BANG! The Valley of Shadows
BANG! The Valley of Shadows Rulebook
Table of Contents
Table of Contents
General Rule
The English section prints no heading for this paragraph; the heading above is the transcriber's.
Whenever an effect requires a BANG! or Missed! card, (e.g., Colorado Bill, Mick Defender, Bounty, etc.), you must use a real BANG! or Missed! card, or a card that counts as a BANG! or Missed! card (e.g. LeMat, Calamity Janet, etc., but not Gatling, Fanning, etc.).
Characters
Black Flower: You can use a Clubs card as a BANG! in addition to your normal one BANG! per turn.
Colorado Bill: Cards like Missed! or Barrel or Jourdonnais' ability cannot be used.
Der Spot-Burst Ringer: This BANG! card is not counted against the limit of one BANG! card per turn.
Evelyn Shebang: You must choose to draw 0, 1, or 2 cards before drawing (you cannot draw one card, look at it and then choose to "shoot" the next).
Henry Block: The card is drawn (or discarded) only after the automatic BANG! is resolved. This ability works against Jesse Jones' or Pat Brennan's, but not against automatic abilities like El Gringo's.
Mick Defender: This ability also works against cards that affect multiple players (Gatling, Indians, etc.). The Missed! card only prevents the card effects on you, not on the others.
Playing Cards
Aim: The target still only needs 1 Missed! to avoid being hit.
Bounty: Stays in play until removed somehow (Panic!, etc.).
Escape: Also works against cards that affect multiple players (Gatling, Indians, etc.).
Fanning: Counts as your normal one BANG! per turn. The secondary BANG! is mandatory and it is fired even if the first one is canceled.
Ghost (2×): A ghost is considered "in play" for all purposes, but has no life points: At the end of your turn, you must discard all your hand cards. If Ghost is removed, the ghost exits play again.
Last Call: May be played with only 2 players left, but never out of turn.
LeMat: The card you use counts as a BANG!, so you may only play 1 per turn.
Rattlesnake: Stays in play even after dealing damage. The check order is: Dynamite > Jail > Rattlesnake.
Saved!: You may prevent damage you dealt yourself.
Tomahawk: The maximum reachable distance is 2, but it can be used at distance 1.
Tornado: If you have no cards in hand to discard, you still draw 2 cards.