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BattleCON: Rheye Cal Celestial Sojourner thumbnail

BattleCON: Rheye Cal Celestial Sojourner

Expansion for BattleCON: War of Indines

BattleCON: Rheye Cal Celestial Sojourner Rulebook

Table of Contents

Table of Contents

  • Attack Cards
    • Celestial Nova
    • Ran of Swords
  • Styles and Bases Card
    • Style Block 1
    • Style Block 2
    • Style Block 3
    • Style Block 4
    • Style Block 5
    • Base Block 1
    • Base Block 2
  • Bases Card
    • Base Block 1
    • Base Block 2
    • Base Block 3
    • Base Block 4
    • Base Block 5
  • Finishers Card
    • Finisher Block 1
    • Finisher Block 2
    • Finisher Block 3
    • Lower Text
  • Sacred Seal

Attack Cards

Celestial Nova

  • Range 1~2, Power 3, Priority 2▲, Guard shield.
  • Whenever a Talisman is trashed, +2 Power.
  • Armor 2, Stun Immunity
  • Hit: Push as far as possible.

The card's stat banners are labelled Range (blue), Power (red), Priority (yellow) and Guard (green).

Ran of Swords

  • Range X, Power 7, Priority 8▲, Guard 0.
  • X is all spaces adjacent to two Talismans.

Styles and Bases Card

The card is headed "Styles" on the left and "Bases" on the right. Its left side holds five Style blocks, and its right side holds two Base blocks. The card prints no names for them, so they are numbered in printed order, top to bottom. Each Style block has its rules text and four coloured stat bands, transcribed in band colour order: blue (Range), red (Power), yellow (Priority), green (Guard). Each band shows a signed modifier, or a range of modifiers.

Style Block 1

  • Hit: Push or Pull 1.
  • After: Advance or Retreat as far as possible.
  • Stat bands (blue, red, yellow, green): +1~2; -1; +0; +0.

Style Block 2

  • Start: Pull 1.
  • Hit: Push 3.
  • Stat bands (blue, red, yellow, green): +0; -1; +1; +0.

Style Block 3

  • If a Talisman would be trashed, it remains in play face-up instead. A Talisman's effect cannot be performed twice during the same beat.
  • Armor 1
  • Stat bands (blue, red, yellow, green): +1~2; -1; -2; +2.

Style Block 4

  • Start: Choose a placed Talisman. Turn it face-up if possible, perform its effect, then trash it.
  • After: Retreat 1.
  • Stat bands (blue, red, yellow, green): +0; -1; +0; +0.

Style Block 5

  • Whenever a Talisman is trashed, Armor 1.
  • You cannot Advance or Retreat.
  • You cannot be Pushed or Pulled.
  • Stat bands (blue, red, yellow, green): +0~2; +0; -2; +3.

Base Block 1

  • When an Opponent enters a Talisman's space, your Range becomes 1~6*.
  • Stun Immunity
  • End: Recover a Talisman.
  • Stat bands (blue, red, yellow, green): Range N/A; Power 4; Priority 0; Guard shield.

Base Block 2

  • Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks.
  • Stat bands (blue, red, yellow, green): Range N/A; Power N/A; Priority 3; Guard 0.

Bases Card

This card is headed "Bases" and carries five Base blocks, numbered in printed order, top to bottom. Each block shows four stat bands in the order blue (Range), red (Power), yellow (Priority), green (Guard). Blocks 3 and 4 print no rules text, only their stat bands and art.

Base Block 1

  • Hit: Push or Pull 1.
  • Stat bands (blue, red, yellow, green): 1; 2; 5; 0.

Base Block 2

  • Before: Advance 1–2.
  • Stat bands (blue, red, yellow, green): 1; 3; 4; 0.

Base Block 3

  • No rules text is printed.
  • Stat bands (blue, red, yellow, green): 1; 4; 3; 5.

Base Block 4

  • No rules text is printed.
  • Stat bands (blue, red, yellow, green): 1~4; 3; 2; 2.

Base Block 5

  • Start: Retreat 1–2.
  • Stat bands (blue, red, yellow, green): 2~3; 3; 1; 0.

Finishers Card

This card is headed "Finishers" and carries three blocks, numbered in printed order, top to bottom. Its footer reads "RHEYE CAL (DISRUPTOR/ADVANCED)".

Finisher Block 1

  • Reveal: Spend Force equal to life to replace your attack with your Finisher.
  • End: Regain a Force. You may switch your Finisher.
  • Stat bands (blue, red, yellow, green): +0; +0; +0; +0.

Finisher Block 2

  • The block repeats the Celestial Nova attack text and stats (see Attack Cards above): Range 1~2, Power 3, Priority 2▲, Guard shield.
  • Whenever a Talisman is trashed, +2 Power.
  • Armor 2; Stun Immunity
  • Hit: Push as far as possible.

Finisher Block 3

  • The block repeats the Ran of Swords attack text and stats (see Attack Cards above): Range X, Power 7, Priority 8▲, Guard 0.
  • X is all spaces adjacent to two Talismans.

Lower Text

The lower part of the card prints this text, transcribed as printed (including "its effects takes place"):

Rheye has 8 Talisman Markers which she sets face-down in order to place traps for her opponent. When the opponent moves onto one of her Talismans, it is flipped over and its effects takes place immediately.

  • Retribution: Gain "End, 1+ damage taken: Chip 3."
  • Chains: Push or Pull 1 (after the Opponent stops moving).
  • Silence: Prevent all further triggered effects printed on the Opponent's Styles and Bases.
  • Silence: +3 Power.

Sacred Seal

This card is headed "Sacred Seal". Its footer reads "RHEYE CAL (DISRUPTOR/ADVANCED)". Its illustration shows eight small Talisman cards.

Rheye has 8 Talisman Markers which she sets face-down in order to place traps for her opponent. When the opponent moves onto one of her Talismans, it is flipped over and its effect takes place immediately.

Setup: You have 8 Talisman Markers (2 each of Retribution, Silence, Chains, and Might) in your supply. (Though they take the form of small cards, Talismans are considered Markers).

Limited Ante: Place a Talisman face-down in a space with no Talisman.

If an Opponent enters a Talisman's space, turn it face-up, perform its effect, then trash it.

Opponents cannot look at Talismans in your supply or face-down Talismans on the board.