Baseball Highlights: 2045 FAQ
190 questions players ask · Updated Nov 12, 2026 · Full rulebook
Object of the Game
- Does the 2017 edition change any rules from the first edition?
- Are face-up Dugout cards open information, and are the Deck, Hand and On Deck closed?
- What does Yoshi Sebby's Opponent's Choice ability make the opponent pick?
- How do Ballparks work?
- If the Batter Check on High Heat or Ryan Funkhouser fails, do all threatened hits become walks or just one?
- Can you play just one mini-game instead of the full World Series?
Baseball Card Features
- Do defensive cards with a base-runner condition, like Chris Bumgarner, check the opponent's base runners?
- For Glove (cancel 1 hit if a base runner is on 2nd or 3rd), whose base runner counts?
- What do the background colours of Immediate Actions mean?
- Does a red Immediate Action like Glove cancel a hit from my own runner or the opponent's batter?
- How does the Teamwork: Walk immediate action resolve?
- Do the walks from an immediate action, such as Quick Eye or a Teamwork card, add new base runners?
- Does a Walk immediate action that changes hits to walks affect my own threatened hits?
- If my opponent plays a Walk and I have no batter to walk, can I still move my runners?
- Does a hit added to a batter's hit box come before or after the other hits on that box?
- Can an Immediate Action add hits to a batter who already has three hits in his hit box?
- When you play Clutch, do the Clutch hit and the card's threatened hits both resolve?
- Do the singles from Kevin Pedroia's Teamwork card depend on how many Naturals you have played?
- Can Clone copy a defensive Immediate Action such as Glove, and can it be your Visitor Save?
- Can Clone copy a Rally ability, and when must the clone be played?
- Does Animator's Rally hit box apply to Animator itself?
- Does a Gambler's speed box come from the Gambler card or from the card flipped up?
- How does Clone work when it copies a Gambler, and does the app apply only the Gambler's hits?
- When Gambler draws a card, do its hits add to the Gambler's own hits, and are they immediate?
- After Gambler draws a card, is that card discarded or kept?
- How does Magna Glove Plus cancel hits, and does a later Natural keep the Glove ability?
- If an Error card's gloves are cancelled unless a check passes, does each Magna Glove make its own check?
- How does a Contact immediate action work against an opponent's Glove?
- Does Knuckle Ball cancel a threatened single?
- What does a Robot Check do against an opponent's Knuckle Ball?
- Does Reduce All Hits by One cancel both singles when the threatened hits are single and single?
- What does a Leadoff immediate action do, and can the opponent cancel it?
- Does the Leadoff immediate action work for the Home Team, or only for the Visitor?
- When a card replaces another, such as Scraps or The Beast, does the new card's immediate action happen?
- How does the Triple Crown immediate action resolve?
- After Bean Ball swaps a batter for a Minor Leaguer, what happens to that Minor Leaguer?
- Does Quick Eye remove the opponent's Cyborg from the game or put it in the dugout, and what if they have no Minor Leaguers?
- How does Homer Zimmerman score when all three bases are occupied?
- Why do some cards show a speed icon but no hit box?
- Why do some cards show several hits, and does each hit get its own batter?
- What is a Check on an Immediate Action, and who picks the replacement when a check is made?
- Where does the Free Agent drawn for a check go afterwards?
- Does Quick Eye's Cyborg condition check the card the opponent just played, and does its hit happen as soon as I play it?
- When an immediate action produces a single, is the batter placed at once, and are the card's threatened hits still placed?
- Does Fred Fisk's Teamwork home run score right away while its single is only threatened?
- What does Quick Eye's two-walk effect against a Cyborg do, and how are the walks resolved?
- How does Ryan Funkhouser's High Heat ability work?
- Does a card that says 'whenever you play' apply to itself, and does its rest-of-game effect carry into later mini-games?
- When Glove cancels one of two single hit boxes, is a batter pawn removed from home plate?
- Does a card count itself toward its own 'already in play' condition, such as Cloning a Teamwork Natural or HC-574's two Cyborgs?
- When one Glove or Cancel removes one of the opponent's threatened hits, who chooses which hit is removed?
- How does Hit and Run advance base runners, and does it still work if the threatened hits are cancelled?
Running the Bases
- Does a fast batter get an extra base on the hit it is playing, or only fast runners already on base?
- Does a batter who reaches base become a base runner that later hits can advance?
- Does an average runner on first base score on a double?
- Does an average runner on second base score on a single?
- Does a fast runner on first base score on a double, and does a slow runner on second score too?
- On a single with a slow runner on third, does the runner on second score?
- Do slow runners move extra bases on a later hit, or only by the value of the hit that moves them?
- Can a fast runner steal or advance past slower runners ahead of it, and does a slow runner block runners behind it?
- Does a slow runner on a base block other runners from scoring at home plate?
- Can a runner pass another runner or share a base, including through a Double Steal or two threatened hits?
- In what order do base runners and the batter move when a hit resolves?
- In what order are multiple threatened hits on one card resolved?
- How do base runners move when a batter walks?
- What happens when walks load the bases, or when three threatened singles become walks?
- If a cancel removes a threatened hit or all hits, do the base runners still move or leave?
- When a home run is hit, do all base runners score with the batter, and what happens with two home runs?
- Can Pick Off remove a threatened batter on home plate, and who chooses which runner it removes?
- Does a Stolen Base immediate action give fast or average runners an extra base?
- Can a runner on third steal home with a Stolen Base immediate action?
- How far do base runners move on a Clutch hit, and does their speed matter?
- Can there be a batter on home plate when you play a Clutch?
- Does Clutch need runners on second or third, and what does its own hit place on the bases?
- Which immediate actions ignore base-runner speed, such as Clutch or Stolen Base?
- How do several threatened hits resolve when runners are already on base, such as a single then a double, or two fast singles?
Game Setup
- Where do expansion cards go during setup: into the Free Agent deck or somewhere else?
- How do you set up the AI deck and Buy Row in solo play?
- Do you reshuffle your deck between mini-games, or before the World Series starts?
- Do the alternate starter teams play differently from the regular teams?
- Can Spring Training be combined with the expansions?
- Can an unused On Deck card stay in the On Deck spot after a mini-game ends?
- Is putting a card On Deck before a mini-game optional, and how is the replacement drawn?
- Do you keep your 15 cards across three mini-games when you draw only six per game?
Detailed Sequence of Play
- If a Clutch hit is played, do the batter's own threatened hits from that card still happen?
- On a Clutch hit, do base runners move by their speed, or is speed ignored?
- Which speed does a runner placed on base by an immediate action such as Clutch or Leadoff have?
- Does a Clutch hit need a runner on second or third, and does a lone runner on first trigger it?
- On a Clutch single, does the batter also advance an extra base, or only the base runners?
- How does a Leadoff card resolve when it is the first card played?
- Does Double Play remove the batter pawn at home plate?
- Does a Rally immediate action trigger if your team falls behind only after the opponent's hits resolve?
- Must each player play all six cards in every game, even if already ahead?
- If an Immediate Action needs a minor leaguer to replace a player and you have none, does it still trigger?
- In what order are several threatened hits on one card resolved?
- Do all the batters waiting on home plate move when one hit resolves?
- When Knuckleball cancels single threatened hits, are the Batter pawns removed?
- Are hits granted by an immediate action, such as Quick Eye, resolved right away or placed as threatened hits?
- Does a 'vs' immediate action like Quick Eye trigger based on an earlier card the opponent played?
- How many mini-games are played in a full game?
- When Clone copies a card with two Immediate Actions, can you copy one or both, and in what order do they resolve?
- Do an Immediate Action's hits resolve before the opponent's threatened hits, and before you place your own threatened hits?
- Does the Visiting Team play the first card of each mini-game?
Pinch Hitting
- Can you pinch hit during Extra Innings, and when do you declare it?
- Must you decide to pinch hit before revealing the card you play?
- If the Lineup is empty when you pinch hit with its top card, is the pinch-hit card included in the reshuffled Lineup?
- Can you keep drawing with Pinch Hit until you reach a card you like?
- How many times can you pinch hit in one mini-game, and can a card brought in by a pinch hit be pinch hit again?
- When you pinch hit, do the discarded card's immediate action and threatened hits happen?
- Can a pinch hit bring in your On Deck card or the top card of your Lineup, even when nothing is On Deck?
- Does a Visitor Save need a Pinch Hit symbol to be played?
- Can any card be placed On Deck, and can only cards with the Pinch Hit symbol be discarded to pinch hit?
End of Mini-Game Play
- Do the home team's threatened hits from its last card still resolve if the visitor plays no Visitor Save?
- When is the Visitor Save played relative to the home team's last threatened hits?
- How does the Visitor Save work at the end of a mini-game?
- Which card can the Visitor Save use, and can you look at the top card before deciding?
- Can a Visitor Save cancel a home run that came from an immediate action?
- Does a Visitor Save card add to the revenue used to buy free agents?
- Can the visitor use a Visitor Save even when it cannot change anything, just to draw a card?
- Can Clone or an offensive immediate action such as Clutch be used as a Visitor Save?
- In solo play, can you use the Visitor Save after the AI's last card?
- Are base runners cleared between mini-games?
- In the Beginner 2-player game, what does winning the most pre-World Series mini-games get you?
Extra Innings
- In what order do threatened hits and immediate actions resolve in Extra Innings?
- Do cards played in Extra Innings count toward buy-round revenue, and where do unplayed cards go?
- If the whole deck is used up in Extra Innings and the game is still tied, what happens?
- Do Replace and Gamble immediate actions work in Extra Innings?
- In Extra Innings, does a visitor's Pick Off remove a runner the home team's immediate action put on base?
- In Extra Innings, does Cancel All Hits vs. Natural stop the opponent's immediate action hits?
- In Extra Innings, can an Immediate Action cancel the hits created by the opponent's Immediate Action?
- In Extra Innings, when do you choose which action a Clone copies?
- Does Extra Innings happen before or after the Buy Round?
- In Extra Innings, do immediate-action hits resolve right away while threatened hits wait?
- In Extra Innings, does Contact still work against a home team Glove?
- Does Leadoff activate if it is the first card played in Extra Innings?
- In Extra Innings, do conditions like Steal Signs or Quick Eye check the opponent's card played at the same time?
- Can the Visitor Save be used in Extra Innings?
- In a solo game tied after six innings, which Extra Innings procedure applies?
- At the start of Extra Innings, do base runners stay on their bases?
- When does an immediate action that changes all hits to walks take effect in Extra Innings?
- In Extra Innings, which card does an immediate action refer to?
- If Extra Innings is still tied after the played cards, what happens, and is there sudden death?
Buy Round
- Where do Free Agents you buy in a buy round go, and do you shuffle before the first game?
- In a buy round, does each player finish all their purchases before the other player buys?
- After the buy rounds, do you reshuffle your deck before the first game or the World Series?
- Can you demote a card from your 15-card roster during a buy round?
- What are the steps of a buy round in solo or two-player play?
- If you skip the mini-games and play only buy rounds before the World Series, can you use Pinch Hitters or On Deck cards, and how is the lineup handled?
- How does a pre-series buy round work when no mini-game is played?
- Which cards count toward a buy round's revenue, and do extra-inning cards count?
- How big should the buy row be when you add expansion Free Agents?
- Do unbought Free Agents stay in the buy row between buy rounds?
- Is the buy row refilled right after each purchase, so you can buy the replacement in the same round?
- What happens if neither player can afford any Free Agent in the buy row?
- Who chooses which player buys first in a buy round?
- Can a card with zero revenue help pay for a Free Agent?
- Does unspent revenue or unused buy points carry over to the next buy round?
- Can a player who added no revenue be sent to the Minor Leagues?
- Must players sent to the Minor Leagues be shown to your opponent?
- What does a card sent to the Minor Leagues do, and does the Minor Leagues pile matter without expansions?
- Is there a buy round after every game of the World Series?
- When do you shuffle your Dugout back into your draw deck, and are newly bought cards drawn into your first hand?
- When a Gambler or Slots card draws a Free Agent, does that card go to the bottom of the Free Agent deck or out of the game?
- In a mini-game buy round, do players send players to the Minors before or after the opponent buys?
Game Modes
- In solo play, how does the AI choose its option when a Cloning card gives it a choice?
- Can you scout the opponent's deck before a series?
- In solo play, which of two threatened hits does the AI cancel with its Glove?
- How many Free Agent decks do you need for a tournament of 6 to 10 players using two base copies?
- Can the Visitor use a Coach if the Home Team does not use one?
- Can the Coaches expansion be used in solo play, and does the AI get Coaches?
- In a four-player tournament, what happens to buy rows and Free Agent decks when you switch opponents?
- In a four-player game, do the players share one Free Agent deck and one buy row?
- When can players buy Free Agents during a four-player tournament?
- How do four players schedule the three-game mini-game sets?
- Is there a three-player game in the current rulebook, and do the original three-player rules still work?
- How does the turn order change in a three-player game?
- In a three-player game, which opponent does a Red Immediate Action target?
- In a Hot Pepper game, does a Glove immediate action cancel hits from the player who played before you?
- In two-player play, can you skip the three opening mini-games and just do three buy rounds?
- In solo play, can you skip the pre-series mini-games and only do buy rounds?
- How many pre-series buy rounds can you take in solo play, and does the number change the difficulty?
- In solo play, does the AI get a Visitor Save?
- In solo play, which base runners does the AI remove first when its card cancels runners?
- When the solo AI deck runs out, which cards are shuffled?
- In solo play, does the AI build its team from Free Agents while you start with a team?
- Do you start a solo session with the dugout cards or with a fresh lineup?