BasketBoss
BasketBoss Rulebook
Table of Contents
Table of Contents
Content
- 1 game board
- 35 free agents + 2 injury tiles
- 24 trophies and 5 medals
- 36 Basko coins
- 4 specialists
- 5 team boards
- 5 season bars
- 5 discs
- Sticker sheet with 5 team logos and 10 "season bar" stickers
Before The First Game
- Apply the 5 logo stickers on the 5 discs.
- Fold the ends of the 5 season bars back on themselves. Apply the "season bar" stickers around these folded sides.
Preparation
- Each participant chooses a team board. From now on you will be called a "team" or "manager." (While the basketball players will be referred to as "players.")
- Give each team 1 season bar. Place this at the top of your team board, just above season number 1.
- Give each manager 11 million Basko. (Money amounts are never secret.)
- Place the game board in the middle. On this board, place:
- The participating team logos at 10 on the strength track.
- Shuffle the 35 free agents and the 2 injury tiles together. Place these as a face-down pile.
- Fill the Transfer Market: turn a tile face up from the pile to place on the first spot, then a tile on the second spot and so on. Continue until these tiles show more millions (coins at the players' pictures) than there are teams in the game. (Example: 4 teams → 5 or more coins.) In addition, the minimum and maximum number of tiles (including injury tiles) is:
- In case of 5 teams: minimum 4 and maximum 7 tiles.
- In case of 4 teams: minimum 3 and maximum 6 tiles.
- In case of 3 teams: minimum 2 and maximum 5 tiles.
- In case of 2 teams: minimum 2 and maximum 4 tiles.
- The 4 specialists and the medals on their images.
- The remaining coins in 3 piles (1, 2 and 5 million) on the Basko pictures. This is the Basko stock. (Money is unlimited.)
- The trophies on their spots:
- In case of 5 teams: place all trophies.
- In case of 4 teams: place only the gold, silver and bronze trophies.
- In case of 3 teams: place only the gold and silver trophies.
- In case of 2 teams: place only the gold trophies.
The Players
Each player's expected value in his 1st up to his 6th season is indicated by 0–5 basketballs. The background color shows what type of player he is. The coins show the profit that he brings to your team each season. The number indicates his height.
Example: It is season 3. Texas Snakes just bought Ave Rage, whose value is 3 each season (3 basketballs). The other shooting guard (SG, green background) is Ta Lent, a promising young player who improves each season. The point guard (PG, red background) is at the end of his career. If you don't substitute for him before season 5, his value will drop to 0.
Example: In his 1st season this player has value 3 (number of basketballs), in his 2nd season value 4, then 5, then 4 and 3 and finally 2 in his 6th season.
Teams
Your lineup of 5 players determines the power of your team. The strength of each team is equal to the 5 players' current values plus the number of different types of players.
Example: In season 3 the strength of Texas Snakes is 15. Because 3+2+1+4+1 basketballs (player values) plus 4 different types of players (4 colors) equals 15.
Season
Each season consists of 7 phases. Conduct each season in the order below.
1. Draft Players
A. Bid for a player
The managers first bid on the first player at the transfer market. Each season the tallest team manager starts bidding 1 or more million Basko, or passes. In clockwise order managers overbid or pass, until all but one team manager passed. (Place your bid above your team board, so everyone can see who is still bidding.) The highest bidder gets the player (and pays the bid to the Basko stock).
B. Add the new player to your team
Place this new player tile in one of your 5 player columns. Place the top of this tile (the first of the 6 season spaces) adjacent to the season bar (don't shift it under the season bar!). The new tile covers the player depicted on your team board (or covers a player you purchased in the past). This means the covered player is out of your team line-up, substituted by your new player.
C. Shift your logo on the strength track
Move your logo to match the current strength of your team.
Example: First auction the first placed tile. The Giraffes manager buys the player above in the first auction of the first season. He places the tile on his team board on his small forward (SF, blue) to substitute for him. The new player has a value of 3 (instead of 1), so the strength of the Giraffes team rises from 10 to 12.
The next auction starts for the next player on the transfer market. The manager to the left of the previous winner starts the new auction. Each manager can bid in each auction. Auctions continue until the transfer market is empty.
If no-one bids for a player, that player goes out of the game.
2. Win Trophies
After all free agents are auctioned, the team strengths are set for this season.
The gold, silver, bronze and crystal trophies go to the teams in accordance to their positions on the strength track. In case of equal positions, the better team is the team with the tallest player. If that is equal too, these tied teams get no trophy. (The bought players all have a different height.)
Place each trophy won in your trophy cabinet.
Example: In the first season one team reached a higher strength than the Giraffes, the other teams lower. The second place brings the Giraffes the silver trophy this season.
3. Earn Income
Give each team Basko millions, equal to the number of coins depicted at their current 5 players. Some players bring 2 million each season (show-boaters), some 0 (boring players), some 1 million (normal).
Example: The income for this team is 1+2+1+1+1 is 6 million Basko.
4. Shift Season Bar
Slide each season bar down 1 season. So that the 5 arrows point to the players' next season value.
If a player now has no value (no basketballs), then you turn his tile face-down. So his coins, background color and height don't count too.
Two players depicted on your team board bring 0 value if they are still in your line-up in season 5 or 6. Then place something (a face-down player tile, if available) on that player to make clear that he doesn't count anymore.
Example: Here it was season 3. You shift the season bar 1 row down to make the arrows point to the players' values in the new season: season 4.
5. Update Team Strength
Shift your logo on the strength track to match your current team strength (inclusive Referee-point).
Example: In the image above the players have value 3, 3, 1, 1 and 1 (the basketballs) with 4 different types of players (the 4 colors). That makes level 9+4 is 13 on the strength track.
6. Refill Transfer Market
Turn free agents face-up from the pile, as described in "Preparation." (When the face-down draw pile is empty, which can happen in the final season, continue with phase 7.)
Example: Roo Kie is a very talented young player. Exceptional: his first season he has no value! In later seasons he will be valuable, so you don't turn him face-down. So his color (yellow) and height do count in his first season.
Example: Suppose 3 team managers are in the game. Then you stop turning tiles face up when you see 4 or 5 coins at the player pictures. So the transfer market this season has 4 new players.
7. Hire a Specialist
Take 1 of the 4 specialists, or a medal. The lowest team on the strength track has first choice, then the second-lowest team, then the third-lowest team and so on.
Example: Snakes and Giraffes share the last place on the strength track. Snakes' tallest player is 2.08, Giraffes' 2.17. Then Snakes is lower in the strength order, so chooses first.
(Exceptional: If the tallest players are both 1.85m, then the tallest manager chooses first.)
Each specialist (and the medal) can only get chosen once per season. A medal you place in your trophy cabinet. There medals are safe forever. A specialist you place near your team board. In following seasons you can keep your current specialist, or take one from another team or the board, or take a medal. Only if you take over a specialist from another team, you pay 1 million to this specialist (add to the Basko stock). If you take a new specialist, or the medal, you place your old specialist (if you have one) back on the game board.
The 4 Specialists
You can read this the first time phase "7." starts.
Referee
The Referee increases your team strength by 1 point. In addition, he is tiebreaker for winning trophies, instead of the tallest player. In case of equal strength, the team with the Referee gets the better trophy. If other teams have equal strength, they can bribe the Referee to get the better trophy. They bid him Basko simultaneously, highest bid wins. If the highest bids are equal, then the highest bidding team with the tallest player wins. Half of the winning bid (rounded up) goes to the team with the Referee. Add the other half to the Basko stock. If 3 (or 4) other teams tie, then the second (or also third) highest bid wins the next-most valuable trophy.
When? After all managers chose a specialist (or the medal): add 1 point on the strength track if you just drafted the Referee to your team. Lose 1 point on the strength track if you just lost the Referee. Only during "2. Win Trophies" does the Referee help with ties.
Player Agent
The Player Agent serves you at the transfer market. For a new player you can overbid by bidding the same as the currently highest bid. And, if you win the auction, you pay 1 million less than your winning bid.
Example: You have the Player Agent and the currently highest bid by another team manager on a new player is 4 million Basko. You bid 4 million Basko too. (You must have 4 million to do this.) That is enough to overbid. If no other team overbids you, you get the player for 1 million less, so you pay 3 million Basko.
When? Only in phase "1. Draft Players." He plays no role in avoiding injuries or bribing the Referee.
Trainer
The Trainer develops players quickly. He makes that some players reach the level they would normally reach next season. You slide them 1 season space up under the season bar (not in the opposite direction!). Adjust your strength track level accordingly.
When? After all managers chose a specialist (or the medal), choose which players in your team get developed by your Trainer. And for each player you purchase during "1. Draft Players" you must decide immediately if you train him (slide 1 season space up directly).
Banker
The Banker gives you interest on saved money, up to a maximum of 4,000,000 Basko per season.
| Saved | Interest |
|---|---|
| 2 or 3 million | 1 million interest |
| 4 or 5 million | 2 million interest |
| 6 or 7 million | 3 million interest |
| 8 or more million | 4 million interest |
When? After "2. Win Trophies" you count your money and receive the corresponding interest.
Medals
A medal means that you attended a small tournament. Each medal is 1 point in the end score.
Injuries
You can read this when an injury tile appears between the players on the transfer market.
When an injury tile is the auction tile, the "bidding" works differently. All managers secretly choose how much they spend on health costs, and reveal the chosen amount simultaneously. The manager with the lowest chosen amount doesn't pay that money(!), but gets the injury tile(!). All other managers pay their chosen amount (to the Basko stock). Place the tile on your tallest player (he is most injury-sensitive). His current value, player type, height and profit do not count now. If you later overlap the player by a new player from the transfer market, you discard the injury tile. Otherwise later this season (after "3. Earn Income") you discard the injury tile: then the player recovered.
If 2 or more team managers chose the lowest amount, then the injury goes to the tallest player in these teams. If that is equal too, then no-one gets the injury and all team managers pay their health costs.
The manager to the left of the "injured team" starts bidding for the next tile.
Best Team Manager
In the 6th season you only play "1. Draft Players," "2. Win Trophies" and "3. Earn Income." Now your manager job finished.
To determine your success you add:
- Your current team strength.
- All your trophy points (see table).
- 1 point per medal.
- 1 point per 5 million Basko.
| Trophies won | Gold | Silver | Bronze | Crystal |
|---|---|---|---|---|
| 5 teams | 9 pt | 6 pt | 4 pt | 2 pt |
| 4 teams | 7 pt | 4 pt | 2 pt | — |
| 3 teams | 5 pt | 2 pt | — | — |
| 2 teams | 3 pt | — | — | — |
Tip: Add the points of your trophies, medals and Basko to your value on the strength track by shifting your logo. If you pass 30 points, move your logo to the 11-spot and continue counting (remember the 20 points). This gives an overview over the relative scores of all team managers.
Example: 4 teams participate in the game. Over 6 seasons you win 1 gold (7 points), 2 silver (2×4 points) and 1 bronze (2 points) trophies, totaling 17 points. You have 1 medal (1 point), 8 million Basko (1 point) and your current team strength is 22. Your final score is 17+1+1+22 = 41.