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BattleCON: Merjoram Alexian Crown Princess of Jeffreys

Expansion for BattleCON: Devastation of IndinesExpansion for BattleCON: War of Indines

BattleCON: Merjoram Alexian Crown Princess of Jeffreys Rulebook

Table of Contents

Table of Contents

  • Character Card
  • Styles and Bases Board
  • Attacks
    • Foehammer
    • Blitzhammer
  • Finishers and Bases Board
  • Tactics Cards
    • Press the Attack
    • Ready Defenses

Character Card

Merjoram Alexian, Crown Princess of Jeffreys. The character card carries no stats or rules text of its own; it shows only her art and name. Her rules are on the Styles and Bases board, the Finishers and Bases board, the attack cards and the Tactics cards.

Styles and Bases Board

The Styles and Bases board has a Styles column of five rows and a Bases column beside it. In the Styles column each row's stat bands give the modifier to the Style's Range, Power, Priority and Guard: blue is Range, red is Power, yellow is Priority and green is Guard. The board prints no names for its Styles. Two Base cards sit in the Bases column: one beside the top Style row and one beside the bottom Style row.

Styles (top to bottom):

  • Row 1. Range +0, Power +0, Priority +0, Guard +2.
    • Armor 2.
    • After, this attack hit or you were hit: Advance 1–2.
    • After: The Opponent has +2 Power next beat.
  • Row 2. Range +0, Power +0, Priority +1, Guard +0.
    • Hit: You have Armor 2 next beat.
    • After: You have +1 Power next beat.
  • Row 3. Range +0, Power -1, Priority -1, Guard +2.
    • Before: Advance 1–2.
    • After: Retreat 1–2.
  • Row 4. Range +0, Power +2, Priority +2, Guard +0.
    • Before, the Opponent has 4 or less Priority: The Opponent may Retreat 1–3.
    • Before, the Opponent has 5+ Priority: Advance 1–2.

Bases (top and bottom):

  • Top Base (beside Row 1). Range 1~2, Power 4, Priority 3, Guard 4.
    • Armor 1.
    • End: Advance or Retreat 1.
  • Bottom Base (beside Row 5). Range N/A, Power N/A, Priority 3, Guard 0.
    • Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks.

Attacks

Merjoram's attack cards shown in the scans are Foehammer and Blitzhammer. Both are also listed on the Finishers and Bases board (see below), which repeats their printed stats. Each card's footer reads "MERJORAM" and a small "SLO" mark at the lower right; the "SLO" mark is not explained on the cards.

Foehammer

  • Range: 1~2.
  • Power: 6.
  • Priority: 3 with a ▲ symbol printed after it. The card does not explain the symbol.
  • Guard: 2.

Printed text:

  • Armor 3.
  • Hit: Push as far as possible.
  • After: Close as far as possible.

The card also prints a flavour line, "My quest is not yet over...", and a boxed α icon in its lower-right corner. The card does not explain the α icon, so it is transcribed here as printed.

Blitzhammer

  • Range: 1.
  • Power: 3.
  • Priority: 9 with a ▲ symbol printed after it. The card does not explain the symbol.
  • Guard: 0.

Printed text:

  • Ignore Guard.
  • Hit: +4 Priority next beat.

The card also prints a flavour line, "You call this a challenge?", and a boxed β icon in its lower-right corner. The card does not explain the β icon, so it is transcribed here as printed. The Finishers and Bases board words the Hit text as "Hit: You have +4 Priority next beat." The card text is transcribed as printed on the card.

Finishers and Bases Board

The Finishers and Bases board has a Finishers column on the left and a Bases column on the right, each with rows read top to bottom. In the Finishers column the stat bands give Range, Power, Priority and Guard as on the Styles board. In the Bases column they give the Base's Range, Power, Priority and Guard.

Finishers (top to bottom):

  • Row 1. Range +0, Power +0, Priority +0, Guard +0.
    • Reveal: Spend Force equal to Life to replace your attack with your Finisher.
    • End: Regain a Force. You may switch your Finisher.
  • Row 2. Foehammer, as printed on its card: Range 1~2, Power 6, Priority 3▲, Guard 2.
    • Armor 3.
    • Hit: Push as far as possible.
    • After: Close as far as possible.
  • Row 3. Blitzhammer, as printed on its card: Range 1, Power 3, Priority 9▲, Guard 0.
    • Ignore Guard.
    • Hit: You have +4 Priority next beat.
  • Tactics note (below Row 3). Merjoram has 2 distinct Tactics Cards, and she may use one secretly each beat. These cards provide her with benefits if she can predict the opponent's Power.
    • Press the Attack: +2 Power if Merjoram has more Power.
    • Armor 2 if Merjoram has less Power.

Bases (top to bottom):

  • Row 1. Range 1, Power 2, Priority 5, Guard 0.
    • Hit: Push or Pull 1.
  • Row 2. Range 1, Power 3, Priority 4, Guard 0.
    • Before: Advance 1–2.
  • Row 3. Range 1, Power 4, Priority 3, Guard 5. The row prints no text.
  • Row 4. Range 1~4, Power 3, Priority 2, Guard 2. The row prints no text.
  • Row 5. Range 2~3, Power 3, Priority 1, Guard 0.
    • Start: Retreat 1–2.

The Bases column's rows 3 and 4 print a stat block and an illustration with no text, so no rules are transcribed for them.

Tactics Cards

Merjoram has two Tactics cards. Each card's footer reads "MERJORAM (TACTICS CARD)" and a small "SLO" mark at the lower right; the "SLO" mark is not explained on the cards. Each card's flavour line is printed above its rules text and is not transcribed.

Press the Attack

  • Reveal: +2 Power if your printed Power is greater than the Opponent.

Ready Defenses

  • Reveal: Armor 2 if your printed Power is less than the Opponent.
  • Row 5. Range +0, Power -1, Priority +1, Guard +5.
    • Before, you were hit: +2 Power.
  • Ready Defenses:
  • The Tactics cards print this as "if your printed Power is greater than the Opponent" and "if your printed Power is less than the Opponent" respectively. The card wording is transcribed in the Tactics Cards section below.