Attandarra
Attandarra Rulebook
Table of Contents
Table of Contents
Components
1 game board
- Starting space on the victory points track
- Gold display and round counter
- Victory points track
- Spaces for citizen and coin markers
- Coordinates spaces
- City seal space
- Building materials spaces with prices
- Discard area for the City History tiles
- Final space of the victory points track. If more than 40 points are scored, count again from the start.
4 City Boards in player colors
60 Building Materials cubes:
- 20 Clay
- 15 Wood
- 15 Stone
- 10 Glass
1 bag for the Building Materials
20 Citizen markers
20 Coin markers
1 round marker
Two markers per player for the gold and victory points displays
18 City tiles each in the player colors (of these, 13 Building tiles with yellow numerals, four Meadows and the Fire Reservoir with blue numerals)
The sixteen City Gate city tiles (with red numerals), the City Seal, the eight City Emblems and the six City History tiles are used only with the City History Additional Rules.
Preparing for Play
Each player receives, in his color:
- one City board
- the 18 City tiles with yellow and gray numerals (placed next to the City board as a supply)
- two markers for the victory points and gold displays
In addition:
- Place the game board in the middle of the table.
- Place the round marker on Gold space 1.
- Mix the Citizen and Coin markers and place two of them face up atop one another on each space on the board (if just two players, each space receives only one marker).
- Fill the bag with the 60 Building Materials cubes, shake well and draw out fifteen. The markers are placed on the Building Materials area, each cube on its own color, starting from the lowest level and going up. Each color may only be placed in a level once. If more than six of the same color are drawn, the extras are placed back in the bag.
The player markers are placed on the board:
- Each places one marker on the start space of the victory points track.
- Each places one marker on Gold space 12.
Setup diagram captions (the diagram itself is pictorial):
- (left) Place a marker on the start space of the victory points track.
- (middle) Place the round marker on the 1 space.
- (right) Place a marker on the 12 space of the Gold Display.
The drawn Materials are placed on the Building Materials display starting at the lowest level.
The youngest player is the Start Player.
Course of Play
Players build up the city of Attandarra over five rounds. Each player has 12 Gold available each round. At the start of a game round, each player draws two Building Materials cubes from the bag. The ensuing game round consists of several turns. Players take turns clockwise, beginning with the start player. Each turn a player performs one of three possible actions. Then it is the turn of the next player, etc. When no player has any gold remaining, the next round begins. Final scoring follows the end of the fifth round.
1. Draw Building Materials to begin the round
At the beginning of a round each player draws from the bag two Building Materials cubes. Should both of these be Glass, draw one replacement and return a Glass to the bag. Clay and Wood are free while Stone and Glass cost the player one Gold each. The Building Materials drawn must be immediately placed (see below, Buy a Building Material and Building). The player can use them to place, expand or complete one or two new buildings on the City Board.
2. Actions During a Turn
The start player begins. There are three options:
- (A) Purchase 1 Building Material and Construct a Building
- (B) Place a Meadow or Fire Reservoir on the City Board
- (C) Acquire a Citizen or Coin marker
A player performs one of these. Then it is the turn of the player to the left, who also chooses from the same three options. When all have had a turn, the start player begins again, then the player to his left, etc. Should a player not take his turn or be out of Gold, his round has ended. When all have passed, it is time to prepare for the next round.
(A) Purchase 1 Building Material and Construct a Building Action
Building Materials
- Black represents Clay, Brown is Wood, Gray is Stone and White is Glass. Glass is the most valuable, then Stone, Wood and Clay.
- When taking a Building Material, the player takes the cube at the top of the column.
- The cost is the number listed beside the cube.
- Pay by adjusting the Gold marker.
- Building Materials must be used immediately.
Examples of prices:
- Clay (black) costs 1 Gold.
- Wood (brown) costs 2 Gold.
- Stone (gray) costs 3 Gold.
- Glass (white) costs 4 Gold.
Building Rules
- The first construction site may be freely chosen.
- Construction of the city can only be continued at the edge of a City tile. Note: A City tile is a Building, Meadow or Fire Reservoir.
- Construction may begin with any material except Glass. To continue construction only materials of equal or higher quality may be used thereafter.
- A building must consist of at least two different construction materials. Otherwise, construction of a building can use any number of materials of a kind.
- The edges of Building tiles having the same color and same number must not touch one another. Note: Meadows are not buildings and so are permitted to touch.
Examples:
- Should Wood have been placed, Clay can no longer be used in this building. After the Wood, however, more Wood, Stone or even Glass may be used.
Placing a new building
The player takes a building from supply, places it on his City Board according to the construction rules and places on it the purchased Building Materials.
Expanding and completing buildings
The player places Building Materials on an unfinished building on his City Board. The numeral on the building tile indicates the number of Building Materials required to complete the building. When the player places the last building material the building is complete. He receives victory points for the materials used. Clay is worth 0, Wood pays 1, Stone pays 2 and Glass pays 3. The players adjust their markers on the victory points track accordingly. The construction materials used are placed back into the bag. The fact that there are no building materials on a building indicates that it has been completed.
Examples:
- The Hospital requires 3 building materials, but the Sauerland Cathedral needs 4 building materials to complete.
- A player receives 4 points for the Hospital: Clay (black) = 0; Wood (brown) = 1; Glass (white) = 3 points.
- For the Cathedral a player receives 7 points: Wood (brown) 1 each; Stone (gray) = 2; Glass (white) = 3 points.
(B) Meadow/Fire Reservoir Action
The player places a Meadow or the Fire Reservoir on his City board in accordance with the building rules. To do this he pays 1 Gold.
(C) Citizen/Coin Action
The player can acquire a Citizen or Coin marker and place it on his City Board.
Purchase Prices
- For a Citizen marker, the price in Gold is equal to the number of markers of this type already in the row (indicated on the board by a blue arrow).
- For a Coin marker, the price in Gold is equal to the number of markers of this type already in the column (indicated on the board by a yellow arrow).
Example: The player takes the Citizen markers from the B1 space. Row 1 contains a total of two Citizen markers. Therefore the price is 2 Gold. A Citizen from row 2 would have cost 3 Gold.
Placing Markers
- The player places the marker on his City Board on a city tile location having the same coordinates. (In this example again to "B1".)
- If he places it on a building, the building must already be completed.
- Building tiles may only contain Citizen or Coin markers.
- Meadow tiles may only contain Citizen markers.
- The Fire Reservoir may not contain any markers.
3. A player finishes his round
A player's round is finished when unable or unwilling to take any action, or out of Gold. He does not participate further in the round. Should he have Gold remaining, he may spend all of it to draw a Building Material cube from the bag and use it (i.e. the Buy a Building Material and Build a Building action). The player then places his Gold marker on the 12 space. When all have completed their rounds, prepare the next round.
4. Next round
The round counter is advanced one space. Unpurchased Building Materials remain and are replenished to fifteen. The player to the left of the start player becomes the new start player.
End of the Game and Final Scoring
Final scoring is calculated after the fifth round. After that the player having the most victory points wins the game.
If multiple players have the same number of Citizens, or Coins, they receive the same score and the next point level is not awarded. To participate in final scoring of Citizens or Coins, a player must have placed at least one marker in each category.
Citizens
The player with the most Citizens receives 10 points, with the second highest number, 6, and the third most, 3.
Coins
The player with the most Coins receives 10 points, with the second highest number, 6, and the third most, 3.
Meadows
A player receives 1 point for each Meadow. A Meadow with Citizens is worth 3 points.
Fire Reservoir
If there is a completed building at all four edges of the Fire Reservoir, the player receives 5 points; otherwise the Fire Reservoir is worth 0.
Building
Any unfinished building will not be scored and is withdrawn from the board. The Building point values (numerals on the building tiles) are added up.
For the City History Additional Rules: if a player succeeds in building two City Gates on opposite sides, all constructed City Gates count 6 points, otherwise 3.
In case of a tie, the tied player having more Citizens, Coins and City Tiles on his City Board wins. If still tied, there are multiple winners.
City History Additional Rules
Additional time required: c. 30 minutes. Played using all of the above basic rules with the addition of the following.
Additional Components
- Four (red numbered) City Gate City tiles per player
- 6 City History tiles
- 8 Emblems
- 1 City Seal
Setup
- The City History tiles are mixed and placed face down on the corresponding spaces.
- Only the top 3 City History tiles are scored.
Each player also receives:
- The four City Gates (red-numbered tiles) in his color.
- Two Emblems (with two players, each player gets three), that he places on his City Board. Extra Emblems are not needed and are removed from the game.
City Seal
The player who has completed the most buildings (yellow and red numerals) for the round earns victory points at the end of the round. The person who first completes a building in a round receives the City Seal and places it on his City Board. He gives up the City Seal to any opponent who has built more buildings, or has built the same number of buildings with higher-quality materials in the last building. To track the number erected in the round, whenever one is completed the player takes the highest quality building material used and places it on his City Board.
Examples:
- Player A (red) has the City Seal. So far he has completed one building. His level of Building Material, Stone, is more valuable than the Wood of player B (blue), who has also completed a building.
- Player B completes his second building and takes the City Seal since he now has the most buildings. The last used Building Material, Stone, is placed on the track.
- Player C (green) also completes a second building. The last placed Building Material, Glass, is placed on the track. As a result he receives the City Seal because his Glass Building Material is more valuable than Player B's Stone.
- Player A completes his second building. Both A and C have completed two buildings with the most recent Building Material being Glass. Player C keeps the City Seal. He would yield it only when another player has completed a third building.
The Emblem remains on the City Board until used.
The player who has built the most buildings in a round places the City Seal on his City Board.
A Building Materials cube is used to track the number of buildings completed.
Additions to 2. Actions During a Turn
Players can now choose from each of five actions. The additional actions:
- (D) Construction of City Gates
- (E) Use the City Emblem
(D) Construction of City Gates Action
The player places a City Gate on his City Board in accordance with the building rules. The following additional rules apply:
- The City Gates can only be built on the edge spaces (excluding the corners) of the board and cannot be placed next to one another.
- Building a City Gate requires 2 Gold and 1 Stone Building Material. The player receives 2 points for this construction.
Note: The numerals on the City Gates are red. This indicates that they can be placed alongside any other type of City tile. They are considered to be Buildings and may be occupied by Citizen or Coin markers.
(E) City Emblem Action (only permitted in rounds 3-5)
In the course of the game three of the six events of the city's history will occur. These events are Town Charter, Hanseatic League, Right to Mint Coins (positive, white tiles), The Black Death (Plague), Fire Outbreak and Looting (negative, black tiles). With the help of the City Emblems players can influence the working out of the historical events.
Street selection for City History events: A street is designated as either a row (indicated by a numeral) or as a column (indicated by a letter). At most one Emblem may be placed per action.
- A player places one of his Emblems on a vacant coordinate space (letter or numeral) on the game board.
- He pays 1 Gold to do so.
The Emblem remains on the City Board until used.
Addition to 3. A Player finishes his round
After all players have finished their rounds, points are distributed for the City Seal, and after rounds 3-5, the revealed City History tiles are scored.
City Seal
The player in possession of the City Seal receives victory points: after the first round 1 VP, after the second round 2 VP, after the third round 3 VP, after the fourth round 4 VP, and after the fifth round 5 VP. The town seal is placed back on its space. Used Building Materials are put back into the bag.
City History
Streets that are not protected by an Emblem are affected by the event. A City tile is only fully protected from a negative event if an Emblem is located on both its row and its column.
Example: All spaces of row 2 and all spaces of column D are affected by the event. In the case of a positive event, there is a double scoring at space D2.
- Town Charter: The town is awarded an Imperial charter. Every citizen in the street or streets (double scoring possible) receives a victory point.
- Hanseatic League: The city joins the Hanseatic League. Each building (including those still under construction) in the street or streets (double scoring possible) receives a victory point.
- Right to Mint Coins: The city receives the right to mint coins. Each coin in the street or streets (double scoring possible) receives a victory point.
- The Black Death (Plague): The plague removes all Citizen markers in the street or streets from the game. The plague has no effect on citizens placed on or adjacent to the Hospital (even if still under construction).
- Fire Outbreak: It burns all of the tiles in this street or streets (they are returned to the player). Citizens and Coins are safe if they can be safely brought over the edge of an adjacent tile. There may not currently be any Citizens or Coins on such tiles. Otherwise, Citizens and Coins go up in flames (markers removed from the game). On City tiles adjacent to the Fire Reservoir and the Fire Reservoir itself the fire has no effect. Burned buildings and Meadows can be rebuilt. If gaps should be created due to Fire, it is of no consequence. The rule remains that only new city tiles must be placed against the edge of at least one other.
- Looting: All coins in the street or streets are plundered (markers are removed from the game). City tiles with Coins adjacent to the castles (Schnellenberg Castle and the Waldenburg Ruins - even if these are still under construction) and the castle itself are immune to this event.
Addition to 4. Next round
City History: Before rounds 3-5, the top City History tile is revealed and evaluated at the end of the round. Otherwise as in the basic rules.
Translation of Tile Names
City Tiles (German - English):
- Altes Rathaus - Old City Hall
- Bieketurm - Bieke Tower
- Burg Schnellenberg - Schnellenberg Castle
- Bürgerhaus - Middle Class House
- Erlöserkirche - Church of the Redeemer
- Feuerteich - Fire Reservoir
- Hospital - Hospital
- Kloster Ewig - Ewig Monastery
- Pulverturm - Pulver Tower
- Ruine Waldenburg - Waldenburg Ruins
- Sauerländer Dom - Sauerland Cathedral
- Wiese - Meadow
Historical Tiles (German - English):
- Ennester Tor - Ennester Gate
- Kölner Tor - Cologne Gate
- Niederstes Tor - Lower Gate
- Wassertor - Water Gate