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Bark Avenue: Kings and Queens

Expansion for Bark Avenue

Bark Avenue: Kings and Queens Rulebook

Table of Contents

Table of Contents

  • Components
  • New Modules
  • Setup
    • Double Dog Cards and Concrete Jungle Cards
    • The Five Boroughs
  • Module 1: Double Dog Cards
  • Module 2: The Five Boroughs
    • The Bronx (Street Smarts)
    • Queens (Advertising)
    • Brooklyn (Shopping)
    • Staten Island (Doggie Day Camp)
    • Upper Manhattan (Dog Walking)
    • Lower Manhattan (Investing)
  • Item Cards
    • Example Item Cards
  • Concrete Jungle
  • End-Game Scoring
  • Solo Mode
    • Setup Changes
    • Competition Round Changes
    • Scoring Changes
  • FAQ
  • Rules Reference
    • Borough Guide
    • Double Dog Cards
    • Jungle Cards

Components

  • 15 Double Dog cards
  • 16 Item cards
  • 27 Concrete Jungle cards and rules card
  • 15 x $10 Tip Tokens
  • 5 Partner Meeples (1 per player)
  • Rival Die (Solo Mode D6)
  • 50-Sheet Scorepad
  • Borough Board

New Modules

Bark Avenue: Kings and Queens comes with 3 different modules that add new options to the base game. You can choose to play with any combination of these.

The Double Dog cards are an easy addition to the base game, with minimal rules changes and no addition to the length of the game.

The Five Boroughs module introduces a Borough Board and Item cards that add new options for players to activate as they unlock review stars. This module will add 5 or so minutes per player to the length of the game.

The Concrete Jungle cards add 27 new critters you can take on walks. They encourage new strategies with the Treat and Coffee shop actions.

Setup

Double Dog Cards and Concrete Jungle Cards

Shuffle the Double Dog and/or Concrete Jungle cards into the main Dog card deck before dealing any Dog cards. These cards are standalone modules. They may be shuffled in once and left in the deck, even when not using the other expansion components.

The Five Boroughs

Place the Borough Board near the Main Game Board.

Shuffle the Item cards and place them near the Borough Board. Draw 3 Item cards and place them face-up into a row next to the card Item card deck.

Place 1 matching Helper Meeple per player in Uptown Manhattan on the Borough Board.

Module 1: Double Dog Cards

Ready for your next challenge? Some households have two dogs. Double Dog cards are dealt to the dog market horizontally into a single market space. Double dogs are treated in the same way as normal dog cards, with the following differences:

  • Double Dog cards take up two slots on your player board and should be placed in the center of two spaces. You do not need to have unlocked your 3rd Star to overlap the third space on your player board - this restriction is for walking dogs on 3 separate cards. If your only Dog card is a Double Dog card, it helps to place them in the 2nd and 3rd slot (even if these are your first dogs).
  • Double Dog cards feature two dogs with distinct sizes and favorite activities – which may or may not be the same. They will always have a single speed and walk length requirement (from the left tag). You only need to track their walk length once; use the left walk track and a single Walk Tracker Token.
  • Poop, Pictures, and Favorite Activities are tracked in both the left and right slot beneath the Double Dog card (one for each dog). For example, the favorite activity on the left tag corresponds with the dog tracked in the left slot.
  • The Take Photo action takes a photo of both dogs simultaneously, as indicated by the Double Photo icon in the center of the dog tags. When you take a photo, place a Photo Token on each of the two photo slots underneath the Double Dog card.
  • Double Dogs often contribute two separate dogs toward hidden goals and good reviews (⅔ of Well Rounded or Expert, ⅔ of a set of favorite activities). Count them once each for each visible icon. Double Dogs only count once for the "Local" review, which requires two cards from the same neighborhood.

Module 2: The Five Boroughs

As your business grows, you hire additional help and you expand your operations to the other boroughs of New York. Each time you unlock a Review Star (for dropping off a dog and fulfilling the requirements for a review you have not achieved before), you must also move your Helper Meeple from one neighborhood on the Borough Board to any other neighborhood. Then, gain the benefit associated with the new location you moved to.

The Bronx (Street Smarts)

Any number of Helper Meeples may be in this space.

  • Peek at the top 3 cards on the event deck. Put 1 on the bottom of the deck and the rest back on top in any order.
  • While your Helper Meeple is in the Bronx, you may ignore Event card effects.
  • If this is your 5th star, you may immediately place your Walker Meeple (from the main board) in any unoccupied Train Space as a bonus.

Queens (Advertising)

1 Helper Meeple per space in this neighborhood.

  • Instead of placing your star on the review you just achieved, place the Review Star you just unlocked on the highest uncovered star space in Queens, up to the number of stars you have unlocked so far.
  • This means the review you achieved can also be achieved again, since your star isn't covering that space anymore.
  • EXAMPLE: If this is your 3rd star, place it on the 3rd space, or if it already has a star in it, the highest available space below the 3rd.
  • At the end of the game, you will score the amount of money underneath each of your stars in Queens.
  • If you are covering the 5th space, you may also count this star as any one "wild" review for goals that require you to have achieved certain reviews.

Brooklyn (Shopping)

1 Helper Meeple per space in this neighborhood.

  • Place your Helper Meeple on the space matching the number of stars you have unlocked, covering the bonus inside the circle.
  • Gain that bonus along with all uncovered bonuses above your space.
    • 1st space: Gain 1 Treat.
    • 2nd space: Gain 1 Coffee.
    • 3rd space: Gain 1 Coffee or Treat.
    • 4th space: Collect or return 1 Item.
      • a) Collect: Collect 1 of the 3 revealed Item cards in the market and discard one of the other 2 cards. Then refill the item market with 2 new cards.
      • b) Return: Discard any 1 Item card you own.
    • 5th space: Gain +2 movement permanently.
  • EXAMPLE: If this is your third star and none of the spaces are covered, you get 2 treats and 1 coffee (or 2 coffees and 1 treat). If the second space was covered by another player, you would not get the coffee from the second space.

Staten Island (Doggie Day Camp)

1-2 player games: 1 space available. 3+ player games: 2 spaces available.

  • Discard X number of cards (of your choice) from the market or top of the deck, where X is the number of stars you've achieved so far.
  • For each Solo Dog card, Double Dog card, or Dog card with size restrictions, collect 1 tip.
  • Refill the market at the end of your turn.
  • EXAMPLE: A player on their 3rd review discards the 3 dogs from the market, earning $2 each for the solo, double and size restriction dogs respectively.

Upper Manhattan (Dog Walking)

Any number of Helper Meeples may be in this space.

  • Draw 2 Personal Goal cards, then discard any 2 of your Personal Goal cards (may swap out cards).
  • If this is your fifth star, you only discard 1 Personal Goal, so you end up with 1 extra card.
  • Since all Helper Meeples start here, this can't be your first star bonus.
  • EXAMPLE: A player on their 3rd review star draws 2 new Personal Goal cards and compares them with their starting goal. They decide to keep one of the new goals, and discard their old goal along with the other new goal.
  • If they were to go here on their 5th review star unlock, they would only need to discard 1 of these 3 goals.

Lower Manhattan (Investing)

Any number of Helper Meeples may be in this space.

  • Collect 1 of the 3 revealed Item cards in the market, then discard 1 of the other 2 cards. Refill the item market with 2 new cards.
  • If this is your fifth star, instead of the above, you may return (discard) all Item cards you already own, thus avoiding their costs at the end of the game.
  • EXAMPLE: A player goes to the Item card market and collects 1 card, discards another and refills the 2 empty card spots with cards drawn from the top of the deck.

Item Cards

If you're playing with the Borough Board, you'll have the option to gain Item cards.

Item cards can be gained throughout the game from Lower Manhattan and Brooklyn on the Borough Board. Items give ongoing or one-time effect abilities to dog walkers who own them.

Items are paid for with credit and have no immediate cost. Instead, players subtract the cost of the item from their score at the end of the game.

Most item cards remain in effect as long as you own them. However, some cards have a one time use icon (black card with an X) in the top right. These cards are flipped after use and cannot be used again.

Example Item Cards

Pet Carrier ($4): You may take the train while walking one dog.

This item, Pet Carrier, allows the player to take 1 dog on the train (where you previously were only able to take the train if you had no dogs). At the end of the game, the player would subtract $4 from their final score. This is an ongoing effect that can be used multiple times.

Taxi! ($3, one-time use): During your turn, you may flip this card to move to any space.

Taxi! Is a one-time use item, and is flipped after use. At the end of the game, its price is subtracted regardless of whether the item was flipped or not. The Taxi can be flipped at any point in time during your turn, whether you have moved or not – even between actions if you take multiple actions.

Mega Drencher ($2): Fetch and Splash are interchangeable (both count for both).

Pigeon Feed ($1, one-time use): When an adjacent player starts their turn, you may flip this card over to set the die to the pigeon side in any direction.

Bag Dispenser ($2): Use the Park Die in the City.

Concrete Jungle

New York comes to life with the whole menagerie on the move!

Jungle cards work just like Dog cards, except they have new favorite activities.

When you buy a Coffee or Treat while walking an animal with that matching symbol, you complete their Favorite Activity, giving you that tip you spent back at the end of their walk!

Since these furry friends are used to tagging along in backpacks, on shoulders, and in the air (or in a saddle...) they'll never have compatibility restrictions – so long as the dogs don't mind their size!

End-Game Scoring

Score the game per the usual rules, with the following additions if appropriate:

Add points for each star placed in Queens (Advertising).

Subtract points for each Item card you own, whether it is flipped over or face-up.

Reminders on Hidden Goals: Double Dogs count for each visible symbol on the card for Personal Goals that require certain traits, such as size. Since neighborhood and speed are only shown once, they are only counted once.

The player who controls the 5th star in Queens also gets to count this star as any one review required on Personal Goal cards.

Solo Mode

Setup Changes

Add the 6-sided die to the supply by the board. Rival Dog Walkers start the game with a matching Helper Meeple in Upper Manhattan, per the multiplayer setup rules.

Competition Round Changes

Each time the Rival Dog Walkers collect dog cards (at the start of Competition rounds), roll the 6-sided die once for each Rival, moving their Helper Meeple that many spaces clockwise around the borough map and laying them flat in the middle of the borough space, blocking it from use. If a Rival Helper Meeple ends on the same space as any other Helper, move the Rival's meeple one borough space further, so that two boroughs are always blocked. When you gain reviews, you may not move your Helper Meeple into boroughs blocked by Rival Helper Meeples.

Clockwise Guide: Upper Manhattan > The Bronx > Queens > Brooklyn > Staten Island > Lower Manhattan > repeat.

Scoring Changes

For Double Dogs, only score the highest of the two favorite activities. To account for additional scoring opportunities in Kings and Queens, Rival Dog Walker total scores are modified based on difficulty.

  • Easy: +$10
  • Normal: +$18
  • Hard: +$26

FAQ

For the Staten Island (Doggie Day Camp) action, you can discard dogs even if they don't have restrictions, but you'll be forfeiting the tip bonus.

For the Upper Manhattan (Dog Walking) action, you can discard the Personal Goal Cards you drew, keeping the one(s) you had before.

When you roll "Poop" on the Park or City die, only one of the double dogs poops, per normal rules.

Great Review Event card: Players pick new Borough map locations in reverse player order, beginning with the last player.

Rules Reference

Borough Guide

(X) is the number equal to the number of reviews achieved so far, including this one.

  • The Bronx: Peek at the top 3 cards from the Event deck, put 2 back on top in any order and 1 on the bottom of the deck. While here, you can ignore Event effects.
    • 5th star bonus: Move your Walker Meeple to any Train Space.
  • Queens: Place your star on the X space in Queens instead of on the review board (or lower, if taken).
    • 5th star bonus: Counts as any specific Review for Personal Goals.
  • Brooklyn: Place your Helper Meeple on the X space (or lower, if taken). Gain that reward and all uncovered above.
    • 5th star bonus: Permanent +2 to movement.
  • Staten Island: Discard X cards from the market or top of the dog deck, collecting 1 tip ($2) for every Solo Dog, Double Dog, or Dog card with size restrictions discarded.
    • 5th star bonus: None (discard 5 cards).
  • Upper Manhattan: Draw 2 new Personal Goals, discard 2.
    • 5th star bonus: Only discard 1.
  • Lower Manhattan: Gain 1 Item card and discard one. Refill 2 to market.
    • 5th star bonus: Discard all of your Item cards instead.

Double Dog Cards

Double Dogs take up 2 spaces on the player board, and can overlap the 3rd slot before your 3rd star. You can move them around to fit another dog card.

Take Photo takes a photo of both dogs. Favorite Activities and treats are applied per dog.

Jungle Cards

Jungle cards work just like dog cards, except that their favorite activities are fulfilled by buying coffee or treats at Coffee Shops and Treat Shops.