room of one card, shown side by side depending on how the cards connect horizontally within a floor.

Credits

Game designers: Louis Blaise and Justine Vanhuffel. Artwork: Catstyle.

Bombyx — 11 rue du Frout, 29000 Quimper, FRANCE