Bamboo Bash
Bamboo Bash Rulebook
Table of Contents
Table of Contents
Components
1 Stem Base; 1 Panda Cub miniature; 1 Panda Claw; 7 Stem Centers; 28 Bamboo Outer Pieces (Bark).
Setup
Not included in the source text. The publisher's setup section was not available when this rulebook was transcribed.
Gameplay
The player with the Panda Paw takes the first turn, then play proceeds clockwise around the table. On your turn, you must hit the Bamboo Shoot in the center of the table with the Panda Paw.
- You may hit it with any part of the Panda Paw or its handle.
- You may hit any part of the Bamboo Shoot – the base, Bark, or Center.
- You might swing the Paw to strike the side of the Shoot firmly, or tap it gently.
- You can not touch any part of the Shoot with anything other than the Panda Paw at any point during the game.
If a Bamboo Bark, Stem Center, or the Panda Cub fall off the Shoot onto the table, you claim those pieces by putting them in front of yourself. Then your turn ends immediately and you must pass the Panda Paw to the player on your left, who will take the next turn.
If nothing fell off the Bamboo Shoot, you may hit it a second time. As before, if anything falls off, you claim it and your turn ends. If nothing falls off, you may hit it a third and final time, claiming anything that falls off. After striking it 3 times, your turn ends whether or not you claimed anything – pass the Panda Paw to the player on your left.
Game End
If at any point there are 2 or fewer Stem Center discs left on the Stem base, OR there are no more Bamboo Bark chunks remaining that can be claimed, the game ends and you proceed immediately to Final Scoring.
Final Scoring
When the game ends, you score 1 point for each Bamboo Bark chunk you claimed. For each Stem Center you claimed, you lose 6 points. Then, each player that DID NOT knock the Panda Cub off the Bamboo Shoot counts up the number of Bamboo Bark chunks they claimed with leaves depicted on them. The player (or players) with the most chunks depicting leaves scores an additional 4 points. Then, the player with the most total points is declared the winner. Note: If there is the tie, the tied player who was later in turn order wins. This means the player who took the first turn of the game will never win ties.
Editor's note: the publisher's page prints "lose points points for Centers" in its gameplay summary; the intended wording is "lose points for Centers", as in the Final Scoring section.