RulesPal
Chat
Rulebook
Beep! Beep! thumbnail

Beep! Beep!

Beep! Beep! Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Setup
    • Setup for 2 Players
    • Setup for 3 Players
  • Sequence of Play
  • Traffic Jam (Bouchon)
  • No Matching Animals
  • End of the Game
  • Scoring
  • Tournament Rules

Goal of the Game

The goal of the game is to avoid as many animals as possible.

To do this, you must place the cards from the center piles onto your own piles (see diagram), following the rules of the game.

At the end of the game, the players count the cards in their smallest pile. The player with the most cards in that pile wins.

Setup

Place the Beep! Beep! car in the middle of the table, within reach of all players.

Deal 2 cards to each player. The cards are placed side by side in front of the player, face up, to form two piles.

Note: in a 2-player game, each player receives 3 cards to make 3 piles.

With the remaining cards, form 5 piles of roughly equal size, face up, arranged in a circle around the Beep! Beep! car.

Setup for 2 Players

(See the setup diagram.)

Setup for 3 Players

(See the setup diagram.)

Sequence of Play

The youngest player starts the game by calling out "Go!" (Départ!), and all players begin simultaneously. To avoid an animal and place the center card on one of your own piles, its color or its type must be the same as one of the animals on top of that player's personal piles.

Each player may use only ONE hand to take a single matching card from one of the piles in the center of the table. Then the player places that card on top of the matching pile in front of them. That animal has now been avoided.

Players may use only ONE hand to take cards; the other hand may not be used, neither to block cards nor to obstruct the visibility of the piles around the car.

For example: if a player takes a green frog, they may place on that green frog only a frog OR any other green animal.

Since all players play simultaneously, it is important to be quick; otherwise someone else may take the cards you needed.

Traffic Jam (Bouchon)

If at any moment three or more animals of the same type or the same color are located around the Beep! Beep! car, any player may press the Beep! Beep! horn by tapping the Beep! Beep! car. Then there is a short pause, and it is checked whether there is in fact a traffic jam.

If there is a traffic jam, the player who tapped the car first may take two of the three cards concerned as a reward and place them face down next to their personal piles. These are bonus points for the final score.

If there was no traffic jam, the player who tapped the Beep! Beep! car by accident must remove the top card of each of their personal piles and take them out of the game.

As soon as all players are ready, the youngest player calls "Go!" again and the game continues.

If, right after a traffic jam, there is another one, anyone may tap the Beep! Beep! car as soon as the game has resumed.

No Matching Animals

In the extremely rare case where no player can find a card to avoid, because none of the center cards shows an animal of the same color or type as the cards on top of the personal piles, there is a pause.

Each player may remove one card from one of the piles around the car, take it out of the game, and set it aside.

As soon as all players are ready, the youngest player calls "Go!" again and the game resumes.

End of the Game

The game ends when two of the five piles around the Beep! Beep! car are exhausted. The players count their points.

Scoring

Each player counts the cards in their smallest pile. Each card is worth 1 point.

Each player also counts the bonus points from the cards they obtained during traffic jams. These cards are also worth 1 point each.

For example: Pierre has 12 cards in his smallest pile (= 12 points). He has 4 cards face down next to his piles because he obtained them during traffic jams (= 4 points). Pierre's final score is therefore 16 points.

The winner is the player with the most points.

Tournament Rules

Beep! Beep! is well suited to tournaments because it is easy to play 5 games in one hour. The player with the best score after 5 games wins the tournament.

After each game, during the counting of points, the piles must be checked to make sure the cards were taken in the correct order. After each round, each player takes the smallest pile of the player on their left and places the cards one after another face up on the table, starting with the last card. This way, everyone can check together whether the cards were taken in accordance with the rules.

If irregular cards are found, deduct two points from the final score for each card that violates the rules, and continue as if the card had been regular.