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AxianQuest: Armor Artifacts

Expansion for HeroQuest

AxianQuest: Armor Artifacts Rulebook

Table of Contents

Table of Contents

  • Armour Artifacts
    • Plate Mail of the Destroyer
    • Plate Mail of the Exalted
    • Helmet of Luck
    • Helmet of the Destroyer
    • Chainmail of the Exalted
    • Chainmail of the Destroyer
    • Chainmail of the Iron Guard
    • Belt of the Colossus
    • Bracers of Warping
    • Bracers of the Exalted
    • Boots of Gentle Fall
    • Shield of Luck
    • Shield of the Iron Guard
    • Shield of the Dragonwatch
    • Shield of the Sun
    • Cloak of Invisibility
    • Cloak of the Bloodied
    • Helmet of the Spirits
    • Helmet of the Exalted
    • Chainmail of the Colossus
  • Arcane Emporium of the Axian Witch
  • Curse of the Astral Hunter
  • Astral Hunter

Armour Artifacts

Plate Mail of the Destroyer

A blood-spattered armor that has seen a thousand bottles.

Defend with +2 DD. Because of its weight, you only roll 1 die for movement. You also gain +1 AD. May not be used by wizards.

Plate Mail of the Exalted

Gold and silver entwined.

Defend with +2 DD. Because of its weight, you only roll 1 die for movement. You also gain +1 BP and +1 MP. May not be used by wizards.

Helmet of Luck

Shiny like a new coin.

+1 DD. You may reroll 1 single die per game. May not be used by wizards.

Helmet of the Destroyer

A blood-spottered helmet that has seen a thousand battles.

Defend with +1 DD. You also gain +1 AD. May not be used by wizards.

Chainmail of the Exalted

Gold and silver entwined.

Defend with +1 DD. You also gain +1 BP and +1 MP. May not be used by wizards.

Chainmail of the Destroyer

A blood-spattered armor that has seen a thousand battles.

Defend with +1 DD. You also gain +1 AD. May not be used by wizards.

Chainmail of the Iron Guard

Steel that steel can't win.

Defend with +2 DD. May not be used by wizards.

Belt of the Colossus

The essence of the giants' might was imbued in this belt.

+1 BP. You gain +1 BP.

Bracers of Warping

Defend with +1 DD. When you lose your last BP, roll a die. If the result is 4 or more, you immediately move 1 square and your BP are restored to 1. May only be used by wizards.

Bracers of the Exalted

Gold and silver entwined.

Defend with +1 DD. You also gain +1 BP and +1 MP.

Boots of Gentle Fall

Soft and light like silk.

You are immune to falling damage caused by pit traps and similar hazards.

Shield of Luck

Shiny like a new coin.

Defend with +1 DD. You may reroll 1 single die per game. May not be used by wizards.

Shield of the Iron Guard

Steel that steel can't win.

Defend with +2 DD. May not be used by wizards.

Shield of the Dragonwatch

Forged in fire, to defeat fire.

Defend with +1 DD. Reduce by 1 the BP lost from spells, attacks, and effects based on fire, cold, electricity, or acid. May not be used by wizards.

Shield of the Sun

A bright shield forged to defeat darkness.

Defend with +1 DD. Once per game, at any time you may call upon the power of the sun and inflict 1 BP to all adjacent undead monsters (diagonal included), and all adjacent heroes and allies recover 1 lost BP (diagonal included). May not be used by wizards.

Cloak of Invisibility

Apparently an old cloak with nothing special about it.

At any time, become invisible: Zorgan's monsters cannot attack you on their next turn. One use per game.

Cloak of the Bloodied

Dripping, vengeful

If your current BP are less than your maximum value you defend with +1DD, or +2 DD if you only have 2 BP left (or less).

Helmet of the Spirits

Voices from beyond whisper in your ears.

+1 MP. Defend with +1 DD. You also gain +1 MP. May not be used by wizards.

Helmet of the Exalted

Gold and silver entwined.

Defend with +1 DD. You also gain +1 BP and +1 MP. May not be used by wizards.

Chainmail of the Colossus

The essence of the giants' might was imbued in this armor.

+1 BP. Defend with +1 DD. You also gain +1 BP. May not be used by wizards.

Arcane Emporium of the Axian Witch

After each quest, the heroes may visit the Axian Witch's Emporium:

  • Zorgan shuffles the deck and draws 1d6 cards: these are the items she has for sale at this time.
  • The heroes can examine and buy the items drawn. Thanks to the heroes' reputation, each item can be bought for 1000 coins.
  • If more than one hero wants to buy a given item, they can either roll a die, or duel for it (use the central room as the arena; the hero who loses all his BP is defeated but not dead, and recovers fully before the next quest).
  • The witch also buys artifacts from the heroes, paying 500 coins per item.

Curse of the Astral Hunter

The Axian Artifacts are truly powerful items, and their energy reverberates through the very fabric of reality, often attracting the attention of powerful extra-dimensional beings that feed on raw magic energy.

If the heroes own 2 or more artifacts, once at every quest Zorgan must roll 2d6 the first time a hero's blood is spilled (i.e. a hero loses 1 or more BP). If the result is equal to or lower than the total number of AXIANQUEST Artifacts owned by the heroes, an Astral Hunter appears next to the hero with more artifacts, and attacks immediately like a wandering monster.

Astral Hunter

Mv 8 | AD 4 | DD 4 | BP 4 | MP 4

Special - Devourer of Magic

The Astral Hunter's attacks do not inflict BP: each undefended skull destroys one artifact carried by the hero! If the heroes have no artifacts left, it disappears.

Miniature: A gargoyle, dreadful sorcerer, or other horrific figure of your choice.