The Belgian Beers Race
The Belgian Beers Race Rulebook
Table of Contents
Table of Contents
Components
- Game Board
- Player Boards
- Dice
- Tokens "+1/+2 dice"
- Rulebooks
- Breweries Booklet
- Transported Beer Tokens (120)
- Coaster Tokens
- Filled / Broken Bottle Tokens
- Cap (50 VP) Tokens
- Cheese Pawns
- Duration Card
- End of Day Token
- First Visitor Discs (40)
- Objective Cards (72): 32 level 1 / 25 level 2 / 15 level 3
- Cubes
- Discs
- Meeples
- Visited Brewery Tokens
The game board represents the map of Belgium with 40 breweries, and the road network that connects them to each other. The lower left part of the board represents the city of Brussels and its 6 breweries selected for the game.
The time cost (expressed in time unit = TU), specific to each type of move, is indicated on each of the roads of the board.
The breweries are of different colors, depending on the beer offered for sale or tasting: yellow for blondes, brown for brown / amber / fruity, red for Trappist®, black for stouts.
In The Belgian Beers Race (TBBR), some breweries are specific. They correspond:
- to the 3 breweries selected for their positioning
- to the designer's choice: the one where he comes from - the "Goliath", the one where he lives - the "Lanterne" and his favorite - the "Orval"
- to the 4 cardinal points on the map
- to 5 Belgian Trappist®
Setup
- Place the game board in the center of the table.
- Draw Coaster Tokens and place them on the corresponding brewery numbers: 2 players -> 5 Coaster Tokens; 3 players -> 15 Coaster Tokens; 4 players -> 25 Coaster Tokens (some breweries may contain multiple Coaster Tokens).
- Place a First Visitor Disc of the matching color on each brewery on the game board (above the Coaster Tokens, if any).
- Shuffle the 3 decks of Objective Cards separately and place them near the playing area to form 3 separate decks, face down. Reveal 4 level 1 Objective Cards (face up) and place them on the right side of the Bottling Machine and 3 other level 1 Objective Cards to the left side of the Bottling Machine. Place the rest of the level 1 deck face up to the left of these last 3 cards. The level 2 Objective cards will be added at the beginning of day 2.
- Draw as many Level 3 Objective Cards as there are players and place them on the game board. Put the remaining level 3 Objective Cards back in the box. They will not be used during this game.
- Place the End of Day Token (moon side up) on the spot that matches the first day (24) on the time track.
- Place the Filled / Broken Bottle Tokens on the appropriate spots of the time track, (Filled Bottle side up).
- Place the Duration Card on its 24 / 32 / 24 side.
- Place the Transported Beer Tokens, the 3 Dice and the "+1/+2 dice" Tokens next to the game board.
- Place the Cap 50 VPs Tokens away from the playing area.
- The person who most recently tasted a beer is the first player. In the case of a tie, it is the last one to have drunk an Orval who starts (you can also determine the first player as you wish).
- Each player:
- A. receives a Player Board, a Cheese Pawn and the material matching the chosen color (blue / purple / pink / green): 35 Visited Brewery Tokens / 5 Cubes / 3 Meeples / 2 Discs;
- B. puts the 35 Visited Brewery Tokens close to their Player Board; places the following items on their Player Board:
- C. a Meeple at the bottom of the Tasted Beers Track;
- D. a Cheese Pawn at the bottom of the Cheese Track of their backpack;
- E. a cube at the bottom of each Bonus Track (Positioning (Meeple) / Designer (heart) / Cardinal Points (compass) / Trappist® Beers (stained glass)) and at the bottom of the Cheers Track (5 cubes in total);
- F. a Meeple in the lowest position of the Breathalyzer;
- places on the game board:
- G. a disc on the first space of the time track, starting with the last player, then counter-clockwise (so that the first player's disc is on top);
- H. a disc on the 0 space of the Scoring Track;
- I. a Meeple of their color on the Grand Place of Brussels.
For an Alternative setup (shorter game or expansions), see the end of this booklet or the specific booklet.
Gameplay
The Belgian Beers Race plays over 3 days:
- Friday from midday to midnight -> 24 TU;
- Saturday from 8 AM to midnight -> 32 TU;
- Sunday from 8 AM to 8 PM -> 24 TU.
1 TU (time unit) = ½ hour = one space on the time track.
Each day allows you to carry out some actions but these actions take time (TU) and depend on the location of the player.
The first player performs an action and moves their disc on the Time Track according to the TUs required for this action.
The next player is the one whose disc is farthest behind on the Time Track. If several players are on the same space, the one above has priority. This player performs one or more actions until it overtakes the first player's disc (by one or more spaces if their action requires several TUs - either by landing on the space just after the first disc of the time track, or by landing further if it performs an action requesting multiple TU).
A player is always considered as the active player as soon as they start playing, and their turn does not end until they have overtaken the first disc on the Time Track (and finished the action that led to the overtaking).
The rounds continue until all player's discs reach the last space of the Time Track of the current day.
The first and second day of a normal game (and the first day of a shorter game) end with a daily scoring of victory points (VPs). Then, set up the following day.
Possible Actions
1. Moving (X TU)
You can only move along a road that connects 2 breweries. Each move requires time (represented on the road as TUs), as well as constraints and advantages. Your moves also depend of your Breathalyzer level (see Tasting a Beer).
Be careful: at the end of the day, you must be able to finish your move. If you have not enough TUs to complete your move, then you cannot move at all.
The Move action is divided in two steps: A. Choose your means of transport; B. Arrive at a brewery.
A. Choose your means of transport
You have the choice between 3 different means of transport: bicycle, public transport and hitchhiking. Announce the chosen mode of transport and your destination brewery, then perform the associated action, and apply the corresponding effects.
Bicycle – the safest
Move your Meeple to the destination brewery and advance your disc on the Time Track by the number of TUs indicated on the road (bicycle symbol).
Notes:
- For every 4 consecutive TUs spent on a bicycle (with no action other that Moving), you must lower your Meeple on the Breathalyzer by 1 step (you can never go below the first step).
- As soon as you reach or pass this symbol on your breathalyzer, you can no longer ride your bicycle (see Tasting a Beer).
Public transport - the compromise
Roll a die:
- From 1 to 5: advance your disc on the Time Track by the number of TUs indicated on the road (public transport symbol).
- 6: the transport you are using is late. You must add 2 TUs (penalty) to the indicated value.
In both cases, move your Meeple to the destination brewery.
Example: To move from brewery 6 to brewery 11, Pink can use: the hitchhiking for 2 TU, public transport for 4 TU, the bicycle for 6 TU.
Remarks:
- If you do not have enough TUs to complete the move at the end of the day (because of the 2 TU delay), you only advance your disc 2 TUs forward on the Time Track, without moving your Meeple on the board.
- If your Meeple on the Breathalyzer reaches this symbol (see Tasting a Beer), then the time spent on public transport is doubled (the delay penalty, however, remains the same).
- If you carry some beer in your backpack, you can taste one for every 2 TUs spent on public transport (delay included). In this case, discard a cube from your backpack and perform the action Tasting a Beer. (see Tasting a Beer).
Hitchhiking – the most random
Roll a die.
On an odd result, you are picked up. Move your Meeple to the destination brewery and advance your disc on the Time Track by the number of TUs indicated on the road (hitchhiking symbol).
On an even result, nobody stops for you: you stay there and suffer a waiting time (penalty) of 2 TUs: advance your disc by 2 TUs on the Time Track. If you still have some available TUs, you can try hitchhiking again.
If you try to hitchhike towards the same destination brewery during your next action, you can roll an additional die. One odd result is enough. If you fail again, you can persevere and add 1 extra die during your 3rd attempt, up to a maximum of 3 dice. There is no limit to the number of attempts, but for each failed attempt, you will suffer a penalty of 2 TUs of waiting time.
If your turn stops between 2 attempts for the same hitchhiking move, take a "+1/+2 dice" Token to remind you that you are entitled to 1 or 2 additional dice in the next turn.
"+1 die" Token to remind that the player can roll one additional die for their next attempt (for the same move).
Notes:
- To encourage a vehicle to pick you up, you can offer the motorist some of the beers you carry in your backpack. Instead of rolling a die, discard 2 Transported Beer Tokens per TU required for the move: success is then automatic. You can try hitchhiking with a die roll first, then decide to spend some beers for the next attempt (if the first one fails, the loss of 2 TUs still applies).
- At the end of the day, discard any "+1/+2 dice" Tokens.
- As soon as you reach or exceed this symbol on your Breathalyzer, your waiting time is doubled in case of an even result (so you lose 4 TUs instead of 2) but not the move (see Tasting a Beer).
- If, at the end of the day, you have only 1 TU available, you can try a 1 TU hitchhiking action. If no one picks you up (even result), you do not move. However you must still advance your disc to the last space of the Time Track (even if you cannot apply the 2 TUs penalty). Your day is then over.
- If a 0 is indicated for hitchhiking, you must roll a die. On an odd result, you move for 0 TU to the destination brewery. On an even result, you stay there and advance your disc by 2 TUs on the Time Track. You cannot unpack beer to avoid rolling the die in this case.
B. Arriving at a Brewery
If there is a First Visitor Disc on the brewery, take it and keep it until the end of the game. Otherwise, if the brewery contains a Coaster Token, take it and keep it until the end of the game. If it's the first time you visit this brewery, place one of your Visited Brewery Tokens on it.
Breweries with a bonus and Trappist® Breweries provide a bonus to their visitors. Symbols of bonus breweries: stained glass, compass, Meeple, heart.
As soon as you put a Visited Brewery Token on one of these breweries, you receive the benefit of the associated bonus: advance your cube 1 space on the matching Bonus Track. Some are Trappist® breweries and have an extra bonus: advance your cube 1 space on both matching Bonus Tracks.
Note: If you visit a brewery that you already visited, and if that brewery still contains a Coaster Token, take it and keep it until the end of the game. You can no longer place a Visited Brewery Token there and the bonuses are no longer applicable. Consequently, you can no longer increase your level on the corresponding Bonus Tracks.
Moves in Brussels
All breweries in Brussels are considered connected to each other. Each move in Brussels has a value of 1 TU, for any kind of transport. When entering Brussels, you may decide to land on any point of the capital (Grand Place or one of the 6 breweries). You still have to consider the TUs printed on the road that you used to enter the capital. When leaving Brussels, you may decide to travel to any connected brewery, regardless of your starting point (Grand Place or one of the 6 breweries). Again, you need to consider the value printed on the road that you take to leave the city.
All transport in Brussels = 1 TU (hitchhiking, public transport, bicycle).
2. Buy (1 TU)
If the brewery you are in has the symbol "Buy", you can buy a pack of 3 beers. To perform the Buy action:
- move your disc 1 space on the Time Track (1 TU);
- take up to 3 Transported Beer Tokens of the brewery type and place them in your backpack. If your backpack is full, you cannot buy anymore beer. If you have less than 3 free spaces in your backpack, you only fill the empty spaces (Symbol "Buy Beers");
- if the Cheese symbol is available on the Visited Brewery, you can at the same time buy one Cheese (and only one): move your Cheese Pawn 1 space forward on the cheese track (the purchase of the cheese doesn't require any additional TU) (Symbol "Buy Beers & Cheese");
- If your Cheese pawn reaches the last space (cheese-shaped) on the Cheese Track, add a Visited Brewery Token next to it. Each additional token will be worth 5 VPs at the end of the game.
- if you haven't enough space in your backpack to buy some beers, and if it's possible to buy some cheese, then you can, for 1 TU, move your Cheese Pawn 1 space forward on the Cheese Track without buying any beer.
3. Tasting a Beer (1 TU)
If the brewery you are in has the symbol "Taste a Beer" you can taste the proposed beer at the brewery. To Taste a beer:
- A. move your disc 1 space forward on the time track (1 TU);
- B. move your Meeple 1 space forward on the Tasted Beers Track (note that each level corresponds to 2 VPs);
- C. move your Meeple 1 space forward on the Breathalyzer.
Breathalyzer
- A. As soon as you reach or exceed this symbol on your Breathalyzer, you can no longer use the bicycle to move;
- B. As soon as you reach or exceed this symbol on your Breathalyzer: public transport - double your moving time (the possible delay penalty remains the same, i.e. 2 TUs); stop - double your waiting time, i.e. 4 TUs (moving time remains the same);
- C. As soon as there is no more space left above your Meeple (when you reach this symbol on your Breathalyzer), you fall asleep and your day immediately ends;
- D. If you have some cheese in your backpack, you can eat it at any time. For every cheese eaten: move your cheese 1 space down on the cheese track and decrease your Breathalyzer by 1. This action doesn't cost any TU.
- E. For every 4 consecutive TUs spent on a bicycle (with no action other that Moving), you must lower your Meeple on the Breathalyzer back 1 level (you can never go below the first location).
Single action:
All the available actions that you perform in a brewery are unique: you can only perform them only once between 2 moves. If you want to redo the same actions in this brewery, you must first move to another brewery, then come back to this one. Exception: when you start a new day in a brewery, you can, if you wish, repeat the actions you had performed the day before when you arrived.
If you are afraid of forgetting the actions already carried out in the brewery:
- To remind you that you've already bought some beers in this brewery, place the Transported Beer tokens at the top of your backpack.
- To remind you that you have already tasted a beer in this brewery, lay your meeple down.
- When you leave the brewery, don't forget to lower the Transported Beer Tokens in your backpack and to straighten your Meeple.
Note: Your Meeple can never exceed the space 38 of the Tasted Beers Track (for a maximum of 40 VPs - see daily scoring).
4. Toasting (1 TU) (mandatory)
When you arrive at a brewery occupied by at least one opponent, you must immediately toast with them. The type of beer offered is free, but depending on the Objective Cards, you can negotiate the desired type of beer.
Toast with only one opponent:
Each player chooses a Transported Beer Token from their backpack and offers it to the other player, who immediately tastes it.
Both players:
- A. discard a Transported Beer Token from their backpack;
- B. move their disc 1 space forward on the Time Track (1 TU);
- C. move their Meeple 1 space forward on their Breathalyzer;
- D. move their Meeple 1 space forward on the Tasted Beers Track;
- E. move their cube 1 space forward on the Cheers Track.
To toast with an opponent, each player must have at least one Transported Beer Token in their backpack. If not, the Toasting Action doesn't take place.
Toast with several opponents:
If there is more than 1 opponent in a brewery, the arriving player is forced to toast with each of them. The Toasting actions are performed simultaneously, so it will only take 1 TU for each of the players involved.
The arriving player:
- must offer a Transported Beer Token to each of the opponents, which they convert into a Tasted Beer that must be discarded;
- receives 2 or 3 Transported Beer Tokens from the other players (1 beer per player), which they transform into Tasted Beers that must be discarded;
- moves their Meeple 2 or 3 spaces forward on their Breathalyzer;
- moves their Meeple 2 or 3 spaces forward on the Tasted Beers Track;
- moves their cube 2 or 3 spaces forward on the Cheers Track.
Opponents only move 1 space forward on each different track.
Example of toasting: It is Blue's turn. He decides to use public transport to go to brewery 20. He rolls the die and scores a 4 which means no delay penalty. He then moves his disc 4 TUs forward on the Time Track. When he arrives at the brewery, he puts a token of his color there. He offers 1 Transported Beer Token to Green and 1 Transported Beer Token to Pink. He receives 2 Tokens (one from Green and one from Pink). All the players now discard the received Transported Beer Tokens and move their disc forward 1 TU on the Time Track. Green and Pink move 1 space forward on their Breathalyzer, on the Tasted Beers Track and on the Cheers Track. Blue moves 2 spaces forward on their Breathalyzer, on the Tasted Beers Track and on the Cheers Track.
Notes:
- If the player initiating the Toast Action does not have enough Transported Beer Tokens in their backpack to toast with all the players involved, the action does not take place.
- If one of the players does not have any Transported Beer Token in their backpack, the arriving player only toasts with those who can perform the action.
- If the player initiating the Toast Action reaches their consumption limit (see Tasting a Beer) during the Toast Action, they can only taste the number of beers that will bring them to that level on the Breathalyzer. They increase the Cheers Track and the Tasted Beers Track accordingly. The other players perform the entire action. The arriving player can choose the tasted beer among those offered by their opponents.
- The redeeming cheese: if toasting brings you to the point where you are going to fall asleep, you can eat a piece of cheese from your backpack: you don't move 1 space forward on your Breathalyzer and you move back 1 space on the cheese track. This action does not require any TU.
- If your cube on the Cheers Track reaches the last level, add a Visited Brewery Token next to it. Each additional Visited Brewery Token will give you 4 VPs at the end of the game.
General remarks:
It is not possible to toast with an opponent:
- who has finished their day;
- who is on the Grand Place in Brussels;
- who does not have any Transported Beer Token in their backpack.
If several players wake up in the same brewery, they no longer perform the Toast Action.
Only the active player can achieve an objective after the Toast Action.
5. Camping (X TU)
At the end of the day, you can decide to camp. In this case, you will no longer be able to perform any other action (Move, Buy, Taste a Beer, Toast). You can then convert some transported beers from your backpack into tasted beers, and this at a rate of 1 TU per conversion.
For each conversion, discard 1 Transported Beer Token, move your disc 1 space forward on the Time Track (1 TU), move your Meeple 1 space forward on your Breathalyzer and 1 space forward on the tasted beers track.
Pay attention: when a player decides to camp, they perform the number of conversions they want, so long that they have some time (TU) available. They may decide not to convert some of their remaining TUs, but their day ends no matter what (whether they overtake the first disc on the Time Track during the conversions or not). They place their disc on the last space of the Time Track (even if they did not use all the available time to convert).
Notes:
- It is impossible to camp on the last day of the race.
- Camping is never allowed on the Grand Place of Brussels.
- Once you decided to camp, you're no longer considered as present in this brewery. It means that if a player arrives, you may not toast with them.
Objective Cards
There are 3 types of Objective Cards:
- Lightning: these cards indicate that you must take a specific action during your turn to fulfill the objective: Move, Taste, Buy... These actions can be specific to a place, a type of beer or any other act;
- Star: these cards give conditions that must be fulfilled to claim the objective: visit a brewery, toast with an opponent, own a specific type of beer…;
- Flag: these cards give conditions that must be fulfilled at the end of the game.
The Bottling Machine displays 8 Cards:
- 4 cards on the right side of the Bottling Machine, which are visible and directly accessible;
- 4 cards on the left side of the Bottling Machine, which are visible but momentarily inaccessible.
The player who fulfills the conditions of an accessible Objective Card on their turn takes that card and puts it face down on their player board. It is possible to fulfill up to 4 Objective Cards during the same turn.
Replacement of Objective Cards:
As soon as their turn is over, the active player slides the visible Objective Cards from the left side of the Bottling Machine to the right side in order to replace the Objectives Cards completed during their turn. New Objective Cards are placed from the deck on the left side of the Bottling Machine. There are always 8 visible Objective Cards at the beginning of a player's turn (4 directly accessible and 4 momentarily inaccessible).
Removal of Objective cards:
Place the Filled / Broken Bottle Tokens on the Time Track at the beginning of the game. When a player crosses one of these tokens (they cross the token when they move from TU 8 to TU 9; from TU 16 to TU 17 and from TU 24 to TU 25), they can choose to leave it on the Filled Bottle side or to turn it over to the Broken Bottle side to remove 1 of the 4 accessible Objective cards. Once a token is flipped over to its Broken Bottle side, it can no longer be turned over to its Filled Bottle side before the next day.
In any case, the discarded Objective Card will only be replaced at the end of the active player's turn.
In a 2-player game, each player who crosses one of these tokens can choose to delete 1 of the 4 accessible Objective cards (whether the previous player has already flipped the chip over to the Broken Bottle side or not).
End of Day 1 and Day 2
At the end of the first and second day of a normal game (or at the end of the first day of a shorter game), i.e. when all players have arrived on the last space of the Time Track, prepare the starting order of the next day: apply the difficult awakening penalties (if any), adjust the Breathalyzer of each player, then, proceed to the daily scoring. Only the Tasted Beers, the First Visitor Discs and the Coasters Tokens score VPs during the daily scoring.
Starting order for the next day:
Determine the starting order for the next day by taking the stack of player discs on the last space of the time track: turn it over and place it on the first space of the Time Track so that the first player to reach the end of the day (at the bottom of the stack) goes to the top of the stack at the beginning of the next day.
Application of difficult awakening penalties:
The level of the Breathalyzer at the end of the day determines the "difficult awakening" penalty that the players are going to suffer to begin their next day. The penalty to be applied is indicated on the space just above your Meeple:
- Level 0 to 4: no penalty for difficult awakening;
- Level 5 to 6: you start 1 TU later than the other players: move your disc 1 space forward on the Time Track;
- Level 7: you start 2 TUs later than the other players: move your disc 2 spaces forward on the Time Track;
- Level 8: you start 4 TUs later than the other players: move your disc 4 spaces forward on the Time Track.
In the event of a tie in malus, keep the order of the starting stack.
Adjusting the Breathalyzer:
All the players move their Meeple down by 4 levels on the Breathalyzer. You cannot go below the first spot on this occasion.
Example: Green suffers a difficult awakening penalty of 2 TUs. He begins the next day on the second space of the Time Track.
Daily Scoring:
Each player proceeds to the following scorings and moves their disc on the Scoring Track:
- Beer Tasting Track: the number of VPs scored is equal to the number indicated on the space following the Meeple on the Beer Tasting Track; which means 2 VPs per beer tasted since the beginning of the game. The Meeple remains on the same position after the daily scoring; these tasted beers will also count for the following scorings.
- First Visitor Disks and Coaster Tokens: the number of VPs scored is equal to the number of First Visitor Discs and Coaster Tokens that the player owns (1 VP per First Visitor Disc and 1 VP per Coaster Token). Players keep their First Visitor Discs and Coaster Tokens until the end of the game; these will also count for the following scorings.
Adding the level 2 Objective Cards:
At the end of the first day and before starting the second day, shuffle all the Level 1 Objective Cards (except for the 4 accessible cards) with the level 2 Objective cards to form the new Objective Cards deck, face up but inaccessible (at the far left of the Bottling Machine). Reveal then 4 new inaccessible cards.
Resetting the Filled/Broken Bottle tokens and the End of Day Token:
Between two days, reset the Filled / Broken Bottle and End of day Tokens on their space on the Time Track. Place the End of Day Token according to the new day. For a normal version: on space 32 (moon face) on the second day and on space 24 (flag face) on the third day. For a shorter version: on space 24 (flag face) on the second day.
Start of the Day
The Transported Beer Tokens should remain in the players' backpack.
The players keep what they have acquired so far (progression on the Tasted Beers track, First Visitor Discs and Coaster Tokens, position on the Bonus Tracks, Transported Beer Tokens, position on the Cheese Track, Objective Cards and position on the Toasting Track).
Discard all "+1/+2 dice" Tokens.
Each player starts again from their current position (the previous day's brewery).
If you wake up in a brewery where there is still a Coaster Token, take it and keep it until the end of the game. You can no longer put a Visited Brewery Token there and the bonuses no longer apply. Consequently, you can no longer increase your level on the corresponding Bonus Tracks for this brewery.
You can possibly repeat the actions you had carried out the day before when you arrived.
End of the Game
At the end of the last day, as soon as all players have arrived on the last space of the Time Track, check that everyone is back on the Grand Place of Brussels, apply the penalties to the latecomers and proceed to the final scoring.
Arriving on the Grand Place:
Each player must absolutely be back on the Grand Place of Brussels within the allotted time. If it is not the case, calculate the number of move actions necessary for the player to enter the Grand Place of Brussels and deduct 15 VPs for each missing move.
A player who is in Brussels, but not on the Grand Place, will be 1 move away from its final destination and will therefore lose 15 VPs. A player located on the outskirts of Brussels will be one move away from the Grand Place of Brussels and will therefore also lose 15 VPs. Any player who is 2 moves away will lose 30 VPs, and so on. However, a player cannot go below 0.
Notes:
- If a player falls asleep before arriving on the Grand Place of Brussels, calculate the number of moves which would have been necessary for their return and add one move as a penalty. Multiply this result by 15 VP and subtract the total from that player's current score.
- If a hitchhiking player is not picked up on their last trip and has no longer enough TUs to attempt another move, they will lose 15 VPs per move necessary for their return.
- If public transport is late and the player does not have enough TUs to apply the 2 TUs delay, first apply the 2 TUs penalty. The player does not move. If the player does not have enough TUs to attempt another move, they will lose 15 VPs per move action necessary to their return.
Reminder:
- It is impossible to camp on the last day of the race.
- Camping is never allowed on the Grand Place of Brussels.
Final Scoring
The Final Scoring occurs after that any penalties have been applied to the latecomers.
Each player proceeds to the following scorings and moves their disc on the Scoring Track:
- Beer Tasting Track: the number of VPs scored is equal to the number indicated on the space following the Meeple on the Beer Tasting Track; which means 2 VPs per beer tasted since the beginning of the game.
- First Visitor Disks and Coaster Tokens: the number of VPs scored is equal to the number of First Visitor Discs and Coaster Tokens that the player owns (1 VP per First Visitor disc and 1 VP per Coaster Token).
- Bonus Tracks: the number of VPs earned is equal to the number indicated on the space after the different cubes of the bonus (Positioning / Designer / Cardinal Points / Trappist®).
- Backpack: 1 VP per Transported Beer Token, present in the backpack.
- Cheese Track: the number of VPs earned is equal to the number indicated on the space following the Cheese Pawn. Each additional Visited Brewery Token next to the Cheese Track is worth 5 VPs.
- Visited Breweries: the player earns VPs based on the number of visited Breweries. For 10 / 15 / 20 / 25 / 30 visited breweries, they score respectively 10 / 15 / 22 / 30 / 40 VPs. Any Visited Brewery in addition to the first 30 earns 3 VPs each. If the player visited a number of breweries between 2 values of the score scale, they score the VPs of the lower level (for instance, 12 breweries score 10 VPs).
- Objective Cards: the number of VPs earned is equal to the total number of VPs indicated on the claimed level 1 & 2 Objective Cards, as well as the VPs indicated on the level 3 Objective cards achieved (each player fulfilling the conditions of a Level 3 Objective card earns its VPs).
- Toast Track: the number of VPs earned is equal to the number indicated on the square following the cube on the toast track. Each additional Visited Brewery Token placed next to the toast track is worth 4 VPs.
Example:
- Tasted Beers Tracks: 26 VP
- First Visitor Discs and Coaster Tokens: 16 VP
- Bonus tracks: 21 VP
- Backpack: 6 VP for Transported Beer Tokens
- Cheese track: 6 VP
- Visited breweries: Rose visited 23 unique breweries and therefore earns 22 VP
- Level 1 & 2 Objective Cards: X VP (see Objective cards)
- Level 3 Objective Cards: 10 VP
- Toast track: 11 VP
The Winner
The winner of the race is the player with the highest score at the end of the game.
In the event of a tie, the order of arrival on the Grand Place of Brussels (without delay penalty) breaks the tie.
The Different Game Modes
Shorter Game (20min/player)
The setup is identical to the normal version with 2 exceptions:
- no level 3 Objective Card revealed;
- instead of placing one of their Meeples on the Grand Place of Brussels, each player chooses their starting position. This choice is made in turn order, starting with the first player.
All breweries are eligible as a starting point, except for breweries with a bonus and breweries already occupied by another player. The player takes the First Visitor Disc and places one of their Visited Brewery Token on the starting brewery.
Place the Duration Card on its 24 / 24 side. The duration is reduced to 2 racing days of 24 TUs each. There will therefore only be 1 daily scoring.
Do not shuffle level 2 Objective Cards at the beginning of the second day. Place them into the deck only if level 1 Objective Cards are exhausted.
Expansions
The other modules are considered as expansions. You will find the specific setups and rules either in the specific booklets or on cards accompanying the expansions.
General Remarks
At no time you drive a motor vehicle during this race. Drink or drive, you have to choose. Do not drive after drinking: you are putting your life and other lives in danger.
Alcohol abuse is dangerous for your health. Drink in moderation. Do not drink alcohol before 18 years of age for health reasons given. Respect the legislation on beer consumption in Belgium (or elsewhere!). This legislation is justified by scientific studies. Young people, you will have the rest of your life to taste hoppy pleasures, and you will only appreciate them better by being in good health at the desired age.
"A beer brewed with knowledge, is tasted with wisdom."
The game is based on reality in order to best match the situation of the breweries (locations, moves, possible actions). However, adaptations have been made to increase the gaming pleasure.