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Banana Bandits

Banana Bandits Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Game Set Up
  • How to Play
    • Fight
    • Move
    • Collect
    • Draw Cards
  • Fight Resolution
  • Playing Cards
  • Conversion
  • Game End
  • 2-Player Variant Rules
  • Card Review
    • Card List

Contents

  • 1 Banana Bank Tower
  • 4 sets of gorilla cardboard figures and respective tokens
  • 44 Gorilla Coins
  • 10 Banana Golden Coins
  • 8 dice
  • 40 cards

(Images are for reference only.)

Aim of the Game

You are aiming to become the new leader of the Banana Bandits. You need to collect Gorilla Coins to convert these into Golden Banana Coins. The first player to obtain 3 Golden Banana Coins wins the game immediately and becomes the new gang leader.

Game Set Up

  1. Set up the tower in the box.
  2. Each player chooses a gorilla, takes its figure, token and 1 corresponding gorilla coin.
  3. Put the remaining Gorilla Coins into the bank (trays in box).
  4. Shuffle the cards and deal out 6 cards to the starting player and then 5 to each other player.
  5. Put the card pile (draw deck) face down and Golden Banana Coins on the roof. Each conversion location has 5 coins.
  6. Put the 8 dice on the table within easy reach for all players.

How to Play

  1. The player who likes bananas the most is the starting player; the other players will take their turns in clockwise direction.
  2. The starting player chooses a window to hang his/her gorilla on before the game starts, then other players do the same.
  3. Game starts: Each turn the active player has 3 action points (AP). You can choose to execute any of these actions in any order. Each action requires 1 AP.

Fight

Use 1 AP to attack an opponent from an adjacent or opposite window. Attacks are executed by rolling dice. Each player has 6 power to fight (worth 6 dice to roll). The active player rolls the dice first, then defender rolls the dice. The most "hit" symbols wins the fight. Both fighting players can play cards during the battle. If the rolling result is "all blank", player will win the fight immediately.

Note: the source shows the die-face symbol only as an icon; it is rendered here as "hit".

Move

Use 1 AP to move your gorilla to pass through up to 3 adjacent non-occupied windows horizontally or vertically only. Cannot pass through or stop on any occupied room. Player can change directions in the process.

Collect

Use 1 AP to collect all Gorilla Coins hanging on the window as your gorilla stops on.

Draw Cards

Use 1 AP to draw your hand up to 5 cards if your gorilla is stopped on the 1st (bottom) floor. If the draw deck is empty, reshuffle the discard pile to make a new draw deck.

Fight Resolution

If successfully attack (the active player has the same or more "hit" symbols) then move the defender's gorilla 3 spaces in a straight line and as far as possible from the original window. The gorilla that has been punched drops one of its Gorilla Coins from bank in each window it passes through (including the one it started from but excluding the one it stops on). Afterwards, the attacker steals any 1 Gorilla Coin from the defender's pile; if defender has no coins, then no coin can be stolen.

If the rolling result is "all blank", player will win the fight immediately. For example, if attacker rolls only blanks will win the fight immediately, the defender doesn't get to roll. If defender had only blanks, it can beat any number of "hit" symbols rolled by attacker.

If fail attack (the active player has fewer "hit" symbols than the defender) then nothing happens. The attacker still counts as having spent the AP for attacking.

Playing Cards

  1. The active player is free to play cards to improve actions, it does not cost any AP. Active player may use as many cards as he/she likes. Cards with "AP" icon must be combined with respective action. Non-active players can only play cards with "crossed-shield" icon during fights. Each card has its own effect and requirement. All used cards should be discarded on the table. If turn player has more than 5 cards in hand at the end of turn, they should discard down to 5.

Note: the source shows card-type symbols only as icons; they are rendered here as "AP icon" (card must be combined with an action) and "crossed-shield icon" (usable by both attacker and defender). See the Card Review section.

Conversion

  1. There are 2 conversion locations on the 4th (top) floor. The active player can convert any 2 collected Gorilla Coins that aren't of his/her own color into 1 Golden Banana Coin. Conversion does not require any AP.

Game End

The first player to collect 3 Golden Banana Coins immediately wins the game and is promoted to leader of the Banana Bandits.

2-Player Variant Rules

One side of tower (with conversion location) is the restriction area; no one can pass through or stop on this side during the game.

Card Review

Legend:

  • "AP" icon: This card is played to improve specific actions.
  • "Crossed-shield" icon: Both attacker and defender can use these cards.

Card List

2X Ultimate Attack (AP icon) The active player can play this card to attack any other player regardless of distance. Can only be played with the Fight action.

2X Adjacent (AP icon) The active player can collect all Gorilla Coins in ONE adjacent (not diagonal) window without having to move there. Can only be played with the "Collect" action.

2X Avoid Attack (crossed-shield icon) The defender can play this card anytime during the fight to cancel the attack (even after rolling their dice). The active player still counts as having spent that action point.

10X Banana Power (+1 Dice) (crossed-shield icon, AP icon) 5X Banana Power (+2 Dice) (crossed-shield icon, AP icon) Both the attacker and defender can play this card before they roll their dice. If played, the player may add 1 or 2 (depends on the card) extra dice to their roll. Several cards may be played to increase the number of rolled dice without any limit. Can only be played with the Fight action.

4X Reroll All Dice (crossed-shield icon) Both the attacker and defender can play this card to reroll dice. If played after attacker rolls the dice but before defender rolls, the attacker has to reroll their dice; if played after defender rolls, then this card affects only defender. Players can use this card to reroll their own dice.

2X Draw Whole Floor The active player chooses one of the building floor and steals 1 card from each player on that floor. The stolen cards can be played immediately.

2X Coins Exchange The active player chooses a player (can be the active player) to swap a collected Gorilla Coin against another coin from the Bank. The active player also chooses what coins are swapped.

2X Steal 1 Card The active player can steal 1 card from any 1 opponent's hand. The stolen card can be used immediately.

2X Power Up (+1 Action) The active player can use this card to gain an extra action point in this turn.

2X Exchange Position The active player can swap the position of any two gorillas including his/her own.

5X Avenge (crossed-shield icon, AP icon) Both attacker and defender can play this card. It must be played before any dice are rolled. If the player who played the card wins the fight, they can steal one additional Gorilla Coin from the loser. Can only be played during the fight action.