Attacktix Battle Figure Game: Star Wars
Attacktix Battle Figure Game: Star Wars Rulebook
Table of Contents
Table of Contents
Objective
To be the player with the last figure standing!
Level 1: Quick Battle
Get the action started in 5 easy steps! (Be sure to play a few quick battles before moving on to more advanced play!)
- Choose any 3 battle figures for your squad (save the Emperor for master battles).
- Line up figures about 3 feet apart.
- Youngest player goes first. On each turn MOVE & ATTACK!
- MOVE as many of your figures as you want. You can move in any direction, up to the number of "tix" shown on top of the base.
- After moving, ATTACK with 2 different figures. When a figure is knocked over, it's defeated and taken out of the game. Reload missiles at the start of your next turn.
Note: Make sure you use the missile that comes with each figure; larger missiles may not fit.
LAST PLAYER WITH A FIGURE STANDING WINS!
Level 2: Equal Points
Once you've played a few quick battles, you can start playing the game with equal points:
Each player now starts the game with a squad that's worth the same total number of points; each figure's point value is listed on its base. 100 points is standard, but you can select any point value. Try 200- or even 500-point games!
Each figure's base shows: its speed (how many tix the figure can move), its point value, its name, its ATTACKTIX class and its STAR WARS class. There is also space to write your name to keep track of your squad.
Be sure to play a few quick battles before moving on to master battles!
Level 3: Master Battle
Now you're ready for the ultimate ATTACKTIX battle! Master battles are played with equal points, and add 2 new elements to the game:
- Special powers
- Effects
Special Powers
Whenever your battle figure is defeated (knocked over), turn it over to learn its special power.
- Special powers take effect only when the ATTACKTIX window under the base is white. The window's color changes with every tix.
- Special powers take effect as soon as the figure is knocked down; if a power cannot be put into effect, your figure goes into the defeated area.
- Special powers can affect the defeated figure or any other figure, even those that aren't in play! The affected figure will be listed by name, ATTACKTIX class or Star Wars class. If the listed figure is not available, the power does not take effect.
- If a special power calls a figure back into play (from the defeated area or your backups), be sure to grind the figure (roll it forward a few tix) before putting it back in the playing area. Place the figure 2 tix away from your starting line.
Example special power (on the underside of a base): the name of the special power, its instructions, the type (for example "Attackback"), and the condition "If White": "Free move and attack for one of your Captains."
ATTACKTIX classes: Warrior, Leader, Captain, Trooper, Specialist, Mega. Star Wars classes: Separatist, Sith, Empire, Republic, Jedi, Droid Army, Wookiee, Rebel, Bounty Hunter.
Remember: Special powers take effect only if:
- the color in the ATTACKTIX figure window is white
- the figure listed is available for play
Battle Area (Official Tournament Set-up)
Your battle area should look like this:
- The battle area is about 3 feet across.
- Each player has a starting line 2 tix from the edge of the battle area.
- Each player has a defeated area and backups (extra figures) off to the side.
Remember: Always grind your figures before putting them into play!
Who Goes First?
For master battles, try this to decide who goes first: Grind a battle figure (roll it forward a few tix) while covering the window on its base. After your opponent calls "red" or "black", uncover the speed window. A correct guess wins the first turn!
Battle Tip
Get the most power from your striker attack! As you pull back on the lightsaber, twist the base in the opposite direction.
Effects
You know about attacks and special powers; the next level of play involves effects. An effect is a power that's active the entire time the figure is in play. Using effects is optional, but you may do so at the beginning of your turn. R2-D2 and Medic Droid are the only 2 figures with an effect in Series 2.
Remember: Effects are active the entire time the figure is in play, so you can decide to use them on your turn if you wish. You may have multiples of the same effect figure, but you may only use one of the same effect per turn.
R2-D2: Take a chance on everyone's favorite droid! When you begin any turn, you can press the button on R2-D2 to reveal your number of attacks. The wheel will spin and stop on a number from 1 to 4. That's the number of attacks you are allowed this turn. Since you're normally allowed 2 attacks per turn, chances are 50-50 that you could end up with more!
Medic Droid: Experience the "healing" powers of this specialized droid! Set the pointer to "1". At the start of each of your turns, twist the pointer to the next number. When the pointer reaches "1" again, you can bring any one of your defeated figures back into play!
Battle FAQs
Battle Figures
- What happens if a figure falls out of the playing area? It's defeated.
- What if I accidentally knock over my figure with my hand? Stand it back up!
- What if I accidentally shoot my own figure? Bummer. If it falls, it's defeated.
- What if a figure is not knocked all the way down? If any part of the base is not touching the table, the figure is defeated.
Selecting a Squad
- Can I play more than one of the same figure? Yes.
- Can I choose the same figures as my opponent? Yes.
- Can I have both good and evil characters on my squad? Sure!
Rules of Play
- Can I turn a figure in a different direction to get a better aim? Yes, as long as you do it before you fire. Once you've fired, the figure can't be moved.
- Can I use my own figures to block an opponent's attack? Good strategy! At the beginning of play, all the figures are lined up side by side, but after that you're free to move some figures in front of others to act as shields.
- Can I push my opponent's figure? No. You can stand your figure so it's touching the base of another, but you cannot actually move your opponent's figure.
Battle Area
- Where is the defeated area? Anywhere you like; usually off to the side of the playing area. Just be sure to keep defeated figures away from your backups, so they don't get mixed up!
- Do I have to play on a table? No, you can play on any flat surface.