Astro Knights: The Orion System
Astro Knights: The Orion System Rulebook
Table of Contents
Table of Contents
Boss
Fission Parasite
Difficulty: Normal difficulty, Level 1
Rules:
- When a card in the supply is destroyed, increase the Swarm track by 1.
- At the end of the Boss turn, if the Swarm track is at 10, perform the following: the Homeworld suffers 6 damage, resolve "SWARM:" effects on Boss cards in play in any order, and set the Swarm track to 0.
- When an Exosludge is defeated, return it to the Exosludge deck.
- If the Exosludge deck is empty when one would be placed into play, destroy three cards in the supply instead.
- If there are no cards in the supply, the players lose.
When a player is exhausted: Destroy a supply deck.
Knights
Alexios
Activate during your main phase: Defeat a Minion. If you have 5 or less health, gain 2 health.
Deleth
Activate during your main phase: Overcharge a Tech. Then, Overcharge a Tech. Reveal the turn order deck and return those cards in any order.
Homeworld
Orion III
Card number: OS35
Activate during any player's main phase: Players collectively destroy up to three cards in their discard piles.
Supply Cards
Nova-Cloud
Type: Fuel Cost: 3 Card number: OS02
Gain 2 Fuel.
OR
Gain 1 Fuel for each equipped Weapon you control.
Chronoplasm
Type: Fuel Cost: 4 Card number: OS05
Gain 2 Fuel. Any ally draws a card.
Tactical Visor
Type: Tech Cost: 3 Card number: OS01
Attack with any player's Weapon. Increase its damage by 1. (Place that Weapon in that player's discard pile.) Then, you may destroy that Weapon.
Energy Glaive
Type: Weapon Cost: 3 Card number: OS08
ATTACK: Deal 2 damage. Gain 2 Fuel.
Virtual Sentry
Type: Weapon Cost: 6 Card number: OS10
ATTACK: Deal 5 damage. Reveal the top two cards of the Boss deck and place them back in any order.
Augmented Ballista
Type: Weapon Cost: 9 Card number: OS12
BUY: Power up, gain 2 health, and the Homeworld powers up.
ATTACK: Deal 6 damage. Power up.