Axis & Allies Anniversary Edition: World on Fire
Axis & Allies Anniversary Edition: World on Fire Rulebook
Table of Contents
Table of Contents
Terms
- Point: Currency.
- Space: A discrete area of land or sea.
- Island: A land space which is contained in a single ocean space.
- Round: A cycle of a battle during which attacking and defending units each fire once.
Setup
Separate the cards into one deck per nation and shuffle each deck.
Each nation draws two cards from its deck.
Rather than certificates, nations draw one new card for every 5 points earned through national objectives during their turn.
Rules
-
Play a card at any time to use its bonus.
-
Discard a card at any time and forgo its listed bonus to collect 3 points instead.
-
Each bonus stacks with the effects of other cards, artillery support, and/or tech advances.
-
Cards may be used to place units in a territory that was captured this turn, but not to place units in spaces which contain enemy units of any kind.
-
Played and discarded cards are immediately shuffled back into their decks and re-used.
Optional Rules
-
Defense for artillery units is raised to 3 and attack is reduced to 1. Artillery units support infantry units as normal.
-
Chinese units may move outside Chinese territories.
1942 2nd Ed Rules
Remove all Italian cards. Deal two cards from each remaining deck to each nation. Nations collect one new card for each VC they control when their turn ends.
Urals = Vologda
Australia = Eastern Australia