Batman: Gotham City Crimes
Batman: Gotham City Crimes Rulebook
Table of Contents
Table of Contents
Preparing the Components
- Carefully punch out all the punch-board pieces from the punch-boards.
- Insert the figures into the matching colored bases.
- Open the small card packet. These are the Gotham cards.
- Assemble the following elements:
- The Batmobile (it does not appear yet in the first adventure, however).
- The 3 flames.
- Attach the clock hand with the rivet into the hole provided for it in the top right of the game board.
Setting Out the Game Materials
Great! Now follow the numbering and set out the game materials accordingly. Everything else can go back in the box for now.
- Set out all the figures.
- Set out all 7 dice. Place one die on the 7 and one die on the 6, above the Confidence track.
- Depending on the number of players, place the red wooden token on the marked space of the Confidence track.
- Place the End-of-Hour tile on the left card space.
- Set out the Bat-Filter and the companion booklet.
- Set out the Gotham cards as a stack.
- Each of you choose a hero or heroine and place their hero disc in front of you with the light gray side up. Important: one of you must choose Batman.
- Place the green disc on space 0 of the Super-Villain track.
- Set out the 3 flames.
- For the 1st case, you initially only need the wound tokens. Place these on the storage tray. Put all other tokens back in the box. If you need more tokens later, you will be prompted to take them.
- Set out the packet of story cards for the first case, "Missing."