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Battles of Westeros: Promo Cards

Expansion for Battles of Westeros

Battles of Westeros: Promo Cards Rulebook

Table of Contents

Table of Contents

  • Eddard Stark – Hand of the King
  • Tywin Lannister – Shield of Lannisport
  • Jaime Lannister – Lord Commander
  • Kevan Lannister – Regent
  • Rickard Karstark – The Sun of Winter
  • Maege Mormont – Defender of Bear Island

Eddard Stark – Hand of the King

Infantry • Lord

For each attack roll with a Valor result, Eddard's unit gains the Pursue 1 keyword.

Flip this card after an opponent targets a unit Eddard controls. Eddard and all controlled friendly units gain Toughness 1 until the beginning of your next turn.

Tywin Lannister – Shield of Lannisport

Cavalry • Lord

Tywin's unit defends as if it was a red rank unit. Tywin's Command Limit is equal to the number of figures in his unit plus one.

Flip this card during the Marshaling Phase to permanently remove one token from your Command Board. Place an eliminated friendly unit adjacent to Tywin's unit.

Jaime Lannister – Lord Commander

Infantry • Lord

For each Valor result rolled by Jaime's unit during an attack, roll an additional die and apply the results.

Flip this card instead of playing a Leadership card to order all cavalry units of one rank (your choice) whether controlled or not.

Kevan Lannister – Regent

Infantry • Lord

Kevan's unit counterattacks before being attacked if he is stalwart. If he is forced to retreat, enemy units may not pursue or advance.

Flip this card when an opponent's unit moves adjacent to Kevan to make an attack. If the enemy is forced to retreat after the attack, your opponent must immediately end his turn.

Rickard Karstark – The Sun of Winter

Cavalry • Lord

Rickard's unit gains +1 hex of movement as long as all terrain entered is plains, roads, or bridges.

Flip this card after Rickard moves at least four spaces to have his next attack this turn gain +2 attack dice.

Maege Mormont – Defender of Bear Island

Infantry • Lady

Maege's unit always hits on Valor results when attacking cavalry.

Flip this card after an attack against a unit Maege controls has been resolved. You may break that unit's engagement and move it up to two hexes. Enemies may not advance or pursue.