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BattleCON: Victor Master of Terror

Expansion for BattleCON: Devastation of IndinesExpansion for BattleCON: War of Indines

BattleCON: Victor Master of Terror Rulebook

Table of Contents

Table of Contents

  • Character Card
  • Styles and Bases Board
  • Finishers
    • Thrill of a Lifetime
    • Stroke of Midnight
  • Transgression Card
  • Suggestion Cards
    • Leaving So Soon?
    • There's No Escape...
    • Mind Your Manners!
    • Tread Carefully...
    • We're Not So Different...
  • Base "?"
  • Bases Board
  • Disruptor / Advanced Side
    • Inner Fears
    • Rather Thrilling
    • Finishers board closing paragraph

Character Card

Victor, subtitled "Master of Terror". The character card carries no rules text of its own. His rules are on the Styles and Bases board, the Finishers board, his Suggestion cards, his Transgression card, his Base card and the Disruptor / Advanced card.

Styles and Bases Board

The Styles side of the board shows five Style rows. Each row's stat bands give the Style's Range, Power, Priority and Guard as printed on the board: blue is Range, red is Power, yellow is Priority and green is Guard. The Bases side shows two Base rows, the top one being Victor's own "?" Base (see the Base card section below) and the bottom one an unnamed Base.

Styles (top to bottom):

  • Row 1, Stun Immunity. Range +0~1, Power -1, Priority +0, Guard shield icon (no number printed). When you are hit, +3 Power.
  • Row 2. Range +1~2, Power +0, Priority +0, Guard +0. When you are hit, Armor 1 for each space behind the Opponent.
  • Row 3. Range +0~1, Power +0, Priority -1, Guard +0. When the Opponent Advances, +3 Guard. Before, the Opponent Retreated, Optional: Advance or Retreat 1.
  • Row 4. Range +0, Power +2, Priority +1, Guard +0. When the Opponent Advances or Retreats, -2 Power and +0~1 Range.
  • Row 5. Range +0~6, Power +0, Priority +0, Guard +0. Hit: Push or Pull 1–6. The Opponent's Range becomes 1~6* if their attack does not have Range N/A. Hit: The Opponent gains Stun Immunity.

The asterisk after "1~6" on Row 5 is printed without a footnote on the board. The Guard icon in Row 1 is a shield, as printed, with no number.

Bases (top and bottom):

  • Top row: "?" (Victor's Base). Range 2~3, Power 3, Priority 2, Guard shield icon (no number printed). Text: Stun Immunity. Before, trashed a Suggestion this beat, Optional: Advance or Retreat 1–2. End, your attack hit: Activate a Suggestion. It is not discarded this beat.
  • Bottom row (unnamed). Range N/A, Power N/A, Priority 3, Guard 0. Text: Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks. The board prints no name for this Base.

Finishers

The Finishers board lists three rows, top to bottom: a Force switch row, Thrill of a Lifetime, and Stroke of Midnight. Its footer reads "VICTOR (DISRUPTOR / ADVANCED)". The board's closing paragraph is in the Disruptor / Advanced section below.

  • Switch row (no name printed). Range +0, Power +0, Priority +0, Guard +0. Reveal: Spend Force equal to Life to replace your attack with your Finisher. End: Regain a Force. You may switch your Finisher.
  • Thrill of a Lifetime. Range 1~2, Power 3, Priority 6▲, Guard 0. Hit: Put any Suggestions in your Discard Piles into your supply. Then, activate all Suggestions. For the rest of the duel, Suggestions cannot be put into your Discard Piles.
  • Stroke of Midnight. Range 57, Power 58, Priority 59, Guard 60. When you trash a Suggestion, avoid all attacks. This attack has a tiebreaker. End, trashed a Suggestion: Eliminate the Opponent.

Thrill of a Lifetime

  • Range 1~2, Power 3, Priority 6▲, Guard 0.
  • Flavour quote: "There is only one thing you can do now: Scream! Scream for your life!"
  • Hit: Put any Suggestions in your Discard Piles into your supply. Then, activate all Suggestions. For the rest of the duel, Suggestions cannot be put into your Discard Piles.
  • The Priority value is printed with a ▲ symbol after it. The card does not explain the symbol, so it is transcribed here as printed.
  • The card shows a boxed α icon in its lower-right corner. The card does not explain the α icon, so it is transcribed here as printed.
  • The card face prints no card type. It is listed on the Finishers board above, which is where it is transcribed.

Stroke of Midnight

  • Range 57, Power 58, Priority 59, Guard 60.
  • Flavour quote: "My, my. Would you look at the time?"
  • When you trash a Suggestion, avoid all attacks.
  • This attack has a tiebreaker.
  • End, trashed a Suggestion: Eliminate the Opponent.
  • The card shows a boxed β icon in its lower-right corner. The card does not explain the β icon, so it is transcribed here as printed.
  • The card face prints no card type. It is listed on the Finishers board above, which is where it is transcribed.

Transgression Card

Victor's Transgression card, footer "VICTOR (TRANSGRESSION CARD)". Flavour quote: "I wish you hadn't done that..."

Gain cumulative bonuses based on number of trashed Suggestions.

  1. End: Advance or Retreat 1.
  2. Reveal: +0▲ Priority.
  3. Reveal: Armor 1.
  4. Reveal: +1 Power and +1 Priority.
  5. Reveal: Your Range becomes 1~6*.

The Priority bonus in item 2 is printed with a ▲ symbol after the +0. The card does not explain the symbol, so it is transcribed here as printed. The asterisk in item 5 is printed without a footnote on the card; it is transcribed here as printed.

Suggestion Cards

Victor has five Suggestion cards. Each has a condition, and each card's footer reads "VICTOR (SUGGESTION CARD)". The card text is transcribed as printed.

Leaving So Soon?

When the Opponent Retreats, trash this Suggestion.

There's No Escape...

When the Opponent Advances past you, trash this Suggestion.

Mind Your Manners!

Start, the Opponent's attack has Power 5+: Trash this Suggestion.

Tread Carefully...

Start, the Opponent's attack has Priority 5+: Trash this Suggestion.

We're Not So Different...

Start, the Opponent's attack contains a copy of a Base in your Discard Piles: Trash this Suggestion.

Base "?"

Victor's own Base card, titled "?", footer "VICTOR". The card shows a boxed crescent-moon icon in its upper-right corner, which the card does not explain; it is transcribed here as printed.

  • Range 2~3, Power 3, Priority 2, Guard shield icon (no number printed).
  • Stun Immunity
  • Before, trashed a Suggestion this beat, Optional: Advance or Retreat 1–2.
  • End, your attack hit: Activate a Suggestion. It is not discarded this beat.

Bases Board

The Bases board, footer "VICTOR" and "• SLO", shows five Base rows. Each row's stat bands give Range, Power, Priority and Guard as printed. The board prints no names for its rows, and no card faces for them are in the scans, so the rows are transcribed as unnamed.

  1. Row 1. Range 1, Power 2, Priority 5, Guard 0. Hit: Push or Pull 1.
  2. Row 2. Range 1, Power 3, Priority 4, Guard 0. Before: Advance 1–2.
  3. Row 3. Range 1, Power 4, Priority 3, Guard 5. No text is printed.
  4. Row 4. Range 1~4, Power 3, Priority 2, Guard 2. No text is printed.
  5. Row 5. Range 2~3, Power 3, Priority 1, Guard 0. Start: Retreat 1–2.

Disruptor / Advanced Side

The Disruptor / Advanced card, footer "VICTOR (DISRUPTOR / ADVANCED)", carries the Inner Fears text. The Finishers board, which has the same footer, ends with the paragraph reproduced below the Inner Fears text.

Inner Fears

Victor has 5 Suggestion Cards, each of which has a condition. If the Opponent breaks the condition on the card, it becomes a Transgression instead and gives Victor permanent bonuses for the rest of the duel.

Setup: Activate one Suggestion. The rest are inactive. Your Transgression card is in play.

Recycle: Put any Suggestions in Discard Pile 2 into your supply. Put any Suggestions in Discard Pile 1 into Discard Pile 2. Put any active Suggestions into Discard Pile 1. Then, you may activate a Suggestion.

While a Suggestion is in your discard piles, it is inactive and cannot be activated. Suggestions put into your supply are inactive.

The lower strip of the card shows five small thumbnails of the Suggestion cards. They are transcribed in full in the Suggestion Cards section above.

Rather Thrilling

A card with no stats printed. Its title reads "Rather Thrilling". A central star icon sits in the middle of the card, and the card does not explain it, so it is transcribed here as printed. The card does not print a card type.

(Activate all Suggestions. For the rest of the Duel, Suggestions cannot be put into your Discard Piles.)

Finishers board closing paragraph

Victor has 5 Suggestion Cards, each of which has a condition. If the Opponent breaks the condition on the card, it becomes a Transgression instead and gives Victor permanent bonuses for the rest of the duel.