The Binding of Isaac: Four Souls – Warp Zone
The Binding of Isaac: Four Souls – Warp Zone Rulebook
Table of Contents
Table of Contents
Icon Key
Stat lines are printed as: Heart (health) and Attack (sword). The small arrow-on-sticky-note icon before an ability marks that ability's text as printed. The gold "$:" icon marks a $ ability. A dice icon in a card's text is written as "roll". The "Level" markers on items are written as "Level 1+", "Level 2+", and so on.
Characters
Abe
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Possession.
Ash
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Ball of Tumors.
Baba
Stats: Heart 2, Attack 1.
(arrow icon) Choose another player. They reveal their hand. Choose a non-trinket, non-ambush loot card in their hand. Till end of turn, you may play a copy of it without using a loot play.
Starting item: Is You.
Blind Johnny
Stats: Heart 2, Attack 1.
(arrow icon) Choose a player. They give you a loot card.
Starting item: Johnny's Knives.
Blue Archer
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Bow and Arrow.
Boyfriend
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn. This can be done on any player's turn in response to any action.
Starting item: Girlfriend.
Bum-Bo the Weird
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Strange Marble.
Captain Viridian
Stats: Heart 2, Attack 1.
(arrow icon) Recharge an eternal item. This can be done on any player's turn in response to any action.
Starting item: Gravity.
Crewmate
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn. While voting, you may vote an additional time.
Starting item: Emergency Meeting!
Edmund
Stats: Heart 2, Attack 1.
(arrow icon) Play 1 additional loot card this turn.
Starting item: The Real Left Hand.
Guy Spelunky
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn. This can be done on any player's turn in response to any action.
Starting item: Spelunking Pack.
Johnny
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Football.
Pink Knight
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn. This can be done on any player's turn in response to any action.
Starting item: Lollypop.
Psycho Goreman
Stats: Heart 2, Attack 2.
(arrow icon) Play an additional loot card this turn.
Starting item: Hunky Boys.
Quote
Stats: Heart 2, Attack 1.
(arrow icon) Flip an eternal item you control if able, then recharge it.
Starting item: Polar Star.
Salad Fingers
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Rusty Spoons.
Steven
Stats: Heart 2, Attack 1. (The health symbol on this card is printed as a face glyph; it is transcribed here as Heart.)
(arrow icon) You may play up to X additional loot cards this turn, where X is the number of souls you control.
Starting item: Lil Steven.
The Knight
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn. This can be done on any player's turn in response to any action.
Starting item: Focus.
The Silent
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn. This can be done on any player's turn in response to any action.
Starting item: Ring of the Snake.
Yung Venuz
Stats: Heart 2, Attack 1.
(arrow icon) Play an additional loot card this turn.
Starting item: Pop Pop!
Items
Ball of Tumors
This starts at Level 6. If this is higher than Level 0, instead of paying the death penalty, this levels down.
Level 2+: You may play an additional loot card on your turn.
Level 4+: At the end of your turn, discard a loot card and loot 2.
-Eternal-
Bow and Arrow
(arrow icon) Put a bounty counter on a monster.
Monsters with a bounty counter on them have -1 to their roll.
Each time a monster with a bounty counter on it dies, gain 3¢.
-Eternal-
Emergency Meeting!
Each player votes on a monster or player. Each monster or player with the most votes or tied for the most takes 1 damage.
At the end of your turn, recharge this.
-Eternal-
Focus
Each time you gain or are given a soul, this levels up.
Level 1+: You have +1 attack for your first attack roll each turn.
Level 2+: The first time you activate your character each round, recharge it.
Level 3+: Prevent the first instance of damage you would take each turn.
-Eternal-
Football
At the end of your turn, each other player loots 2.
(arrow icon) Give this to another player and roll- 1-4: Each player loots 1. 5-6: You discard 2 loot cards, then each player who controls a character named Johnny loots 2.
-Eternal-
Girlfriend
Each time you roll the same result twice in a row on each of your turns, put a counter on this.
Each time you die, remove half the counters from this rounded down.
You have +1 Heart for every 2 counters on this.
(arrow icon) Subtract 1 from a roll.
-Eternal-
Gravity
(arrow icon) Flip a dice roll. (The roll becomes 7 minus the current result.)
At the end of your turn, recharge this.
-Eternal-
Hunky Boys
You have +1 Heart while it's not your turn.
-Eternal-
Is You
As your turn starts, choose an eternal item another player controls. This gains all of that item's abilities till the start of your next turn.
-Eternal-
Johnny's Knives
(arrow icon) Deal 1 damage to a monster or player.
Each time another player dies, recharge this.
-Eternal-
Lil Steven
Each time a monster or player dies, put a counter on this.
($ icon) Remove 10 counters from this: The active player takes an extra turn after this one.
-Eternal-
Lollypop
Each time you gain rewards from killing monsters, choose another player. They also gain the rewards.
Each time another player gains rewards from killing monsters, you also gain half the rewards rounded down.
-Eternal-
Pop Pop!
(arrow icon) Copy a non-trinket, non-ambush loot being played.
-Eternal-
(This can't be destroyed or put into discard.)
Possession
At the start of your turn, you may recharge each item another player controls. Till end of turn you may activate their items as though you control them. At the end of your turn, that player loots 2.
-Eternal-
Ring of the Snake
Each time you declare an attack, recharge your character and loot 1.
-Eternal-
(This can't be destroyed or put into discard.)
Rusty Spoons
At the start of your turn, each player loots 1.
(arrow icon) Choose a player. They put a random loot card from their hand under this. Till end of turn, you may play that loot card without using a loot play.
At the end of your turn, recharge this.
-Eternal-
Spelunking Pack
This starts with 3 counters.
Each time you kill a monster, put 2 counters on this.
($ icon) Remove a counter from this: Choose one-
- Add 1 to your roll.
- Gain 3¢.
- Put a shop item into discard.
-Eternal-
Strange Marble
Each time a monster or player dies, you may recharge an item.
At the start of your turn, you may reveal the top card of the loot deck. If it's a non-trinket, non-ambush card, each player may play a copy of it without using a loot play.
-Eternal-
The Real Left Hand
(arrow icon) Change a number in the effect text of a card in play or loot being played by 1 till end of turn. The number can't go below 1 or above 6.
-Eternal-
Polar Star
(arrow icon) Choose one-
- Put a counter on this.
- Remove any number of counters from this. Gain +1 attack for your next attack roll this turn for each counter removed in this way.
-Eternal-