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Astro Knights: Eternity – Savage Skies

Expansion for Astro Knights: Eternity

Astro Knights: Eternity – Savage Skies Rulebook

Table of Contents

Table of Contents

  • Boss
    • The Black Hole Galleon
  • Knights
    • Captain Cadiz
    • Scuttlebutt
  • Homeworld
    • Nassai IV
  • Team Attack
    • Starburst Finale!
  • Combo
    • Rushing Tiger
  • Supply Cards
    • Hadronic Halo
    • Mutagenic Seed
    • Threadblade Whip
    • Scattershooter
    • Shimmer Cloak
    • Sonic Blunderbuss
    • Spinebiter Cutlass
    • Super Mega Super Cannon
    • Zapper

Boss

The Black Hole Galleon

Difficulty: Normal difficulty, Level 1

Rules:

  • When a Minion Captures a card, any player places a card matching that description from their hand underneath that Minion card.
  • When a Swashbot is defeated, return it to the Swashbot deck.
  • When there are seven Swashbots in play, the players lose.
  • If a Swashbot would Capture a card and it cannot, any player or the Homeworld suffers 2 damage.
  • If a Swashbot is placed into play and no card is placed underneath it, return that Swashbot to the Swashbot deck.

When a player is exhausted: Place a Swashbot into play.

Knights

Captain Cadiz

Activate during your main phase: If you have ten or more cards in your discard pile, take an additional turn after this one. Otherwise, gain two cards that cost 5 Fuel or less from the supply and place them on top of your deck.

Scuttlebutt

Activate during your main phase: Choose a card from your Sabotage deck and place it on top of the Boss deck.

Homeworld

Nassai IV

Health: 27

Activate during any player's main phase: The Homeworld gains 2 health. You may shuffle a card from the Boss discard pile into the Boss deck.

The card's power track is numbered 0 to 3, with the marker on 0.

Team Attack

Starburst Finale!

Choose one of the following requirements:

  • Discard three equipped Weapons.
  • Discard four cards in hand.
  • Spend 5 Fuel.

Reward: Defeat all Minions in play.

Combo

Rushing Tiger

Combo symbol: X

The first time player (X) defeats a Minion each turn, power up.

The (X) is the card's printed Combo symbol.

Supply Cards

Hadronic Halo

Type: Fuel Cost: 3 Card number: SAV-01

BOLSTER: Gain 1 health.

Gain 2 Fuel.

Mutagenic Seed

Type: Weapon Cost: 4 Card number: SAV-08

ATTACK: Deal 3 damage. Any ally may discard a card. If they do, return a card that costs 0 Fuel from your discard pile to your hand.

Threadblade Whip

Type: Weapon Cost: 3 Card number: SAV-06

ATTACK: Deal 2 damage. If the Homeworld has no power, the Homeworld powers up.

Scattershooter

Type: Invention-Weapon Cost: 5 Card number: SAV-27

ATTACK: Deal 5 damage divided however you choose to the Boss and any number of Minions.

Shimmer Cloak

Type: Tech Cost: 4 Card number: SAV-04

You and any ally power up. The Homeworld gains 1 health.

Sonic Blunderbuss

Type: Weapon Cost: 0 Card number: SAV-11

ATTACK: Deal 1 damage.

AFTERBURN: You may discard a card to gain a card that costs 3 Fuel or less.

Spinebiter Cutlass

Type: Weapon Cost: 4 Card number: SAV-07

BOLSTER: You and the Homeworld power up.

ATTACK: Deal 3 damage.

Super Mega Super Cannon

Type: Weapon Cost: 8 Card number: SAV-10

BUY: Gain a Weapon from the supply that costs 6 Fuel or less.

ATTACK: Deal 5 damage.

Zapper

Type: Weapon Cost: 0 Card number: SAV-12

EQUIP: Gain 1 Fuel.

ATTACK: Deal 1 damage.