RulesPal
Chat
Rulebook
Auch schon clever: Dschungelparty thumbnail

Auch schon clever: Dschungelparty

Auch schon clever: Dschungelparty Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Dice and Pad
  • How to Play
  • Joker
  • Bonus Circles
  • End of the Game
  • Winning
  • Marking Rules
    • Green Area (Flowers and Butterflies)
    • Purple Area (Bananas)
    • Blue Area (Elephant)
    • Pink Area (Coconuts)

Contents

  • 5 dice
  • 1 pad (score sheet block)
  • 4 pencils

Setup

Take one sheet from the pad and a pencil each. Whoever last saw a monkey begins and takes all the dice. Now you can start!

Dice and Pad

Look at the dice carefully. Every die face shows a background colour (green, blue, pink or purple) and a symbol (butterflies, flower, banana, coconut half or elephant). In addition, there are three die faces with a joker symbol. The background colour of each die corresponds to one colour area on the pad.

How to Play

A turn consists of two actions:

  1. Whoever is up rolls, chooses dice from the five dice, and marks the corresponding symbols on their sheet.
  2. The others choose from the dice that were not used and mark the corresponding symbols on their sheet.

1. When it is your turn, roll all five dice. You can then decide which dice you want to take in order to mark the corresponding symbols on your sheet. You can take all dice of one background colour plus all rolled jokers.

If you cannot use any of the dice at all, you may roll all the dice once more.

Following the symbols on the chosen dice, you can now make marks on your sheet. Each colour area has its own marking rules. These are summarised at the end of the rules.

Important: It may happen that you cannot use one or more of the dice you chose. Put these back with the other unused dice. They are then available to the other players, because now it is their turn.

2. After you have made your marks, all other players may choose a background colour from the dice you did not use and mark the symbols on their own sheets according to the marking rules. Several players may choose the same dice. If someone cannot use any of the remaining dice, that person may mark nothing in this round.

When everyone has made their marks, the next player clockwise is up and rolls all five dice.

Joker

A joker may be used freely. That means you can choose both the background colour and the symbol. You can always add a joker to your chosen dice, or use it alone or in combination with other jokers. However, you may still only mark in one colour area per turn.

Bonus Circles

If you mark in an area in such a way that you receive a bonus circle (see the marking rules), you may place one more bonus mark in the corresponding colour area at the end of your turn. The marking rules apply here too. Sometimes you may also be allowed to place several bonus marks one after another.

End of the Game

The game ends as soon as someone circles the larger, blue-outlined Extra Star in one of the four colour areas. If that person is the one who began the round, the other players may still use the remaining dice. The condition for marking each Extra Star is given in the marking rules.

Winning

After the game, circle on your sheet all the rainbow stars you collected during the game. The larger, blue-outlined Extra Star counts too. How this works in each colour area is also described in the marking rules.

Count your collected rainbow stars and enter the number in the rainbow shield on your sheet. Whoever collected the most rainbow stars wins. In case of a tie, you share the victory.

Marking Rules

The marking rules are summarised here, as printed at the end of the booklet, one colour area at a time.

Green Area (Flowers and Butterflies)

  • You must always have at least 1 butterfly and 1 flower selected in order to be allowed to mark a cross.
  • Butterflies are not marked. A butterfly only indicates in which row you may mark the flower.
  • If you have 2 butterflies and only 1 flower, you must decide in which row you mark the flower. You may not use it twice.
  • If you have 2 butterflies and several flowers, you can split the flowers across different butterfly rows or mark them all in one row.
  • You may mark the flowers in any order.
  • Bonus rings (printed as Bonusringe in this section; the rest of the rules call them bonus circles) and rainbow stars are received when you have marked both flowers adjacent to them.
  • You end the game and additionally receive the larger Extra Star if you have marked all 12 flowers.

Example: Lisa rolls. She chooses the green background colour. In the bottom row (the multicoloured butterfly), she has already marked the yellow and the blue flower. In the second row (the blue butterfly), she has already marked the yellow flower. So she can only mark the blue flower in the second row. This earns her a pink bonus circle, and she may place one more cross in the pink area. She places the multicoloured butterfly and the yellow flower together with the unused elephant die. Together they are now available to the other players.

Purple Area (Bananas)

  • For each chosen die showing a banana, you may mark one banana. You do not have to follow any order when marking, and you may have several partly marked crates open at the same time.
  • For a 2-banana bunch you need at least 2 rolled bananas in one roll; for a 3-banana bunch at least 3 bananas, and so on.
  • You may also split several bananas, for example using 3 bananas as one single banana and one 2-banana bunch.
  • The bonus circles and rainbow stars above a crate are received when you have marked all the bananas in that crate.
  • If you receive a purple bonus circle in the other colour areas, it shows the number of bananas you may mark.
  • You end the game and additionally receive the larger Extra Star if you have completed 5 banana crates.

Example: The printed examples show that two rolled bananas mark a 2-banana bunch, and that three rolled bananas can mark a 3-banana bunch, or one banana plus a 2-banana bunch.

Blue Area (Elephant)

  • If you choose the dice showing the elephant, you must roll again all dice that show an elephant. Afterwards, you may use all the dice of one background colour from these to make crosses in the water fountain. You use pink dice to mark in the pink column, blue dice to mark in the blue column, and so on.
  • The dice you do not use after the reroll are no longer available to the other players.
  • Crosses must be placed in each column from bottom to top.
  • Bonus circles and rainbow stars are received when you mark the respective field.
  • Further rainbow stars are received for completely marking the two bottom rows.
  • Note: When rerolling the elephant dice, only the background colour of the dice matters. The symbol is irrelevant.
  • If you want to use blue dice that someone else set aside unused in their turn, you must each roll them again individually, and you may then mark according to the background colours.
  • You end the game and additionally receive the blue Extra Star if you have completely marked the third row of the water fountain.

Example: Felix is up. He rolls and chooses the blue background colour, and then rerolls the four elephant dice. He gets 1 blue, 2 purple and 1 joker. He decides to place 3 crosses in the purple column of the water fountain (2 purple + 1 joker). Alternatively, he could have placed 2 crosses in the blue column (1 blue + 1 joker).

Pink Area (Coconuts)

  • Starting at the arrow at the bottom left, you must always mark the coconuts in row order. You may not skip a coconut.
  • To be allowed to mark a coconut, you must be able to place two matching coconut halves together with the chosen dice.
  • If you can place several coconuts together at once, you may mark the corresponding number of coconuts on your sheet.
  • A joker always counts as 2 arbitrary coconut halves.
  • Bonus circles and rainbow stars are received as soon as you mark the coconut on which they stand.
  • You end the game and additionally receive the larger Extra Star if you have marked all 13 coconuts.

Examples: The printed examples show how a 2-coconut, a 3-coconut and a 1-coconut mark are made from matching coconut halves.