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BattleCON: Jin the Dark King

Expansion for BattleCON: Devastation of IndinesExpansion for BattleCON: War of Indines

BattleCON: Jin the Dark King Rulebook

Table of Contents

Table of Contents

  • Character Card
  • Styles and Bases Board
  • Siphon
  • Style Cards
  • Bases
    • Reforging
  • Scouter

Character Card

Jin the Dark King. The character card carries no rules text of its own; his rules are on the Styles and Bases board, the Siphon card, his Style cards, the Reforging card and the Scouter token.

Styles and Bases Board

The Styles and Bases board shows five Style rows. Each row's stat bands give the Style's Range, Power, Priority and Guard as printed on the board: blue is Range, red is Power, yellow is Priority and green is Guard. Two Base values sit on the right-hand side of the top and bottom rows.

Styles (top to bottom):

  • Dimensional. Range +0, Power +0, Priority -3, Guard +0.
    • Start: Retreat 1-3. Shift a Scouter 1 per space Retreated this way.
    • Before: Advance exactly 4.
    • The board prints "Advance exactly 4." The Dimensional card prints "Advance 4."
  • Shocking. Range +0, Power +1, Priority +0, Guard +0.
    • Reveal: +1 Power and +2 Priority for each Scouter on or adjacent to the Opponent.
  • Split-Second. Range +0, Power +1, Priority -2, Guard +3.
    • When you are hit, you may teleport to a Scouter's space. If you did, place that Scouter in the space you left.
    • The board omits the card's parenthetical. The Split-Second card reads "When you are hit, you may teleport to a Scouter. If you did, place that Scouter in the space you left (you are still hit and may then withdraw Scouters with your UA)."
  • Ambitious. Range +0~1, Power +0, Priority -1, Guard +0.
    • Ignore Guard.
    • Start: Shift a Scouter 1-2.

Bases (top and bottom):

  • Reforging (top row). Range 1~2, Power 2, Priority 4, Guard 0. See the Reforging section below.
  • Unnamed Base (bottom row). Range N/A, Power N/A, Priority 3, Guard 0.
    • Start: Advance or Retreat 1-3. If you moved past the opponent, avoid attacks.
    • The board prints no name for this Base. It shows an illustration of two fighters, which carries no rules text.

Siphon

Siphon is one of Jin's attack cards. Its printed stats are:

  • Range: N/A.
  • Power: 7.
  • Priority: 0 with a ▲ symbol printed after it. The card does not explain the symbol.
  • Guard: a shield icon in place of a number. The card prints no number for Guard, so no value is transcribed.

Printed text:

  • Stun Immunity. You cannot be Pushed or Pulled.
  • Before, you were hit: This attack's Range becomes 1~3*.
    • The card prints an asterisk after "1~3" but no footnote for it appears on the card.

The card also prints a flavour line, "Give your power to me!", and a boxed α icon in its lower-right corner. The card does not explain the α icon, so it is transcribed here as printed.

Style Cards

Jin has five Style cards. Each shows its Range, Power, Priority and Guard values, followed by its printed text.

  • Dimensional. Range +0, Power +0, Priority -3, Guard +0.
    • Start: Retreat 1-3. Shift a Scouter 1 per space Retreated this way.
    • Before: Advance 4.
  • Shocking. Range +0, Power +1, Priority +0, Guard +0.
    • Reveal: +1 Power and +2 Priority for each Scouter on or adjacent to the Opponent.
  • Split-Second. Range +0, Power +1, Priority -2, Guard +3.
    • When you are hit, you may teleport to a Scouter. If you did, place that Scouter in the space you left (you are still hit and may then withdraw Scouters with your UA).
    • This card also shows a small boxed icon with the number 2 in its lower-right corner. The card does not explain this icon, so it is transcribed here as printed.
  • Ambitious. Range +0~1, Power +0, Priority -1, Guard +0.
    • Ignore Guard.
    • Start: Shift a Scouter 1-2.
  • Engineered. Range X, Power +0, Priority +0, Guard +0.

Bases

Reforging

Reforging is a Base card. Its printed stats are Range 1~2, Power 2, Priority 4 and Guard 0.

  • Armor 1. If a Scouter would be withdrawn, instead it remains on the board (you still gain Armor).
  • End: Place a Scouter in any space.

The card's Base stats match the top Base on the Styles and Bases board.

Scouter

The Scouter token shows its name and artwork. It has no rules text of its own. Its rules are the ones printed on the cards that refer to Scouters: Reforging and the Styles and Bases above.

  • Engineered. Range X, Power +0, Priority +0, Guard +0.
    • X is all spaces between Jin and a Scouter.
    • Hit, Scouter between you and the Opponent: +2 Power.
    • X is all spaces between Jin and a Scouter.
    • Hit, Scouter between you and the Opponent: +2 Power.