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Betrayal at House on the Hill (First Edition) FAQ

583 questions players ask · Updated Nov 13, 2026 · Full rulebook

Game ComponentsSetupHow to PlaySpecial RoomsWhat Happens If the Rules in the Book and the Rules on a Card Conflict?Example of Taking DamageSpecial AttacksThe HauntSpecific HauntsMoving Past OpponentsThe Traitor's New PowersHow Monsters WorkWhat Happens to My Stuff If I Die?Winning the GameWhat Happens If a Haunt's Rules and the Regular Rules Conflict?Heroes and SecretsGeneralBetrayal at House on the Hill: Widow's Walk

Game Components

  • Do you need tokens or miniatures for the Girl, Madman or Dog to play?
  • What is the Turn/Damage Track for?

Setup

  • Is the house pre-built, or do you build it while exploring?
  • If a hero becomes the traitor, does their character card switch to the other side?
  • When a haunt has you place one Item token per player, does the traitor get one too?

How to Play

  • Does drawing a card end your whole turn, or only your movement?
  • Can you use an item, try the Vault or attack in the middle of your movement?
  • Can you move fewer spaces than your Speed, or move again after you have spent it?
  • Does discovering a room end your move, and can you discover several rooms in one turn?
  • Do you draw a card each time you enter a room with a symbol, or only when it is first revealed?
  • If an event or card moves you into a new room with a symbol, do you draw its card too?
  • When a room has both tile text and a card symbol, or an event moves you, which takes effect first?
  • Does a room's text apply each time you pass through it, or only when you first discover it?
  • Can you leave a room and come back to it in the same turn?
  • Can the traitor and monsters move through barrier rooms without rolling?
  • What happens if you fail the roll to cross a barrier room?
  • Must the doors of two adjacent rooms line up for you to move between them?
  • Does the rulebook's Foyer and Kitchen movement example show a legal layout?
  • Can you rotate a new room tile to any orientation?
  • Where must a newly revealed room tile go, and can a room cover the front door?
  • Can you place a room tile that seals off the last open doorway on a floor?
  • How do you get to the basement right away?
  • Where can the room tile drawn by The Walls event go, and can it go on a floor it can't normally use?
  • How many times can you use an item in a turn, and can you use several?
  • Can you use an item and then trade or drop it in the same turn?
  • Can you give an item to another explorer and get nothing back?
  • How many items can you give to other explorers in one turn, and can you take items from them on your turn?
  • How do item piles work, and can you pick up items dropped during the same turn?
  • Are Omen cards items, so can you trade, drop or steal them?
  • When an Omen turns up through a haunt roll or a search, who keeps it?
  • If an item could save you but you notice too late, can you use a second item the same turn?
  • Can you use an item during another explorer's turn, or when you are attacked?
  • Can you add a weapon item's dice when defending against an attack?
  • When you pass on an item that raises a trait, does the bonus move with it?
  • If you lose an item that gave a stat bonus while you are already damaged, can it kill you?
  • Can a bonus from an item or room take a trait above its printed maximum?
  • When a speed is halved or a roll comes out odd, which way do you round?
  • How many dice rolls can you make in one turn, and does a failed roll end your turn?
  • Does a 5 succeed on a roll needing 5 or more, and can you deliberately fail a roll?
  • Does combat run in rounds, and how many attacks can you make in a turn?
  • How is attack damage split between traits?
  • What happens if damage before the haunt would push a trait down to the skull?
  • In a haunt, does the traitor take a turn after each hero, or only after all the heroes?
  • How many dice do you roll for a haunt roll, and when does the haunt start?
  • After the haunt starts, does the traitor still count as an explorer, and does the player count change when explorers die?
  • Can an explorer attack another explorer on their turn?
  • If the traitor and an explorer share a room, must they fight?
  • Against a monster with Might 4, do you roll 4 dice, or must you beat 4?
  • Are attack rolls trait rolls, so that trait-roll bonuses like the Shot of Adrenaline apply in combat?
  • How does the Bite omen's attack work, and who rolls for it?
  • When do you roll for Bloody Vision, and can it force an attack on another explorer?
  • When does the Toy Monkey activate?
  • Can the Crystal Ball be used every turn, even after the haunt starts, and can it bring back discarded items?
  • Must everyone in a room with an open Music Box roll to leave, including the one who opened it?
  • Since the Spirit Board doesn't move you, what does it let you do?
  • Can you use an item for something other than its card text, such as curing a haunt disease with a medical kit?
  • Can Bug Spray be used against several insects in the same room in one turn?
  • Does the Candle add a die to every event trait roll?
  • For the Possession event, can the trait you roll and the trait that gets the bonus or penalty differ?
  • On the Footsteps event, who rolls the extra die?
  • If an event says you may do something, can you decline it?
  • When the traitor declines an event such as Skeletons, do its other effects still happen?
  • With so few item symbols, how do you get more items?
  • Can an explorer free another explorer from webs from a distance?
  • If a Revolving Wall has no adjacent room, where does the new room go?
  • Do companions like the Dog block movement or attacks, and do they stay with their owner?
  • Can the Dog go fetch an item on its own, and how far can it go?
  • Do rooms placed at setup or added by a haunt draw their card when an explorer enters?

Special Rooms

  • How does the Mystic Elevator move, and who controls it?
  • How do the traitor and monsters use the Mystic Elevator?
  • Can a hero leave the Mystic Elevator and re-enter it to move it again in the same turn?
  • Can a hero end their turn inside the Mystic Elevator and use it on a later turn?
  • What do the Mystic Elevator's dice results mean, and what happens on a roll of 0?
  • Does moving with the Mystic Elevator end the explorer's movement for the turn?
  • If the Mystic Elevator would take the last available doorway on a floor, does it still move?
  • Where can the Mystic Elevator be placed?
  • Is a room's once-per-game stat bonus limited per explorer or for the whole group?
  • Do a room's end-of-turn effects happen every time you end a turn there?
  • If a room gives Might for ending your turn there, can you use it in an attack the same turn?
  • Does a stat-loss room such as the Crypt, Furnace Room, or Junk Room apply only once per player?
  • Do you have to keep rolling to leave a room like the Graveyard or Junk Room, and can you stay put after failing?
  • Can a Secret Passage or Slide token be placed on the Coal Chute?
  • Does entering the Coal Chute and sliding to the Basement Landing cost one movement, or more?
  • Can an explorer or monster end its turn on the Coal Chute tile?
  • In the Collapsed Room, must every explorer make the Speed roll?
  • Can a hero deliberately fall through a Collapsed Room, and do monsters take damage from it?
  • If an explorer falls through the Collapsed Room, do their items fall too?
  • Can dynamite be thrown into a Collapsed Room to fall into the basement?
  • Where does a new basement tile go after a Collapsed Room drop?
  • Can Secret Stairs be placed in the Basement Landing before any Stairs to the Basement are discovered?
  • Can every explorer use Secret Stairs once they're found, and does each use draw an event?
  • How do explorers reach the basement, and how do they get back up?
  • Can a Secret Passage lead into or out of the Mystic Elevator?
  • Can a Secret Passage connect two rooms that already share a doorway?
  • Can you end your turn in a Secret Passage, and what does moving through one cost?
  • Can companions like the Dog use a Coal Chute or elevator, or reach items past a barrier?
  • Can you retry a barrier room's trait roll on the same turn after failing?
  • Does failing a roll to cross a barrier room (Catacombs, Chasm, Tower, or Vault) end your movement?
  • If you fall into a Catacombs tile, which side of the barrier do you land on?
  • Does opening the Vault before the haunt starts give a reward?
  • How do you open the Vault, and where do you land if something moves you there?
  • Does the Vault stay open for the rest of the game once it has been opened?
  • Can you attack someone inside an opened Vault with a ranged weapon?
  • Do items taken from the Vault end your movement, and can you use them right away?
  • Do the traitor and monsters have to roll to open the Vault, and can monsters take its items?
  • Do harmful room effects hurt the traitor or monsters?
  • Who chooses where the new room goes when a Mystic Slide drops someone into an undiscovered room?
  • Must you roll to use a Mystic Slide, and can you use one with no movement left?
  • If a Revolving Wall reveals the Mystic Elevator, where does it lead?
  • Does the Revolving Wall event stop you drawing an Omen card in the newly drawn room?
  • Can you try to remove more than one lock from a Locked Room in the same turn?
  • Does the Key omen remove the lock token when you pass through a Locked Room?
  • Where is the Patio placed when an explorer jumps out a window under The Beckoning event?
  • When the room stack runs out, which room tiles can an explorer draw for their floor?
  • After an event or Collapsed Room drops you into a new room, can you keep moving?
  • In Haunt 35, does moving through a doorway cost two spaces, including the archways between the Entrance Hall, Foyer and Grand Staircase?
  • Is there an underground lake on the top floor in Haunt 23?
  • In Haunt 24, what happens when monsters in the basement can't reach heroes upstairs?
  • Can the traitor drop the Mystic Elevator to hurt others while ignoring its damage?

What Happens If the Rules in the Book and the Rules on a Card Conflict?

  • Can Bloody Vision let you attack someone in an adjacent room?
  • When a haunt, card, or tile conflicts with the rulebook, which one wins?

Example of Taking Damage

  • Before the haunt, can a player choose which trait takes physical damage, even one that drops to its lowest space?
  • Can a player die before the haunt starts if an attribute is already on its lowest value?
  • Does Armor or the Locket stop a trait loss that isn't physical damage?

Special Attacks

  • Is Frankenstein's Monster immune to torches, or only to other speed attacks?
  • Can you steal an item from an opponent instead of dealing damage?
  • Can you attack a monster that is already stunned?
  • How do the Bite omen and the 'Might 4' or 'Speed 3' attack event cards work?
  • In Haunt 36, how many Might attacks does it take to disable the Rowboat?
  • In Haunt 41 (Invisible Traitor), how does a sneak attack work, and can it steal an item?
  • How does defending work when a monster or another hero attacks you, and do you deal damage back?
  • Can a hero grabbed by a Carnivorous Ivy tip move without attacking it?
  • Can the heroes kill the traitor with ordinary combat?
  • Can you attack with a trait the opponent does not have, such as a Speed-based Revolver shot at a Phantom or the Tentacled Horror's Head?
  • Can a Revolver shot reach past occupied rooms, or hit a monster standing in a doorway?
  • Is damage from a Might or Speed attack physical, and can the victim split it between traits?
  • Can a defending hero steal from the attacker after winning by two or more, or with Pickpocket Gloves?
  • In Haunt 26 (Pay the Piper), does a hero attack one rat or the whole group in the room?
  • In Haunt 37, can the traitor use the Bell to pull heroes toward him?
  • Can a Ring sanity attack be combined with a weapon's bonus, such as the Axe's extra die or the dagger?
  • Must you attack a monster or other figure in your room, or is attacking optional?
  • Do attack-bonus weapons like the Spear or Axe apply when you are defending?
  • Must the Lucky Stone be used before the defender rolls in a simultaneous attack?
  • Can a second hero in the same room defend against a monster's attack?
  • How many attacks can you make on your turn?
  • Can you attack several opponents in the same room in one turn?
  • Can you steal an item with a distance attack, such as a Revolver shot from another room?
  • Can a monster's attack make a hero drop an item?
  • If armor reduces damage to zero, does a Teapot still give an item?
  • In Haunt 28, can the Revolver or Dynamite count as a speed attack against the Demon Lord?
  • Can an explorer carry several weapons and use more than one in an attack?
  • Does the Revolver run out of shots?
  • Can a Mental attack with the Ring steal an item from a hero who uses the Skull?
  • Can you use a Blood Dagger if its Speed cost would kill you?
  • Does 'you can make only one roll each turn' limit each hero player or the whole group?
  • In Haunt 38, when do bats roll damage relative to their movement?
  • Can you roll fewer dice than your Might to avoid hurting a monster when you defend?

The Haunt

  • When a haunt needs tokens equal to the number of heroes, does it count the heroes at the start of the haunt or the heroes still alive?
  • Do completed exorcisms still count if the room is later removed or the amulet is used elsewhere?
  • Can players or the traitor know who the traitor is before the haunt starts?
  • After the haunt begins, are the traitor and heroes still explorers, and can they explore new rooms and draw cards?
  • How many dice does a haunt roll use, and when is it made?
  • After the haunt is revealed, who takes the first turn, and when does the traitor move?
  • If the traitor dies, does the traitor still get a turn?
  • If the traitor is killed, for example by losing the Amulet, do the heroes win?
  • In a haunt condition, do 'players' include the traitor and dead heroes?
  • Can a hero die, or be attacked, before the haunt starts?
  • In Haunt 28 (Demon Lord), does a stunned Demon Lord stay stunned after a hero stuns it?
  • Does a monster take damage when it moves through a Collapsed Room?
  • Can heroes communicate in secret during the haunt, away from the traitor?
  • Can a hero grabbed by a Carnivorous Ivy tip keep items and pick up items?
  • Does performing a haunt-granted action while holding an item count as using that item?
  • Do heroes have to show their cards to the traitor once the haunt begins?
  • When choosing the traitor by highest trait, is it the current trait value or the slider position?
  • How does a haunt's global turn track advance?
  • In Haunt 30 (Tomb of Dracula), how do sun-damage reductions work for vampires?
  • How far does Frankenstein's Monster move each turn: its full Speed, or the dice rolled?
  • When a zombie enters a room that traps explorers, does the Knowledge roll happen before it attacks?
  • If a Phantom appears when an explorer enters the room, must the explorer attack it, and can another player hold the Girl?
  • In Event 73, can a Sanity roll stand in for the Might roll the hug requires?
  • How is the traitor chosen when a haunt names a specific character or the lowest speed?
  • In the Feast haunt, can a traitor attack a victim who is being escorted by a hero?
  • In the Feast haunt, is a victim killed when an attack wins by any margin?
  • Does the Dark Dice's move-into-adjacent-room effect allow entering an undiscovered room?
  • Does the Plant Spray kill more than one creeper?
  • After a survivor turns into a monster, can that player still read the Survivor's Manual?
  • Can you throw paint into the Pentagram Room from the Collapsed Room?
  • Can the traitor steal the Knowledge tokens (Survival Tome items) in the Haunt?
  • In the Web of Destiny haunt, must heroes tell the traitor the purpose of their roll when destroying the eggs?
  • When a successful attack places a Roll token against a web or similar foe, how many tokens are placed?
  • If a cat picks up a hero, when does that hero get eaten?
  • If a dead hero's card holds trait-roll tokens, do they still count toward a haunt's total?
  • Can a hero killed by a werewolf still roll to become a werewolf?
  • When an Ouroboros head discovers a room, does a hero entering that room draw a card?
  • When a werewolf infection happens at the start of an explorer's turn, does that explorer still take a normal turn?
  • After the haunt starts, is a traitor still held back by an event card drawn before the haunt?
  • Does Form of Frog kill an explorer who loses the Book's Knowledge bonus when dropping it?
  • When a traitor must drop items, do Omens count as items?
  • Does the traitor lower their traits when a dark-dice zero or an item says lose instead of damage?
  • After age 70, do heroes keep stacking aging effects each decade?
  • Does a Knowledge or Might clue bonus add dice, or add to the roll total?
  • Can you search for treasure in any room with a symbol, or only in rooms with a clue token?
  • If a haunt must attach a room but the basement is sealed off, where does the room go?
  • Can an explorer make two different trait rolls toward one task in the same turn?
  • Does a Sucker retreat when a hero successfully defends against its attack?

Specific Haunts

  • In Haunt 34 (Guillotine), what are the numbered tokens 1 up to the number of players for?
  • In Haunt 34 (Guillotine), how many key tokens does it take to unlock a collar?
  • In Haunt 34 (Guillotine), can the dog pick up a key token?
  • In Haunt 34 (Guillotine), can you retry a failed key search?
  • In Haunt 34 (Guillotine), what happens when the traitor is about to be decapitated?
  • In Haunt 43, how often can an explorer exchange monster tokens or re-infect another explorer?
  • In Haunt 47, where does the skull go when the traitor is revealed?
  • In Haunt 47, must every hero make the skull roll before attacking the worm?
  • In Haunt 47, how many attacks can a hero make on a worm head each turn?
  • In Haunt 47, can the two heads of the Worm move in different directions, and does weakening one affect both?
  • In Haunt 47, does the Dog omen still count toward omen-number effects after the traitor eats it?
  • In Haunt 47, when an Ouroboros Head leaves a room that still holds another Head, does a Body token go in that room?
  • In Haunt 1 (The Mummy Walks), can the Mummy move to any space in the house on a roll of 0 or 1?
  • In Haunt 1 (The Mummy Walks), can the Girl be stolen from an explorer or from the Mummy?
  • In Haunt 1 (The Mummy Walks), can the dog move the sarcophagus to block the Mummy?
  • In Haunt 1 (The Mummy Walks), can the dog use the dynamite?
  • In Haunt 1 (The Mummy Walks), what does five rooms away mean when the rooms are not in a straight line?
  • In Haunt 2 (The Seance), when does the house start collapsing, and can the traitor collapse the upper staircase first?
  • In Haunt 2 (The Seance), when does the turn tracker advance after a seance?
  • In Haunt 2 (The Seance), how many successful rolls summon the Ghost?
  • In Haunt 3 (Scenario 3), can the Witch pick up the Book or any other item?
  • In Haunt 3, can a dog companion make the knowledge roll needed to dig up a Root token?
  • In Haunt 3, can the Root be discovered and dug up in the same turn?
  • In Haunt 3, after Form of Mortal is cast on the Witch, can every hero attack her for the rest of the game?
  • In Haunt 3, who is excluded from becoming the traitor when comparing Knowledge?
  • In Haunt 3, do a discarded companion's negative effects still apply?
  • In Haunt 4, who becomes the traitor, and what happens to the haunt revealer with three or four players?
  • In Haunt 4, can the trapped explorer use the Medical Kit on themselves?
  • In Haunt 4, can the trapped explorer die before being freed, and does it matter?
  • In Haunt 4, does the Turn/Damage track advance after the traitor turn or after the monster turn?
  • In Haunt 4, how do heroes attack the Web?
  • In Haunt 5, when a werewolf is turned in, does the Spear it carries get dropped as an item?
  • In Haunt 5, can monsters climb the Coal Chute, Collapsed Room or Gallery without rolling, and can traitors?
  • In Haunt 5, do heroes bitten by a werewolf still take physical damage?
  • In Haunt 5, do heroes who became werewolves still count toward the per-hero trait increase?
  • In Haunt 5, how do you kill the Dog?
  • In Haunt 6, must a hero be in the spaceship's room to damage the spaceship?
  • In Haunt 6, do mind-controlled heroes keep their full Speed, and who picks their path?
  • In Haunt 6, is a hero's attempt to break the spaceship a Might attack or a Might roll?
  • In Haunt 7, can the traitor move all the Tips in one turn?
  • In Haunt 7 (Ivy), can the Plant Spray be created more than once?
  • In Haunt 8, can another hero use a room or item already used for an exorcism?
  • In Haunt 8 (Wail of the Banshee), does the number of exorcisms needed depend on the starting or current number of players?
  • In Haunt 9 (Dance of Death), can a hero pulled toward the Ballroom still take other actions that turn?
  • In Haunt 9 (Dance of Death), what happens to a hero who passes or fails the 4+ Sanity roll at the start of their turn?
  • In Haunt 9, can the Holy Symbol carrier be transported to the Pentagram Chamber, and can the carrier leave it?
  • In Haunt 9, who reads which book when the haunt is revealed?
  • In Haunt 10, can a zombie move farther after it comes into a hero's line of sight?
  • In Haunt 10, does a zombie attack an explorer who walks into its room during the explorer's move?
  • In Haunt 11, do explorers draw a card when they enter a room the Madman discovered?
  • In Haunt 11, when does the Madman stop exploring on the traitor's turn?
  • In Haunt 11, must the Madman move by the shortest route, and can the traitor choose its moves?
  • In Haunt 12 with no traitor, when do the monsters move after the haunt is revealed?
  • In Haunt 13, when does a new Nightmare spawn after one is killed or escapes?
  • In Haunt 14, can the traitor pick up both a dead hero's corpse and its items in one turn?
  • In Haunt 14, does moving a corpse into an adjacent room cost two moves or one move plus two spaces?
  • In Haunt 15 (Here There Be Dragons), how do you defeat the Dragon, and what does Toughness mean?
  • In Haunt 15, can the Spear add its bonus when defending against the Dragon?
  • In Haunt 16, can the traitor use the Angel Feather to set off the bomb instead of rolling dice?
  • In Haunt 16, after fighting the Phantom in place of drawing a card, can an explorer keep moving?
  • In Haunt 16, what do the Red or Orange tokens do?
  • In Haunt 16, does a defeated Phantom return later?
  • In Haunt 16, what triggers the Phantom's step?
  • In Haunt 17, does giving several items to the Poltergeist raise its Might once per item?
  • In Haunt 17 (The Bugs), how many insect tokens are used and where do they start?
  • In Haunt 17 (The Bugs), when do the heroes win?
  • In Haunt 18, when does the fire spread, and who chooses the room?
  • In Haunt 18, which hero can the traitor grab outside the house, and how many can be grabbed?
  • In Haunt 19, does after you have finished moving on your turn apply to the paint tokens or to the tile-stack search?
  • In Haunt 19, how does the traitor destroy a Paint token?
  • In Haunt 19, must the traitor be in a room with a hero to destroy a painting?
  • In Haunt 20 (Ghost Bride), what happens to the chosen groom after the character dies?
  • In Haunt 20 (Ghost Bride), can the ghost groom move, act or be attacked?
  • In Haunt 20 (Ghost Bride), who places the Crypt in the basement?
  • In Haunt 20 (Ghost Bride), what does the Knowledge roll reveal?
  • In Haunt 21, how many zombies go in each room, and how are they placed?
  • In Haunt 21, what kills a zombie, and what does a Speed attack do?
  • In Haunt 21, must the zombie tokens match the colors listed in the haunt?
  • In Haunt 22, what does the Turn/Damage track count, and when does the house start collapsing?
  • In Haunt 22, does sacrificing the Holy Symbol protect other explorers from turning over room tiles?
  • In Haunt 22 (The Abyss), when does the traitor start collapsing rooms?
  • In Haunt 22, does a dead hero still take turns, and does the haunt end on turn 5?
  • In Haunt 22 (the exorcism haunt), do heroes announce their exorcism rolls to the traitor?
  • In Haunt 23, does the attacker take damage when the defender's roll is higher?
  • In Haunt 23, can the haunt revealer use the Crystal Ball right after the haunt is revealed?
  • In Haunt 23, does the tentacle setup use one pair per player, including the traitor?
  • In Haunt 23, does the Turn/Damage track advance after every player's turn or only after the traitor's?
  • In Haunt 23, when a Tip is defeated, is it stunned or returned to the Root?
  • In Haunt 24, do the bats stay on an explorer who dies?
  • In Haunt 25 (Voodoo), how often does the Turn/Damage track advance?
  • In Haunt 25 (Voodoo), can heroes find or destroy other heroes' dolls, and what happens when a hero dies?
  • In Haunt 26 (Pay the Piper), when do rats double up in rooms, and what if the eligible rooms are full?
  • In Haunt 26 (Pay the Piper), can a rat that already attacked in a group attack again the same turn?
  • In Haunt 27 (Amok Flesh), does destroying a disconnected blob smudge count as destroying the blob?
  • In Haunt 27, can you attempt to examine the blob and still move away on the same turn?
  • In Haunt 27, who becomes the traitor when the highest Knowledge is tied?
  • In Haunt 28, what can the traitor do if the haunt says the traitor stays on the board?
  • In Haunt 28, does the Demon Lord move toward the nearest hero like other Demons?
  • In Haunt 28, must the Ring be used for both Demon Lord defeats?
  • What are the stats of the Demon Lord in Haunt 28?
  • In Haunt 29 (Death by Fire), can a hero pick up more than one torch in the same round?
  • In Haunt 29 (Frankenstein), can you push Frankenstein into the chasm during the monster turn?
  • In Haunt 30, when Dracula attacks, who takes the damage?
  • In Haunt 30, can heroes kill an unconscious vampire without a roll?
  • In Haunt 30, can a dominated hero dominate another hero?
  • In Haunt 30, can a hero turned into a vampire attack other vampires or Dracula?
  • In Haunt 31 (Airborne), who places the Mystic Elevator?
  • In Haunt 31 (Airborne), what happens if a hero fails the roll to jump out of the house?
  • How do the heroes win Haunt 32 by playing the organ?
  • Does Haunt 32 require the Crystal Ball or the Mask?
  • How do heroes take the poisonous atmosphere damage each turn in Haunt 32?
  • In Haunt 32, does the traitor count as a player for the Knowledge requirement?
  • Do modifiers apply when an Angel Feather replaces a roll in Haunt 32?
  • Does the Gaelic Music hobby count as a Music bonus in Haunt 32?
  • In Haunt 33 (Elder God), can the Dog deliver the book or burn it?
  • In Haunt 35 (Small Change), can a cat attack a hero as soon as the hero enters its tile?
  • In Haunt 35, do the dog and the haunt's monsters interact?
  • In Haunt 35, can the betrayer attack heroes with the Revolver, Ring or Dynamite?
  • In Haunt 35, if a cat knocks the plane down, must the heroes find another plane?
  • In Haunt 36, can the traitor be killed?
  • In Haunt 36, where does the rowboat go?
  • In Haunt 37, when Death wins a roll, which heroes suffer the effect?
  • In Haunt 37 (Checkmate), can the Spirit Board move Death?
  • In Haunt 38, do bats block or damage heroes who move through their room?
  • In Haunt 39, what is an inaccessible part of the house?
  • In Haunt 39, does a hero moving through an Assassin's room trigger the Assassin?
  • In Haunt 40 (Buried Alive), does a monster start with the Spirit Board?
  • In Haunt 40 (Buried Alive), can an explorer search several rooms in one turn, and what if a search fails?
  • In Haunt 40 (Buried Alive), what happens if the heroes kill the traitor?
  • In Haunt 41 (Invisible Traitor), can a hero who learns the traitor's location tell heroes in other rooms?
  • In Haunt 41, can the traitor move, attack, and move again?
  • In Haunt 41, if a hero shoots into a room that does not hold the invisible traitor, does the shot hit?
  • In Haunt 42, can heroes carry the statue like an item before it is activated?
  • In Haunt 42, can the Bottle item change the traitor's stats?
  • In Haunt 42, can the statue act against a traitor who cannot be attacked?
  • In Haunt 42, do the Skull or Armor cards reduce the Warrior statue's trait loss?
  • In Haunt 44 (Death Doth Find Us All), who keeps track of the heroes' ages?
  • In Haunt 44, where does the Medallion come from?
  • In Haunt 44, do heroes stop aging if the traitor dies?
  • In Haunt 45, are heroes already next to the traitor's room hit by the proximity mines?
  • In Haunt 45, can a hero with a disarmed bomb be attacked or killed?
  • In Haunt 46 (The Feast), can heroes stay outside the house?
  • In Haunt 46 (The Feast), does every cannibal gain a stat bonus when one of them feasts?
  • In Haunt 46 (The Feast), can a cannibal feast and then take other actions in the same turn?
  • In Haunt 46 (The Feast), do victims need a roll to leave the attic?
  • In Haunt 46 (The Feast), how do victims move?
  • In Haunt 46 (The Feast), do dead heroes stop victims from moving?
  • In Haunt 46 (The Feast), does a Victim hit back if an attack on it fails?
  • In Haunt 48, does the traitor become Crimson Jack and keep their items?
  • In Haunt 48, do all held weapons become cursed, and are there several cursed weapons to choose from?
  • In Haunt 48, can the cursed weapon be found through an effect that searches the stack?
  • In Haunt 48, does the token target drop when heroes die?
  • In Haunt 48, does a hero need to hold a weapon to attack with it when in the same room?
  • In Haunt 48, do a hero's knowledge tokens disappear if that hero dies?
  • In Haunt 48 (Crimson Jack), does one successful attack defeat Crimson Jack outright?
  • In Haunt 49, does a successful hero attack on the traitor replace damage?
  • In Haunt 49, can a Ghost or Soul explorer move through floors and ceilings?
  • In Haunt 50, when a clue adds knowledge or a bonus to a search roll, do you roll more dice?
  • In Haunt 50, does taking a Clue token remove it from the room, and can you keep searching after a Clue is found?

Moving Past Opponents

  • Does leaving a room with opponents cost extra movement after the haunt starts?
  • Can you always move at least one space, even with penalties or a 0 movement roll?
  • In Haunt 47, do the Ouroboros Head and Body tokens slow heroes leaving a room?
  • Can monsters attack or move during an explorer's own turn?
  • Can the traitor attack a monster that doesn't slow its movement?
  • Can you move, attack, and then keep moving with the movement you have left?
  • Can heroes slow monsters' movement the way monsters slow heroes?

The Traitor's New Powers

  • Can the traitor avoid a card's effect after drawing it while exploring?
  • If the traitor declines a negative event, do the heroes still suffer it?
  • If a hero with a harmful card such as Lights Out becomes the traitor, does that card still apply?
  • Can the traitor attack heroes while also controlling monsters or another entity?
  • Which room effects can a revealed traitor ignore?
  • Can the traitor use an item such as the Blood Dagger without rolling for its negative effect?
  • Can the traitor attack its own monsters?
  • Does the traitor or a monster need to roll to use a Mystic Slide?
  • Is the traitor still an explorer once the haunt has begun?
  • If the traitor dies, does someone become the traitor, and who controls the monsters?
  • What happens if a monster is trapped in the basement with no way back up?
  • If the traitor opens a Music Box, must the traitor follow its effects?

How Monsters Work

  • Can a monster stuck in the basement search for the Stairs From Basement, and when?
  • In a hidden-traitor haunt, who moves the monsters before the traitor is revealed?
  • Do monsters draw cards when they explore?
  • What happens when a monster is stunned?
  • Is a monster stunned by any damage, or only when defeated in combat?
  • Can you kill a monster with damage?
  • Do monsters lose Speed, Might or dice after taking damage?
  • If a traitor becomes the Zombie Lord, does losing a fight stun it?
  • Can a Speed attack stun Frankenstein's Monster?
  • How far do monsters move, and do monsters of one kind move together?
  • Does the traitor move every monster on the monster turn, or only one?
  • Does the traitor get a separate turn for each monster it controls?
  • Do monsters always attack with Might, or with the trait the haunt lists?
  • Can monsters in one room attack together, and can a monster attack more than once?
  • Do monsters have to roll for room features, or do they ignore them?
  • Can monsters use the Coal Chute, stairs, Mystic Elevator and secret passages?
  • Do stairs or secret passages block a monster's line of sight?
  • Can monsters pick up items, and what happens to a monster's items when it is stunned?
  • Can Dynamite hurt a monster with no Speed trait, like the Head?
  • Are monsters on the board before the haunt starts, and where do their stats come from?
  • In Haunt 35, is a Cat stunned when a hero wins a fight against it?

What Happens to My Stuff If I Die?

  • Where do a dead explorer's items go?
  • What happens to the Dog, Girl or Madman when its owner dies?
  • Does the killer, or the next player, take a dead explorer's items right away?
  • When an explorer dies holding an item that can't be dropped, traded or stolen, what happens to it?
  • If a hero dies holding the Bite, can it be picked up as a regular item?

Winning the Game

  • Can a game end without a haunt?
  • Does the traitor win automatically if all the heroes die?
  • In Haunt 43, must infected traitors also be inoculated for the heroes to win?
  • In Haunt 15, can the heroes win by killing the traitor while the Dragon is alive?
  • Does killing the traitor win the game for the heroes?
  • Does the traitor count as one of the heroes for a haunt's win condition, such as Haunt 25?
  • In Haunt 5, do hero-turned-werewolves win when the traitor wins?
  • In Haunt 6, do the heroes win if the last hero destroys the spaceship and then dies?
  • If the heroes' and the traitor's win conditions are both met at once, who wins?
  • In the Toy Airplane haunt in Secrets of Survival, can the heroes leave before every living hero is aboard?

What Happens If a Haunt's Rules and the Regular Rules Conflict?

  • When a haunt's rules conflict with the regular rules, which ones apply?
  • In the Chess with Death scenario, can the traitor enter Death's room when a Coal Chute drops it there?
  • In Haunt 33, can a hero pick up and throw away the book in the same turn?
  • In Haunt 33, can the traitor make several Knowledge rolls in one turn?
  • What happens if a required room placement would seal off a floor?

Heroes and Secrets

  • Can an explorer hide their trait card during a haunt?
  • Do companions stay with a traitor who becomes invisible?
  • Are players turned into werewolves by a haunt treated as monsters?
  • Can the Dog pick up items, and can it search for them?
  • Is there a limit on how many items an explorer can carry?
  • Can the Medical Kit raise a trait above its starting value?
  • Can items be used to defend, alter rolls, or prevent death on another player's turn?
  • Can you drop or lower the Rope to a companion on another floor?

General

  • Must you attack a monster in your room or on your path?
  • When a card makes the player to your right roll dice, such as the Creepy Doll or Bite, do that player's items and effects apply?
  • Can the Dog carry an item to another explorer several rooms away?
  • How far can the Dog travel, and can it use one-way passages?
  • Are the first edition traitor and hero errata already included in the second edition?
  • Can a hero use the Debris or Web free-escape roll only if the helper is in the same room?
  • Does a Cat omen help attack rolls?
  • Can the traitor use knowledge of where the heroes are, or only line of sight?
  • In Dark Dice, does 'adjacent room' mean only rooms that are already revealed?
  • What if a tile such as the Furnace Room cannot be placed without sealing off a level?
  • If stuck in the Webs event, can monsters or the traitor still attack you?
  • Are there errata still needed for the revised first-edition rules?
  • Can first-edition components be played with the second-edition rulebook?

Betrayal at House on the Hill: Widow's WalkExpansion

  • In Widow's Walk with two traitors, do both traitors keep their own stat values if they differ?
  • Can Widow's Walk be played with the First Edition base game?
  • If the Panic Room is discovered before any dumbwaiter, how do you leave the house in Widow's Walk?
  • In Haunt 77, can a hero use the wish that moves them to any room to reach the rainbow and win?
  • In Haunt 99 (The Manor of Your Demise), what happens if a haunt is revealed during the new game?
  • In Haunt 82, when a traitor cannot be killed, can all physical damage be taken in Speed?
  • In Haunt 59, can the traitor pick up Flesh from a hero's character card?
  • In Haunt 59, does picking up Flesh use up the traitor's normal movement?
  • In Widow's Walk Haunt 90, what do the employees represent for the traitor?
  • Can Haunt 101 in Widow's Walk ever be reached, and how many games would it take?
  • In Haunt 80 (I, Mutant), is there a limit on how many Electronets can be placed?
  • In Haunt 80 (I, Mutant), does removing the last Electronet from your room cost you your turn?
  • In Haunt 80, do Electronets dropped into a room with a hero capture that hero?
  • In Haunt 51 (Director's Cut), do you need both item 10 and the Vision to win?
  • In Haunt 51, can the player holding the Omen that started the haunt still use it normally?
  • In Haunt 51, must an explorer hit by the Plastic Skeleton token take the Speed roll even if the attack fails?
  • In Haunt 69, can the Traitor be killed, and does killing him stop him from winning?
  • In Haunt 69 (Gallows game), when a hero guesses a letter that appears several times, must the Traitor fill every matching blank?
  • In Haunt 55 (Medusa), is Medusa's gaze an attack?
  • In Haunt 55 (Medusa), do the Hoplites' ignore-negative-text rules stop Medusa's armor from applying to the statues?
  • Which dice rolls can the Adrenaline Shot be used on?
  • Does the Rabbit's Foot's once-per-turn limit apply across all roll types together?
  • Are attack and defense rolls trait rolls?
  • Does the Effigy's trait-roll bonus apply to attacks, and is throwing Dynamite an attack?
  • What type of roll does the Elevator, or the Bottle item's roll, use?
  • Is losing dice from a trait, such as 'lose 1 die of' a trait, a damage roll?
  • Do you have to make the Music Box's Sanity roll right away when you open it?
  • In Haunt 98 (Mannequins), is the Music Box's effect a room effect that hits only the explorer, or an item effect that affects monsters?
  • What happens when the haunt is triggered in the Drawing Room?
  • Can the Spiral Staircase's two-movement jump be used from a landing back to the staircase, or only from the staircase to a landing?
  • Can you end your turn on the Spiral Staircase and use its jump on your next turn?
  • In Haunt 86 (The Woods in the Cabin), how many Squirrels does the Traitor place each turn?
  • In Haunt 86, do Squirrels move as a group or individually?
  • In Haunt 86, how can heroes deal with Squirrels, and what removes them?
  • Do Squirrels block heroes' movement in Haunt 86?
  • In Haunt 89 (Rocky Horror), does a failed farce roll count as a victory for the heroes?
  • Does Widow's Walk work with Betrayal at House on the Hill 3rd Edition?
  • What are the character tokens in Widow's Walk for?
  • In Haunt 86, how do you attack a Root with Dynamite or an Acorn?
  • In Haunt 35, can heroes use dumbwaiters to change floors when stairs require a Might roll?
  • In Haunt 97, does the wolves' attack begin only when every door's barricades are gone?
  • In Haunt 82, can a trait be turned down to the skull symbol while the other trait still has room to drop?
  • Can an explorer repeatedly trade items in the Laundry Room to re-trigger the Puzzle Box?
  • Can an explorer use the Mystic Elevator to enter the Ballroom when they have other places to move?
  • Can the Nursery's sanity gain be used every turn in Haunt 90?
  • Does the Locket stop sanity loss from a haunt or a missed Coffee?
  • Can an owl stay on a flipped-over room tile at the end of its turn?
  • How many movement points does an owl spend to cross empty table space?
  • What happens to a hero standing on a room tile that is flipped over?
  • Can an owl, traitor or hero, discover new rooms?
  • Can the traitor flip a room tile next to a room on any floor?
  • Can the Bloodstone's trait bonus be used on the same turn as the Haunt 67 slingshot attack?
  • Does the Music Box stop the traitor from bringing in surgers during Haunt 53 if the traitor is mesmerized?
  • How many kittens can the traitor let into the house in Haunt 60?
  • In Haunt 100, can you raise more than one trait to its starting value plus one?
  • In Haunt 100, can a teammate attack another teammate?
  • In Haunt 60, can a kitten deal its damage again if it leaves and re-enters a hero's room in the same turn?
  • In Haunt 83 with no traitor, do players slow each other's movement?
  • In Haunt 88, what happens when the Cat omen is the trigger and the traitor cannot hold the Cat?
  • In Haunt 64, is the heroes' win condition simply walking out the front door?
  • In Widow's Walk, can players outside a Locked Room unlock its door with a Knowledge roll?
  • In Widow's Walk, can the traitor or monsters move through locked room doors?
  • In Widow's Walk, does a discarded Omen such as The Letter still count toward the haunt roll?
  • In Widow's Walk, can an Omen card be discarded to satisfy the Laundry Room or Sewing Room item requirement?
  • In Widow's Walk, does the Blueprint's dumbwaiter travel cost 1 or 2 movement?
  • In Widow's Walk, when a dumbwaiter lands you on the ground floor, can you choose the Grand Staircase, Foyer or Entrance Hall?
  • In Haunt 83, do all surviving players win if the loophole is found?
  • In Haunt 76, can you ask the traitor whether their room has the word 'room' in its name?
  • Can explorers open or bypass a lock placed by the Key omen?
  • If the Box is lost while it holds an item, or if the item is placed in the Box, is the item lost?
  • In Widow's Walk, does 'move to an adjacent room' let an explorer move through a wall to an unconnected room?
  • In Haunt 71, must a stolen item be taken to a room with an omen symbol?
  • Can a slowed hero with 0 movement use a dumbwaiter with their free movement?
  • When you discover the Rookery, do you choose a room tile face up or face down?
  • In Haunt 60, can a kitten enter a room that has a soothed kitten in it?
  • In Haunt 53, how many Surgers can a traitor place each turn?
  • Can other explorers enter the Panic Room, or does it keep them out?
  • Can the Companion omens (Dog, Girl, Madman, Bite) raise a trait above its maximum?
  • Does the Arsenal's draw replace the normal item draw, or add to it?
  • Are Landings adjacent to rooms they connect with by stairs?
  • Which door of the Stairs from Basement tile connects to the Foyer?
  • Are both doors of the Tree House used normally to connect rooms?
  • Does fire left on the board stop spreading once the hero who started it becomes the traitor in Haunt 91?
  • In Haunt 56, does the first traitor's 1-Sanity floor apply to all traitors, or only the first?
  • In Haunt 95, does the oldest player mean the oldest real player or the oldest explorer?
  • In Haunt 71, how does the traitor steal an item if they can only attack with Knowledge and Sanity?
  • In Haunt 82, does the traitor count as a hero when setting the turn tracker?
  • Does the Blueprint's roll-choice effect apply to ordinary movement?
  • In Forget to Remember, do the heroes win if they kill a loyal traitor?
  • Can a Locket or Armor prevent loss of a trait when the trait is reduced by something other than damage?
  • Can you kill the Cat with Dynamite or another item to win Haunt 60 (Cat O'Clock)?
  • Does a haunt-specific action that requires an attack use up your normal attack for the turn?
  • In Haunt 89, if the monsters kill all the heroes, is it a draw or a traitor win?
  • Can a hero with the Misty Arch transformation get a once-per-game stat boost from a room again?
  • In Haunt 74 with two heroes, does the traitor need to kill the hero who escaped?
  • In Haunt 74, do heroes lose when two heroes die, regardless of how they die?
  • In Haunt 56, how is the damage from The Choice split among the heroes?
  • In Haunt 56, do room effects trigger when the traitor forces a hero to move, such as into the Mystic Elevator?
  • In Haunt 53, can heroes or the traitor pass through a locked Panic Room door?
  • In Haunt 52, does any living hero in the exit room mean one hero or all heroes?
  • In Haunt 65, is the slow from a flooded room cumulative?
  • If a haunt tells you to set aside a number of tokens, must you set aside exactly that number?
  • In Haunt 57, do rooms count as adjacent for destruction only when they share a physical edge?
  • In Haunt 67 (Murderball), is the italicized IF YOU DIE text part of the ending?
  • If my Speed drops during my movement, do I lose the remaining spaces I can move?
  • Can the Boomstick attack a monster or explorer outside your room?
  • Must you discard Grave Dirt immediately if you already have an item that raises your traits?
  • Does a haunt rule banning item or omen cards also stop you from benefiting from Companions?
  • Does the Flytrap attack an invisible traitor, and must the traitor announce entering its room?
  • In Haunt 67 (Murderball), what counts as a kill?
  • When a rule says the oldest explorer starts the haunt, what does age mean and who goes first?
  • In Haunt 93, what happens when a hero's Knowledge attack on the traitor owl fails?
  • In Haunt 56, does the traitor take only Sanity damage?
  • In Haunt 86, does a hero who loses a Might fight against a room take damage?
  • In Haunt 72, can a stunned beast still play fetch?
  • If the traitor dies and the Haunt does not say what happens, does the game continue?
  • Can the Blood Dagger be dropped in Haunt 67, and what does dropping it cost?
  • In Haunt 58, does the knowledge-token count include the traitor?
  • Can a traitor cross the Catacombs without losing movement to its penalty?
  • In Haunt 90, do Employee effects and Nursery healing trigger at the same time?
  • What stats does a Wraith have when a hero dies in Haunt 68?
  • In Haunt 86, what Might does a room have when a hero attacks it?
  • Is an item placed in the Box Omen affected by the Mirror event?
  • Does the Cave's lose-a-die effect apply if you enter on one turn and leave on another?
  • Can you take an Omen card when you land on a question-mark room, and does it still count toward the haunt roll?
  • How do you connect the Roof Landing to the house in Widow's Walk?
  • In Haunt 90, can the other interns be attacked, or only the traitor?
  • In Haunt 71, does the traitor reduce all of a hero's stats to the lowest value after winning a fight?
  • In Haunt 74, does the Clown get a monster token for Noodles the Dog?
  • When a Haunt text says a trait number like 'a Might 5' or 'Speed 7 attack', is that the trait value or the number of dice?
  • When a Traitor raises traits by the number of heroes, does the stat pointer move that many notches or add the number to the value?
  • If a Rookery opens a room that was already discovered, does the entering explorer draw a room card?
  • In Haunt 87, how does a Sibling get cleansed after the exorcism ritual?
  • Can every player benefit from a trait-raising room in Widow's Walk, or only once per game?
  • Does the Widow's Walk master haunt chart include the original haunts?
  • Is the big double door on the Locked Room tile a real door?
  • In the Twins haunt, how is the 20-room continuous path counted, and can it double back?
  • If an explorer dies, who controls the Flytrap plant token from the Event card?