RulesPal
Chat
Rulebook
The Binding of Isaac: Four Souls – 6th Anniversary Edmund Booster Pack thumbnail

The Binding of Isaac: Four Souls – 6th Anniversary Edmund Booster Pack

Expansion for The Binding of Isaac: Four Souls

The Binding of Isaac: Four Souls – 6th Anniversary Edmund Booster Pack Rulebook

Table of Contents

Table of Contents

  • Cards
    • Stacy
    • Unstable DNA
    • Weltling
    • Police Lineup
    • Clubby the Seal
    • Club
    • A Friend
    • Blast Miner TNT!
    • Light Switch
    • Cereus Peashy
    • Gish
    • Ball of Tar
    • The Monster
    • Tumor Ball
    • Coil

Cards

Stat lines are printed as: Heart (health), Dice (the roll needed to hit, shown as "X+"), and Attack (sword). The skull icon marks a monster's reward line. The small arrow-on-sticky-note icon before an ability marks that ability's text as printed. The gold "$:" icon marks a $ ability. The ghost icon marks a soul value.

Stacy

Stats: Heart 2, Attack 1.

(arrow icon) Play an additional loot card this turn.

Starting item: Unstable DNA.

Unstable DNA

At the start of your turn, roll- 1-2: Remove all counters from this. 3-4: Put a Heart counter on this. 5-6: Put an Attack counter on this.

-Eternal-

Weltling

Stats: Heart 3, Dice 3+, Attack 1.

At the start of each turn, put a counter on this.

This has -1 Heart for each counter on it.

Each time a player rolls an attack roll of 1, this deals 2 damage to each player.

Reward line (skull icon): 5¢.

Police Lineup

All non-active players secretly decide together on which non-active player is guilty till end of turn. Then, the active player chooses a non-active player. If the chosen player is guilty, they die and the active player gains +1 Treasure. Otherwise, the guilty player gains +1 Treasure and the active player skips their next turn.

Clubby the Seal

Stats: Heart 2, Attack 1.

(arrow icon) Play an additional loot card this turn.

Starting item: Club.

Club

Rewards from non-boss monsters are doubled on your turn.

(arrow icon) If it's your turn, put a monster not being attacked on the bottom of the monster deck.

(arrow icon) Cancel the (arrow icon) or $ ability of an item or a loot being played. This loses all abilities except Eternal until the next time your turn ends.

-Eternal-

A Friend

Each time a soul enters another player's control, put a counter on this. Then, if this has 3+ counters, it loses all abilities and becomes a soul.

Soul value (ghost icon): +1.

Blast Miner TNT!

(arrow icon) Roll- 1-2: Take 1 damage. 3-5: Deal 1 damage to a monster or player.

Each time you gain 3 or more ¢ at once, recharge this.

Light Switch

Stats: Heart 6, Dice 1+, Attack 0.

Each time the active player deals damage to this, they roll- 1: Take 3 damage. 2: Take 2 damage. 3: Gain 1¢. 4: Loot 1. 5: Gain 5¢. 6: Gain +1 Treasure.

Reward line (skull icon): Roll- gain X ¢.

Cereus Peashy

Stats: Heart 3, Dice 3+, Attack 1.

At the start of each turn, the active player rolls- 1-3: Choose another monster at random. Put it into discard. 4-6: They must attack this this turn.

Each time this takes damage, it deals 1 damage to the active player.

Reward line (skull icon): +1 Treasure. Soul value (ghost icon): +1.

Gish

Stats: Heart 2, Attack 1.

(arrow icon) Play an additional loot card this turn.

Starting item: Ball of Tar.

Ball of Tar

$: Discard a loot card: Choose one- • Copy a non-trinket, non-ambush loot being played by another player. • Put a monster not being attacked into discard. • Prevent the next 1 damage you would take this turn.

-Eternal-

The Monster

While this is charged, other players can't choose you or something you control as the target of a loot or ability.

(arrow icon) Cancel your attack and heal to full Heart.

Tumor Ball

Each time you die, put 3 counters on this.

$: Remove 2 counters from this: Choose a player. The next time that player would die this turn, prevent death and heal them to full Heart. They may cancel their attack.

Coil

Stats: Heart 3, Dice 3+, Attack 1.

When this enters play, each player gives their hand to the player to their right.

When this dies, put it in the monster deck 4 cards from the top.

Reward line (skull icon): Loot 2.