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Az Ezüst-tó kincse

Az Ezüst-tó kincse Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Start of the Game
  • Course of Play
  • End of the Game

Components

  • 1 game board
  • 2 dice
  • 6 playing pieces
  • 40 luck cards
  • 8 fishing permits
  • 8 hunting permits
  • 8 mining permits
  • 8 gold nuggets
  • Money: 10 notes of 10 dollars, 20 of 20 dollars, 20 of 50 dollars, 50 of 100 dollars, 20 of 200 dollars, 20 of 500 dollars, and 20 of 1000 dollars

Goal of the Game

Over many dangers and adventures, at least five to six times travel along the marked route, and against your rivals acquire as many mining, fishing and hunting areas as possible. 2–6 people can take part in the game.

Start of the Game

Players choose a playing piece and draw lots, unless someone volunteers, to take on the role of the Bank "on a second job" while also being a player.

Each player receives 1000 dollars of starting capital from the Bank. To determine who starts, they roll dice. The player who rolls the most goes first, and the players seated around the board then take their turns clockwise.

The start takes place from New Orleans, the city marked at the bottom right edge of the game board.

The game is played by rolling both dice together. If a player rolls matching numbers, they may roll again, but no more than three times in a row.

The forty luck cards are placed face down in the space designated for them on the game board.

Course of Play

Players move the number of spaces shown on the dice.

If they:

  • land first on a fishing, hunting or mining area (see the drawings), they may buy its permit. The purpose of this is that if another player later lands on such an already purchased area, they must pay the owner a fairly large usage fee. Each such purchased area consists of two game spaces. Purchases are made from the Bank, which issues the permits. Each permit bears a name and a serial number and shows the "purchase price", the "usage fee" and the "mortgage value". After the player has bought the permit (if they wish to, and if they have the money), they place it in front of them next to the game board. Whenever the next player lands on any of its spaces, the owner must pay the "usage fee" shown on the permit. However, that player may also make use of the area's particular option, that is, they may fish, hunt or mine there. This is done by rolling both dice, and they receive ten times the result from the Bank. A double roll here does not mean a re-roll.

  • once the player has bought a permit, they may not yet use the exploitation option. But if they land on their own area again, they are also entitled to the right to exploit it. (The owner, of course, does not have to pay a usage fee.)

  • reach the crossroads on the left side of the game board, after the city of EAGLE, they may decide in which direction to continue on, from the two options;

  • land on a space with a written instruction, they must act accordingly. A bridge crossing a river, or a ford marked in darker blue, counts as one step;

    [Source note: this item's lead-in is incomplete in the source; it is transcribed as printed.]

  • land on the space hiding the SILVER LAKE TREASURE, they receive the "gold nugget" from the Bank, which the Bank pays the stated value for in New Orleans, provided the player reaches New Orleans with it;

  • land on a space marked with a red circle, they take the top luck card, and, depending on the instruction printed on it, after carrying it out they put it back into the deck at the bottom;

  • pass through a city whose space bears a number (e.g. 150 or 300), they receive that sum from the Bank as "travel-cost reimbursement". If the dice result places them exactly on the space of the marked city, they receive double the amount shown there;

What is to be done if someone has no money, or has some but too little to settle a debt? In that case the players may use the following options:

  • they may mortgage their fishing, mining or hunting permits to the Bank. They receive the mortgage value shown on each permit card. Players who land in mortgaged areas do not have to pay for their use. To redeem a permit, the owner must always pay the Bank the full purchase price;

  • the Bank is obliged to take back permits from the players at any time, for the full purchase price. Such a permit may then be sold again to whoever arrives there first and wishes to exercise the right to buy;

  • they may put some of their permits up for sale by free auction. The Bank may not take part in this. The permit belongs to whoever offers the most for it;

  • if all this is still not enough to settle the debt, the affected player hands over all remaining money and permits to the Bank, and may start the game again from New Orleans with 500 dollars of starting capital. This is possible only once. If they become insolvent again, they drop out of the game. (Advice: in such a case, the player who has dropped out should take over the Bank's role.)

If someone takes a shortcut, they do not receive the "travel-cost reimbursement" of the intermediate cities. The right, or obligation, to take the shortcut belongs to those who land on the space bearing that name.

During the game, situations that cannot be foreseen in advance, or that are open to dispute, may also arise.

For example: if someone rolls matching numbers with the two dice (and so may roll again) and draws a luck card reading: "Wounded, miss 2 throws" ("Megsebesítik, 2 dobásig kimarad"). In this case the right to the double throw loses its effect, and they must act according to the instruction on the card they drew.

  • If events leave one player alone.

    [Source note: the source gives no further text for this item.]

End of the Game

  • The players agree in advance before the start of which round they will end the game. In that case, the first player to reach New Orleans (e.g. at the start of the 6th round) was the last to throw. They still receive the "start money", and then each player adds up the cash they hold and the purchase prices of their permits. The order of finish is determined by this sum ranking.
  • reach the start space, New Orleans, again, they receive the 500-dollar payment shown there and begin their circuit anew. (If a player reaches New Orleans exactly with a throw, they receive not 500 but 2 × 500, that is, 1000 dollars.)

  • Payment obligations must be met immediately; there is no credit, no debt, and no friendly arrangement.