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Automobile: Chicken – 2 Player Variant

Expansion for Automobile

Automobile: Chicken – 2 Player Variant Rulebook

Table of Contents

Table of Contents

  • Starting the Game
  • P2: Select Characters
  • P3: Player Actions
    • II. Place Salesmen
  • P5: Sell Cars Via Salesmen
  • P9: End of Turn

Starting the Game

Each player receives 6 RD cubes.

Place character tiles into an opaque bag or container and mix them. Draw 2 character tiles, and place these tiles on their character tiles in the character boxes, these characters are out of play for the first round. Next, draw 2 more character tiles, placing them on the empty space in the turn track box. These characters will be out of play the following round.

Set aside the salesmen pieces of 1 color; these will be neutral.

Place 1 advertisement marker (white) on each of the first 2 spaces. Place 2 discount markers (gray) on the first gray space and 1 on the second space. The third spaces will not be used in this variant (you can cover these with a factory from an unused color).

Remove 2 "5" value and 1 "4" value demand tiles from the game.

P2: Select Characters

You may not select characters that have a character tile currently on them.

P3: Player Actions

II. Place Salesmen

When you place your salesmen you must place 1 neutral salesman, in addition to your allowed pieces, in 1 of the same showrooms that you occupied with this action.

P5: Sell Cars Via Salesmen

When it comes to your turn and you have decided to sell a car or pass, you must move one of the neutral pieces to 1 of the sales tracks to the left. Before being moved to the sales track a neutral salesman can be moved up or down a maximum of 1 segment.

P9: End of Turn

Remove the charater tiles from the character boxes and return them into the opaque bag or container. Move the 2 character tiles in the turn track box onto the appropriate character boxes; these characters are now out of play for this round. Draw 2 new character tiles, and place these on the empty space in the turn track box.

Each player places 1 closed factory marker onto the first open space beyond their farthest factory built.