Bellz!
Bellz! Rulebook
Table of Contents
Table of Contents
Object of the Game
To collect all 10 bells of one color.
Components
- 1 travel pouch / game arena
- 1 magnet wand
- 40 bells in 4 colors (20 small, 12 medium, 8 large)
Setting Up
- Unzip the travel pouch and lay it flat with the blue side facing up to form the game arena.
- Remove the magnet wand and mix up the 40 bells in the arena.
- Choose a player to go first.
How to Play
- On your turn, use the magnet wand to collect as many bells as you can of your color without picking up bells of any other color.
- You are free to choose any color of bell you want, as long as another player has not already claimed any bells of that color.
- The magnet wand has a larger end with a strong magnet and a smaller end with a weak magnet. You can use either end, but you can't switch ends during your turn.
- As you collect bells, it's fine to hang them in a line from the wand, or clump them together.
- You can keep trying for more bells as long as you don't:
- Pick up more than one color of bell or another player's color
- Cause any bells to be knocked or dropped out of the arena
- If your turn ends because of either of the above reasons, you must return to the arena all the bells you picked up, dropped, or knocked out on that turn.
- If you are satisfied with the number of bells you have collected, you may remove the bells and put them in front of you.
- Play passes to the person on your left.
Winning the Game
The first player to collect all 10 bells of their chosen color wins the game!