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Bar Barians

Bar Barians Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Setup
  • Game Turn
  • Brawl Cards
    • Attack Cards
    • Defence Cards
    • Drink Cards
    • Event Cards
    • Violence Cards
  • The K.O.
  • End of the Game
  • Optional Rules
    • Each to Their Own
  • When in Rome...

Components

  • 1 Brawl Die
  • 1 Double-sided Inn Board (indoor, outdoor)
  • 64 Brawl Cards
  • 6 Character Cards
  • 6 Character Standees
  • 10 Health Point (HP) Tokens
  • 6 Standee Holders
  • This Rulebook

Goal of the Game

Players take the role of adventurers who are involved in a drunken brawl at a local inn. The only way to survive is to knock all of the other players out.

Setup

Choose which side of the Inn Board you want to use, and place it in the middle of the table.

The Inn Board is double-sided. Each side represents part of an Inn. One bar is inside a building and the other is in the open air. Both locations are split into four areas indicated as follows:

  • Tables: square
  • Entrance: triangle
  • Storage Room: circle
  • Counter: star

Shuffle the Brawl Cards and form a deck and place it face down next to the Inn Board. Each player then chooses one of the six Characters and takes the corresponding Character Card and Standee, and 1 HP Token. Players place their Character Card in front of them with the side not marked with a “+” face up. The HP Token is placed on the space marked “12”. Starting with the player who last had a drink and proceeding clockwise, they draw 5 Brawl Cards each and place their Character Standee on any one of the four areas of the Inn Board. Multiple characters can be placed in the same area.

Let’s begin!

Game Turn

During their turn, players can perform three actions. The same action can be performed more than once. The available actions are:

  • Stumbling: Move your Character from one area of the Inn to another. Moving diagonally is not allowed.
  • Troublemaking: Play a Brawl Card from your hand.
  • Taking a Breather: Draw a Brawl Card.

Example of Stumbling: Only orthogonal movement are allowed (see image on the right).

Players may only have up to 5 Brawl Cards. At the end of their turn, players discard any excess cards into a discard pile. When the Brawl Deck is exhausted, shuffle the discarded cards and form a new Brawl Deck.

Example: During her turn, Barbie draws 1 card from the Brawl Deck and plays 2 cards from her hand: she plays 1 Negronius which will make her next attack stronger, and 1 Dragon’s Fist against Whiskus, who is in the same area. Once the attack is complete, Barbie’s turn ends. Whiskus is the next player. He decides to draw 3 cards from the Brawl Deck. Then, it is Winy’s turn. She moves to another area and then draws a Brawl Card. Finally, she plays a card from her hand which is a Barrel, targeting Barbie.

Brawl Cards

Attack Cards

Play this card against another Character. Roll the Brawl Die to see how much damage you inflict:

  • 1 Failure! Your opponent takes no damage. You suffer 1 damage. Move the HP Token on your Character Card. If, as a result of a Failure, you must move your Standee to an adjacent area, you can always choose which area you move to.
  • 2-5 Success! Your opponent suffers damage as shown on the card you played, remembering to apply any special effects from Drink Cards. Your opponent moves the HP Token on their Character Card.
  • 6 Heavy Blow! Your opponent suffers damage as shown on the card you played plus 1 extra damage, remembering to apply any special effects from Drink Cards. Your opponent moves the HP Token on their Character Card.

Defence Cards

When attacked, players may use Defence Cards from their hand after their opponent has rolled the Brawl Die. Apply the special effect shown on Defence Card. Players may only play one Defence Card during an attack.

Drink Cards

Play these cards during your turn. Once played, Drink Cards are placed next to your Character Card. Drink Cards last for a maximum of two attacks. During an attack players MUST apply effects from Drink Cards. Drink Cards are turned on their side when they have been used once and discarded when used for a second time. Players may only have one Drink Card in play at any time.

Event Cards

Play this card during your turn. Apply the special effect shown on the card.

Violence Cards

These cards work in the same way as Attack Cards, but damage cannot be stopped or reduced by the use of Defence Cards.

Positive and negative modifiers activated by Brawl Cards have to be combined.

Example: If a player played the Head Butt Brawl Card in an area of the inn where the Vomit Brawl Card is in play, the current player has to subtract 3 from the result of the Brawl Die.

The K.O.

When a Character’s HP Token reaches 0 the player is out of the game and the Standee is removed from the board. The player who Knocks Out another player’s Character immediately draws 2 Brawl Cards.

End of the Game

The game ends as soon as the penultimate Character is knocked out. The last player standing wins the game!

Optional Rules

If all players agree, you may use some of the following optional rules.

Each to Their Own

Each character has a special skill. During the setup phase, Players place their Character Card in front of them with the side marked with a “+” face up. During the game, players can use their special skills as follows:

  • Barbie: Whenever Barbie plays an Attack Card that should inflict 1 damage, it inflicts 2 damage. Other Attack Card effects that inflict 2 or more damage are applied normally.
  • Brewen: Brewen can never take more than 3 damage per turn. However, he can suffer more than 3 damage in the same round, as long as they come from different players’ turns.
  • Winy: As 1 action, Winy can take the top card of the Brawl Deck and instantly play it as it were played from her hand. If that card cannot be played for any reason, discard it.
  • Grappin: While fighting Grappin may choose not to use his Drink Card in play.
  • Whiskus: Whenever Whiskus plays a Defence Card, he may draw another Brawl Card.
  • Liquor: When Liquor uses the Brawl Die in an attack, he obtains a Heavy Blow! by rolling a 5 or 6.

When in Rome...

The two Inns have their own peculiarities:

  • Indoor: In the enclosed space, indoor brawls can be very confusing. Whenever a player rolls a 6, the player must roll an extra die at the end of the player’s turn. With a die’s result of a 5 or 6, all players must pass their cards to the next player clockwise.
  • Outdoor: Fresh air is good. However, if it starts raining everybody starts running around looking for shelter. Whenever a player rolls a 6, the player must roll an extra die at the end of the player’s turn. With a die’s result of a 5 or 6, all Character Standees must to be moved to the current player’s area.