BattleCON: Evil Hikaru Promo
BattleCON: Evil Hikaru Promo Rulebook
Table of Contents
Table of Contents
Character Card
Evil Hikaru, subtitled "Bizarre Reflection". The reference card carries no rules text of its own; his rules are on the Styles and Bases summary sheets, his Style cards, his Base card, his Finisher and the Evil Element tokens.
Styles and Bases Summary
The Styles summary sheet shows five Style rows. Each row's stat bands give the Style's Range, Power, Priority and Guard as printed on the sheet: blue is Range, red is Power, yellow is Priority and green is Guard. The Bases summary sheet shows two Base rows.
Styles (top to bottom):
- Blood Red. Range +0, Power +1, Priority +1, Guard +0.
- Ultimate Chaos. Range +0, Power +1, Priority -1, Guard +0.
- Pure Evil. Range +0~1, Power +0, Priority -1, Guard +0.
- Dark Raging. Range +0, Power +3, Priority +0, Guard shield icon (no number printed).
- Primordial. Range +0, Power +1, Priority -2, Guard +3.
The summary sheet's wording differs from the individual cards in three places. The card text is transcribed in the Style Cards section below:
- Blood Red: the sheet omits the card's parenthetical "(N/A is treated as 0)".
- Pure Evil: the sheet omits the card's parenthetical "(ignore if either Range is X)".
- Dark Raging: the sheet's End line reads "End, you Advanced or Retreated: Regain an Evil Element." The card reads "End, you moved: Regain an Evil Element."
Bases (top and bottom):
- Devastator (top row). Range 1, Power 5, Priority 4, Guard 0. The sheet's text matches the Devastator card (see the Bases section below).
- Dodge (bottom row). Range N/A, Power N/A, Priority 3, Guard 0. The sheet shows an illustration of two fighters, which matches the Dodge card. The sheet's text reads "Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks." The Dodge card prints an extra first sentence and a fuller last clause (see the Standard Cards section below).
Style Cards
Evil Hikaru has five Style cards. Each shows its Range, Power, Priority and Guard values, followed by its printed text.
Blood Red
- Range +0, Power +1, Priority +1, Guard +0.
- Before: Advance 1 per depleted Evil Element.
- End, Power greater than the Opponent: Regain an Evil Element (N/A is treated as 0).
Ultimate Chaos
- Range +0, Power +1, Priority -1, Guard +0.
- Reveal: Cause a Clash. Chip 2 if you could not.
- End, Priority greater than the Opponent: Regain an Evil Element.
Pure Evil
- Range +0~1, Power +0, Priority -1, Guard +0.
- Hit: +1 Power per depleted Evil Element.
- End, Maximum Range greater than the Opponent: Regain an Evil Element (ignore if either Range is X).
- This card also shows a small boxed icon with the number 2 in its lower-right corner. The card does not explain this icon, so it is transcribed here as printed.
Dark Raging
- Range +0, Power +3, Priority +0, Guard shield icon in place of a number. The card prints no number for Guard, so no value is transcribed.
- Stun Immunity.
- Reveal: The Opponent has +3 Power and +3 Priority if their Base has a different name from yours.
- End, you moved: Regain an Evil Element.
Dark Raging's stat bands and printed wording match the Styles summary sheet, except that the sheet's End line reads "End, you Advanced or Retreated". The card's "End, you moved" is transcribed here.
Primordial
- Range +0, Power +1, Priority -2, Guard +3.
- Start, the Opponent's Base has the same name as yours: +0~2 Range. Become Active Player.
- End, you were hit: Regain an Evil Element.
Finisher
Rage of the Lands
- Range 1, Power 6, Priority 7▲, Guard 0.
- The Priority value is printed with a ▲ symbol after it. The card does not explain the symbol, so it is transcribed here as printed.
- Hit: Spend all Evil Elements to regain 2 Life for each.
- The card prints the flavour line "All I need is one evil punch!".
- This card also shows a boxed α icon in its lower-right corner. The card does not explain the α icon, so it is transcribed here as printed.
Switch
Switch is a Force Style card. The card's footer prints "FORCE STYLE", and its stats are the printed ones below.
- Range +0, Power +0, Priority +0, Guard +0.
- Reveal: Spend Force equal to your life to replace your attack with your Finisher, trash this card, and pick up your Base.
- End: Regain a Force. You may switch your Finisher.
- This card also shows a boxed icon with the number 1 in its lower-right corner. The card does not explain this icon, so it is transcribed here as printed.
Bases
Devastator
Devastator is Evil Hikaru's Base card. Its printed stats are Range 1, Power 5, Priority 4 and Guard 0.
- When the Opponent Advances past you, this attack does not hit.
- You cannot Advance or Retreat.
- You cannot be Pushed or Pulled.
- This attack's Range includes Range 4.
The card's Base stats match the top Base on the Bases summary sheet, and its text matches the sheet's text.
Evil Element Tokens
Evil Elements are tokens. The packet shows four Evil Element tokens, each with its name and a printed effect:
- Evil Wind. -1 Priority.
- Evil Water. Gain "Start: Advance 1."
- Evil Fire. -1 Power.
- Evil Earth. -2 Guard.
The Style cards and the Finisher refer to Evil Elements as "regain", "spend" and "depleted". The tokens are transcribed here as printed.
Standard Cards
The packet ends with six standard cards that sit in the same bag: Strike, Drive, Dodge, Grasp, Burst and Shot. Each card's footer prints "BASES" and the set code "DEV", so they are transcribed here under the printed footer. Each card's stats are printed below. A card with no text block prints no rules text.
Strike
- Range 1, Power 4, Priority 3, Guard 5.
- No rules text is printed.
Drive
- Range 1, Power 3, Priority 4, Guard 0.
- Before: Advance 1–2.
Dodge
- Range N/A, Power N/A, Priority 3, Guard 0.
- This attack does not hit Opponents.
- Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid the Opponent's attack.
- This card also shows a boxed icon with the number 1 in its lower-right corner. The card does not explain this icon, so it is transcribed here as printed.
The Bases summary sheet prints Dodge's Start line as "Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks." The card wording above is the one transcribed.
Grasp
- Range 1, Power 2, Priority 5, Guard 0.
- Hit: Push or Pull 1.
- This card also shows a boxed icon with the number 2 in its lower-right corner. The card does not explain this icon, so it is transcribed here as printed.
Burst
- Range 2~3, Power 3, Priority 1, Guard 0.
- Start: Retreat 1–2.
Shot
- Range 1~4, Power 3, Priority 2, Guard 2.
- No rules text is printed.