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Azul

50 questions players ask about Azul, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-29.

  • Game Setup
  • Drafting Tiles
  • Pattern Lines and the Wall
  • Floor Line and Penalties
  • Wall-Tiling and Scoring
  • Refilling the Bag
  • End of the Game
  • Variant Play (Gray Side)
  • Azul: Crystal MosaicExpansion
  • Azul: Joker TilesExpansion
  • Azul: Special Factories PromoExpansion
  • Game Setup

    Who is the starting player in the first round?

    This is stated directly in the setup steps.

    • Azul rulebook · Rulebook · Game Setup
    • TVis · Community · 2018-06-30

    The player who has most recently visited Portugal takes the starting player marker and fills the factory displays, and so goes first. The rulebook gives no other way to choose.

    Does the starting player take the marker onto their floor line in the first round?

    The Factory offer rules describe the marker being placed in the centre first.

    • Azul rulebook · Rulebook · A. Factory offer
    • TVis · Community · 2018-06-30
    • tool · Community · 2018-02-05
    • EchoOperative · Community · 2018-05-27
    • EchoOperative · Community · 2017-11-11

    No. At the start of the round the starting player puts the marker in the centre of the table and takes the first turn. The marker only goes to a floor line when a player first picks tiles from the centre, so the first player has no penalty for it in round one.

    Is there a limit on how many tiles of the same colour can be on one factory display?

    The setup text says tiles are randomly drawn and sets no colour limit.

    • Azul rulebook · Rulebook · Game Setup
    • Murr · Community · 2022-01-29
    • russ · Community · 2022-01-29
    • kkstiles · Community · 2022-01-30

    No. Each factory is filled with exactly 4 tiles drawn at random, so it can hold up to four of one colour. A two-per-factory limit is a house rule and appears nowhere in the rulebook.

    Can players use different sides of the player board in the same game?

    The setup rules require all players to use the same side.

    • Azul rulebook · Rulebook · Game Setup
    • pmw57 · Community · 2022-08-31

    No. The rules say every player must use the same side, either the coloured wall or the gray variant side. Mixing sides is only a house rule.

    Can you hide your player board from the other players?

    Several players agree and nothing in the rules allows secrecy.

    • rkonigsberg · Community · 2019-12-28
    • IvanCH · Community · 2019-12-28
    • matty22 · Community · 2020-01-18

    No. Boards are open information and no rule lets you screen them. Hiding boards would only be a casual house rule.

    What is the maximum possible score in Azul?

    Two players derive or cite the same figure; it is not official.

    • Hlelia · Community · 2021-10-14
    • davidschmidtschweda · Community · 2024-12-28

    Players commonly cite 240 points, reached only in an idealized game with no broken tiles, every colour completed and the starting marker never taken. It is a theoretical figure, not something the rulebook states.

    Drafting Tiles

    Must you take all tiles of a colour, and can you pass or take nothing?

    Turn options in the Factory offer are mandatory and allow no passing.

    • Azul rulebook · Rulebook · A. Factory offer
    • GregDarcy · Community · 2017-11-05
    • aspiringloser · Community · 2017-11-19
    • Wildhorn · Community · 2017-11-08
    • SaltyHorse · Community · 2025-01-17
    • qwertymartin · Community · 2018-08-05

    You must take every tile of one colour from a single factory display or from the centre. You cannot pass or take zero tiles, even if every tile will land on your floor line.

    Can you take a colour you cannot place on any pattern line, and where do the tiles go?

    The Floor line rule covers tiles you cannot place.

    • Azul rulebook · Rulebook · Floor line
    • TheNameWasTaken · Community · 2026-05-06
    • Mr Moon 420 · Community · 2017-11-26
    • losfp · Community · 2020-05-02
    • qwertymartin · Community · 2023-02-16

    Yes. You may take any colour, and tiles you cannot or do not want to place go to your floor line from left to right. This also applies when you are forced to take the last tiles in the centre.

    Can you put tiles straight on the floor line even if a pattern line could take them?

    The Floor line rule explicitly includes tiles you do not want to place.

    • Azul rulebook · Rulebook · Floor line
    • ghorron · Community · 2018-08-09
    • dirubin · Community · 2018-11-10
    • Scorpion0x17 · Community · 2018-04-08
    • TVis · Community · 2018-10-24

    Yes. Any tiles you picked that you "do not want to place" go to the floor line, so taking the penalty on purpose is legal.

    Can you split the tiles you picked between two pattern lines, or send the excess to a different line?

    The Factory offer rule says to add the picked tiles to one pattern line, with excess going to the floor.

    • EchoOperative · Community · 2020-01-21
    • Azul rulebook · Rulebook · A. Factory offer
    • TVis · Community · 2018-11-27
    • iklinck · Community · 2022-09-12
    • TVis · Community · 2018-06-30

    No. All tiles taken in one turn go to a single pattern line; whatever does not fit goes to the floor line, even if another line could take it. The same colour may be built in different lines over separate turns.

    Can you put some of the picked tiles on a pattern line and the rest on the floor without filling the line?

    The relayed intent is clear but second-hand; the rulebook wording alone is ambiguous and players disagree.

    • WhoaOrWoah · Community · 2022-07-22
    • AngryPanda · Community · 2018-11-01
    • Chris Dorrell · Community · 2019-05-04
    • AronFJenks · Community · 2019-05-04disagrees
    • Einsiedler · Community · 2019-05-04disagrees

    Intended answer: no. Place as many tiles as fit in the chosen line and only the excess goes to the floor; you may instead send the whole pick to the floor. The publisher relayed the designer's intent in 2022, but the "do not want to place" wording led some players to read partial placement as legal.

    Can you take the starting player marker from the centre without taking tiles?

    Several players agree, following from the turn rules.

    • Azul rulebook · Rulebook · A. Factory offer
    • qwertymartin · Community · 2018-11-17
    • russ · Community · 2018-11-17
    • AronFJenks · Community · 2018-11-17

    No. You take the marker only as a side effect of picking all tiles of one colour from the centre, so it cannot be taken on its own.

    Can you take tiles from the centre before the factory displays are empty?

    Option b of the turn lets you pick from the centre at any time.

    • Azul rulebook · Rulebook · A. Factory offer
    • SaltyHorse · Community · 2020-02-15
    • plezercruz · Community · 2019-12-13
    • 33cb · Community · 2017-10-08

    Yes. Once tiles have been pushed to the centre, you may take them on any turn. Tiles you leave there stay available for later turns.

    When does the round's drafting phase end, and why do players get different numbers of turns?

    The Factory offer section states the end condition.

    • Azul rulebook · Rulebook · A. Factory offer
    • Murr · Community · 2019-12-13
    • MercifulBiscuit · Community · 2022-11-09
    • diminuendo · Community · 2018-04-30
    • russ · Community · 2018-06-17

    It ends only when the centre and every factory display are empty. Players take differing numbers of tiles per turn, so turn counts need not be equal, and the bag running out does not end the round.

    Where does the starting player marker go when taken, and who starts the next round?

    Spelled out in the Factory offer and Preparing the next round rules.

    • Azul rulebook · Rulebook · A. Factory offer
    • Murr · Community · 2018-05-02
    • SaltyHorse · Community · 2023-08-03
    • gschmidl · Community · 2017-11-03
    • qwertymartin · Community · 2020-01-23

    The first player to pick from the centre in a round takes the marker onto the leftmost free space of their floor line. That player starts the next round and returns the marker to the centre at the start of that round.

    Does the starting player marker cost points, and does it count as a floor tile?

    The Scoring section notes it counts as a normal floor tile.

    • Azul rulebook · Rulebook · Scoring
    • entwife · Community · 2017-12-06
    • jens_hoppe · Community · 2017-12-16
    • drathbun · Community · 2022-08-22

    Yes. It counts as a normal tile in your floor line, so it costs the penalty of the space it occupies. After scoring it is placed in front of you rather than the box lid. Holding it when the game ends changes nothing special.

    What if nobody takes the starting player marker, for example when every factory holds four of one colour?

    The designer's answer is only relayed second-hand by a player.

    • JoeBoardgame · Community · 2025-08-08
    • Hlelia · Community · 2025-08-08
    • Frank Hamrick · Community · 2017-11-15

    The previous starting player simply remains the starting player and takes no marker, so no penalty from it. This was reported as the designer's answer, who said the situation is too unlikely to be in the official rules.

    Pattern Lines and the Wall

    Can you have the same colour in more than one pattern line at once?

    The rulebook never states this directly; several players and a self-identified publisher reply agree, and the rulebook illustration shows it.

    • EchoOperative · Community · 2020-01-21
    • Azul rulebook · Rulebook · A. Factory offer
    • TVis · Community · 2018-11-26
    • FunkyBlue · Community · 2017-12-03
    • russ · Community · 2020-10-19
    • MercifulBiscuit · Community · 2023-01-11

    Yes. You may build several unfinished lines of one colour, started on different turns, provided the matching wall row does not already hold that colour. You may add to only one line per turn, and you need not finish one line before starting another.

    Can you add a colour to a pattern line when that colour is already in the same wall row?

    This restriction is spelled out at the end of the Factory offer rules.

    • Azul rulebook · Rulebook · A. Factory offer
    • tool · Community · 2017-12-27
    • EchoOperative · Community · 2017-11-09
    • russ · Community · 2021-08-26

    No. Tiles of that colour cannot go in that pattern line, so you would put them on the floor line or pick another colour. The rule applies from the second round onward because the wall starts empty.

    Can you move or swap tiles already on a pattern line or the wall?

    Several players agree and no rule allows rearranging.

    • Azul rulebook · Rulebook · A. Factory offer
    • SaltyHorse · Community · 2024-09-27
    • GregDarcy · Community · 2024-09-27
    • SJS1971 · Community · 2019-07-11

    No. Tiles on a pattern line stay in it until the line is completed and its rightmost tile moves to the wall; wall tiles never move. A line can only receive more tiles of its own colour.

    What happens if a player placed tiles illegally on a pattern line and it is noticed later?

    Players suggest a few fixes and none is official.

    • pmw57 · Community · 2022-05-22
    • kryyst · Community · 2018-07-16
    • FunkyBlue · Community · 2018-07-16
    • russ · Community · 2022-05-22disagrees
    • SerAmanda · Community · 2018-07-16disagrees

    There is no official procedure. The usual advice is to undo the move if it was just made; otherwise move the illegal tiles to the floor line, since tiles that cannot be placed according to the rules belong there. Groups may also allow a legal correction.

    What if no tiles of a colour are left to complete your pattern line?

    No rule addresses it directly; this follows from the bag rules.

    • TVis · Community · 2020-07-06
    • ghorron · Community · 2020-07-06
    • patcon · Community · 2022-04-13

    The line stays unfinished. Tiles only return to play when discards refill the bag, so if a colour is exhausted you simply cannot finish it. Players treat this as bad luck, and unfinished lines cost no points.

    Floor Line and Penalties

    What is the maximum floor penalty, and what happens to tiles beyond the last floor space?

    The Floor line rule sends overflow tiles to the lid.

    • Azul rulebook · Rulebook · Floor line
    • jens_hoppe · Community · 2017-12-11
    • odie73 · Community · 2022-10-02
    • gingrasc · Community · 2017-11-24
    • qwertymartin · Community · 2018-09-09
    • volpedifuoco · Community · 2020-11-20disagrees

    The floor line has seven spaces, so a round can cost at most 14 points. Extra tiles beyond the last space go to the box lid with no further penalty.

    Can your score go below zero from floor penalties?

    The Scoring section says you can never drop below 0 points.

    • Azul rulebook · Rulebook · Scoring
    • gerlof101 · Community · 2018-06-11
    • qwertymartin · Community · 2018-06-02
    • Captain N · Community · 2018-12-01

    No. Penalties can reduce your score only to 0, never below, so unused penalty points are lost.

    Do floor line penalties carry over to the next round?

    The Scoring section says to remove all floor tiles after deducting.

    • Azul rulebook · Rulebook · Scoring
    • SJS1971 · Community · 2019-05-14
    • losfp · Community · 2019-05-14
    • qwertymartin · Community · 2025-09-23

    No. Penalties are applied at the end of every wall-tiling phase and the floor line is then emptied, so nothing carries forward.

    Wall-Tiling and Scoring

    When do completed pattern lines move their tile to the wall?

    Wall-tiling starts only once the Factory offer phase has ended.

    • Azul rulebook · Rulebook · B. Wall-tiling
    • losfp · Community · 2021-08-02
    • pmw57 · Community · 2021-08-02
    • russ · Community · 2018-08-10
    • pinoeppel · Community · 2018-06-10

    Only in the wall-tiling phase, after every tile has been drafted from the factories and the centre. Moving a tile as soon as its line fills is a common mistake and changes the scoring.

    In what order do you move tiles to the wall and score them?

    The wall-tiling steps say top to bottom, scoring each time a tile moves.

    • Azul rulebook · Rulebook · B. Wall-tiling
    • aquarian · Community · 2019-01-11
    • basejester · Community · 2019-12-06
    • TheClerk · Community · 2023-02-11
    • qswanger · Community · 2019-05-02

    Work from the top pattern line to the bottom, moving the rightmost tile of each complete line and scoring it immediately before the next one. Do not place everything first and then score; order changes the result.

    How is a tile scored when placed on the wall?

    The Scoring section describes exactly this procedure.

    • Azul rulebook · Rulebook · Scoring
    • ghorron · Community · 2018-04-08
    • tool · Community · 2017-11-30
    • ghorron · Community · 2026-02-14
    • randiv · Community · 2023-08-01disagrees

    A tile with no adjacent tiles scores 1. Otherwise count the horizontal run it joins (including itself) if there is one, then the vertical run (including itself) if there is one, and add both. A direction with no neighbours adds nothing, so a tile linked only horizontally to two others scores 3, and one in a row of 3 and a column of 3 scores 6.

    Are tiles already on the wall scored again when you place a new tile next to them?

    The rule scores each tile immediately as it is moved.

    • Azul rulebook · Rulebook · Scoring
    • jdaly72 · Community · 2019-08-18
    • hanibalicious · Community · 2017-11-15
    • qwertymartin · Community · 2018-10-23
    • aspiringloser · Community · 2017-11-15disagrees

    No. Each tile scores once, when it moves to the wall, counting its neighbours at that moment. Only the newly placed tiles score each round.

    What happens when a completed pattern line has no legal space on the wall for its tile?

    Several players quote the same designer ruling and later printed rule; the rulebook text used here predates it.

    • jens_hoppe · Community · 2020-04-03
    • LunaWolvesMan · Community · 2017-12-27
    • qwertymartin · Community · 2017-12-27
    • Kaligula · Community · 2020-09-10
    • Murr · Community · 2025-07-30
    • Murr · Community · 2018-08-12

    All tiles of that pattern line go to your floor line, not just one. This happens on the gray side when the tile's row has no space left that is not in a column already holding that colour. The designer ruled this and later rulebook printings added it as a special case; the version in this repository omits it.

    Can you choose to move a pattern line's tiles to the floor during wall-tiling, or does an unfinished line fall?

    Several players agree and the rulebook has incomplete lines staying.

    • Azul rulebook · Rulebook · B. Wall-tiling
    • entwife · Community · 2018-02-12
    • The Broox · Community · 2018-02-11
    • Mr Moon 420 · Community · 2018-10-01
    • LateShacka · Community · 2018-10-01disagrees

    No choice. Tiles go to the floor when drafted; in wall-tiling only a complete line with no legal wall space is forced to the floor. Incomplete lines simply stay on the board for the next round.

    Refilling the Bag

    Where do discarded tiles go, and when does the bag get refilled?

    The Preparing the next round rules describe lid tiles refilling the bag only when it runs out.

    • Azul rulebook · Rulebook · C. Preparing the next round
    • Pugnax555 · Community · 2018-01-13
    • ghorron · Community · 2018-08-07
    • SJS1971 · Community · 2020-08-10
    • qwertymartin · Community · 2024-02-25
    • Ak_kie · Community · 2025-03-23disagrees

    Discards go into the box lid. Only when the bag is empty while you are filling the factories do you pour the lid tiles back into the bag and continue. Refilling happens as needed, so it can occur several times in a game, but not before the bag is empty.

    What if there are not enough tiles to put four on every factory display?

    The rulebook covers this case explicitly.

    • Azul rulebook · Rulebook · C. Preparing the next round
    • qwertymartin · Community · 2025-08-27
    • mspider_89 · Community · 2025-08-27
    • Jyames · Community · 2019-02-12
    • iklinck · Community · 2023-07-05

    Refill the bag from the lid first. If the lid is empty too, start the round anyway with the tiles available, leaving some factories short. This is rare but can happen in late rounds of a four-player game.

    End of the Game

    Does the game end as soon as someone completes a horizontal row?

    The End of the game section places the end after the Wall-tiling phase.

    • Azul rulebook · Rulebook · End Of the Game
    • brandonakers · Community · 2022-02-08
    • odie73 · Community · 2022-02-08
    • GregDarcy · Community · 2019-12-11
    • losfp · Community · 2019-07-05

    No. The game ends after the wall-tiling phase of the round in which at least one player completes a horizontal row of five. Everyone finishes the round, so others can complete rows too. Games typically last five or six rounds.

    Does the game end when the tiles run out?

    Running out of tiles is covered in round preparation, not as an end condition.

    • Azul rulebook · Rulebook · End Of the Game
    • losfp · Community · 2019-05-22
    • ppollock · Community · 2019-05-22

    No. Only a completed horizontal row ends the game. If the bag and lid are exhausted you just continue with whatever tiles remain.

    In the final round, are floor penalties applied before end-game bonuses?

    Floor deductions are part of wall-tiling, which precedes final scoring.

    • Azul rulebook · Rulebook · Scoring
    • Azul rulebook · Rulebook · End Of the Game
    • dkeisen · Community · 2018-06-28
    • TVis · Community · 2018-06-30
    • MentatYP · Community · 2019-08-21

    Yes. Everyone completes the last wall-tiling phase normally, including floor deductions, and then the bonus points are added.

    How much are the end-game bonuses for rows, columns and colours?

    The End of the game section lists the values.

    • Azul rulebook · Rulebook · End Of the Game
    • TVis · Community · 2018-08-16
    • Lawster · Community · 2018-08-16
    • drathbun · Community · 2021-07-06
    • AValidStrategy · Community · 2019-02-21disagrees

    After the game ends, each complete horizontal row scores 2, each complete vertical column 7, and each colour with all five tiles on your wall 10. You can earn several of each. They are scored only at the end, not when completed.

    Do incomplete pattern lines cost or score points at game end?

    The End of the game section lists only bonuses and no penalty.

    • Azul rulebook · Rulebook · End Of the Game
    • FireManBearPig · Community · 2022-01-06
    • qwertymartin · Community · 2020-12-21
    • Jim_B · Community · 2023-12-06

    No. Unfinished lines neither score nor lose points when the game ends; only the bonus scoring applies.

    How is a tie for first place broken?

    The End of the game section states the tie-break.

    • Azul rulebook · Rulebook · End Of the Game
    • TVis · Community · 2022-02-10
    • lostphd · Community · 2022-02-08

    The tied player with more complete horizontal rows wins. If that is also equal, the victory is shared; players report this happens occasionally.

    Variant Play (Gray Side)

    On the gray side, can a colour appear twice in the same wall row or column?

    The Variant play section covers columns and the Factory offer rule covers rows.

    • Azul rulebook · Rulebook · Variant play
    • Azul rulebook · Rulebook · A. Factory offer
    • nicoduxx · Community · 2017-12-20
    • MentatYP · Community · 2020-05-15
    • russ · Community · 2019-09-10
    • Jbaxter9867 · Community · 2020-05-15disagrees

    No, neither. The variant's own rule forbids repeating a colour in any vertical column, and the normal pattern-line restriction keeps a colour from entering a wall row that already holds it. Older printings did not state the row part.

    Azul: Crystal MosaicExpansion

    In Crystal Mosaic, must a colour be played on its matching coloured space?

    One answer from the expansion forum; no other source.

    • SaltyHorse · Community · 2023-12-13

    No. The coloured space is not reserved for that colour. You can play the colour elsewhere in the line, but then the special space stays empty.

    Does a pre-printed coloured or x2 space block that colour elsewhere in its row or column?

    Two players agree; another disputes.

    • Tyndal · Community · 2022-01-30
    • mr0santan · Community · 2020-05-22
    • Snarkhunter · Community · 2020-07-08disagrees

    An empty printed space does not stop that colour being placed elsewhere in its row or column, but doing so uses that colour up in the line, so the printed space stays empty. Players also report that once the printed space is filled, the same colour cannot be repeated in that column, as on the gray side.

    How do the x2 spaces on Crystal Mosaic boards differ from Special Factories x2 tiles?

    A single player explains this; no official source.

    • nighttowll · Community · 2023-05-17

    Crystal Mosaic x2 spaces are printed on the board and double the score when covered, and you can cover several. Special Factories x2 tiles are claimed by matching colour, and each is used only once.

    Can you mix original Azul boards with Crystal Mosaic boards in one game?

    Several players give the same advice; no official ruling.

    • Phobophille · Community · 2020-03-26
    • Thane13 · Community · 2020-03-28
    • drathbun · Community · 2020-04-04

    Not by the rules, which have all players use the same side up. Players say it works but is unbalanced because the boards score differently and one has double-bonus spaces.

    Azul: Joker TilesExpansion

    Do Joker tiles count toward row and column bonuses and the colour bonus?

    Several players give the same reading.

    • giantmike · Community · 2020-08-21
    • Murr · Community · 2018-03-27
    • Baartoszz · Community · 2018-03-28
    • verballyinsane · Community · 2018-07-16

    They count toward complete rows and columns, since they are physical tiles on the wall, but not toward the 10-point colour bonus.

    Can a wall row or column hold more than one Joker?

    One player quotes the rule; unconfirmed elsewhere.

    • Janasik · Community · 2023-09-02

    Yes. The additional rules let any wall line contain several Joker tiles.

    How do Jokers behave on the gray (variant) side of the board?

    One player gives the reading about blocking; another disputes the placement part.

    • Bewulf · Community · 2017-11-11
    • Der Das · Community · 2022-10-15
    • Der Das · Community · 2022-10-17
    • jccsrf · Community · 2022-10-17disagrees

    A Joker on the gray side never blocks other tiles, because it takes the colour of the wall space beneath it and the gray side has no coloured spaces. Whether a Joker may be placed in a column that already holds its pattern line's colour is disputed and the Joker rules do not say.

    If a pattern line has room for only one of a Joker and a colour tile, can you drop one to the floor?

    Two players disagree; no official source.

    • Lawster · Community · 2018-08-28
    • Bewulf · Community · 2021-04-01disagrees

    You can avoid the problem by taking only the colour tile. If you must overflow, players disagree on whether you may choose which tile goes to the floor. Nothing in the rules requires Jokers to be placed first during drafting; the Joker-to-rightmost-space rule applies only in wall-tiling.

    Azul: Special Factories PromoExpansion

    How many double-score tiles can a player take?

    A single player states this.

    • darkpact · Community · 2019-12-23

    Only one per player for the whole game, so the tiles cannot be stockpiled.

    With the 2x markers, does wall-tiling order follow the current marker holder or the round's first player?

    One player gives a reading; another prefers a different one.

    • hammerfest451 · Community · 2022-09-20
    • Der Das · Community · 2022-12-27disagrees

    Probably the first player of the round, since the marker taken this round only changes order next round. Another player prefers using the current marker holder for convenience, so the rules are not settled on this.