BattleCON: Eliza Promo
BattleCON: Eliza Promo Rulebook
Table of Contents
Table of Contents
Attack Card
Between the Lines
- Range 2~4, Power 3, Priority 5▲, Guard 0.
- Whenever you deactivate a Genre, +1 Power.
The card's stat banners are labelled Range (blue), Power (red), Priority (yellow) and Guard (green).
Styles and Bases Card
The card is headed "Styles" on the left and "Bases" on the right. Its left side holds five Style blocks, and its right side holds two Base blocks. The card prints no names for them, so they are numbered in printed order, top to bottom. Each Style block has its rules text and four coloured stat bands, transcribed in band colour order: blue (Range), red (Power), yellow (Priority), green (Guard). Each band shows a signed modifier.
Style Block 1
- Before: Advance 1.
- After: Retreat 2.
- Stat bands (blue, red, yellow, green): +0; +0; +1; +0.
Style Block 2
- Before, Optional: Deactivate 2 Genres to gain +2 Power and Pull 2.
- Stat bands (blue, red, yellow, green): +0; +0; -2; +3.
Style Block 3
- End, Opponent stunned: Activate a Genre.
- Stat bands (blue, red, yellow, green): +0; +0; +2; +0.
Style Block 4
- Before: +0~1 Range per inactive Genre.
- Stat bands (blue, red, yellow, green): +0~1; +0; +0; +0.
Style Block 5
- When you are hit, the Opponent chooses and deactivates a Genre.
- Stun Immunity
- Stat bands (blue, red, yellow, green): +1~2; +1; -3; a shield in place of a number.
The shield in the green band replaces the Guard value, as the BattleCON: War of Indines rulebook describes for Stun Immunity.
Base Block 1
- End, you were hit: Activate a Genre.
- Stat bands (blue, red, yellow, green): Range 3~6*; Power 4; Priority 1; Guard 4.
Base Block 2
- Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks.
- Stat bands (blue, red, yellow, green): Range N/A; Power N/A; Priority 3; Guard 0.
Genre Cards
Eliza has four Genre cards: The Beyond, The Grim, The Frontier and The Wonder. Each card's footer reads "ELIZA (GENRE CARD)". Each card has two effects, and each effect is printed as shown.
The Beyond
- Hit, Optional: Ignore Armor. Deactivate this Genre.
- After, Optional: Retreat 1–2. Deactivate this Genre.
The Grim
- Hit, Optional: Teleport to a space adjacent to the Opponent. Deactivate this Genre.
- Damage, Optional: Armor 2. Deactivate this Genre.
The Frontier
- Hit, Optional: Pull 0–3, as far as possible. Deactivate this Genre.
- End, Optional, you are not stunned: Advance or Retreat 1–2. Deactivate this Genre.
The Wonder
- Hit, Optional: +2 Power next beat. Deactivate this Genre.
- Hit, Optional: +2 Priority next beat. Deactivate this Genre.