Assassin's Creed: Brotherhood of Venice – Roma
Assassin's Creed: Brotherhood of Venice – Roma Rulebook
Table of Contents
Table of Contents
Components
- This rulebook and Memories booklet
- 10 Followers of Romulus
- 18 small tiles, 3 medium and 1 large
- 13 envelopes
- 10 Papal Guards
- 3 sticker sheets
- 53 small cards
- 64 large cards
Introduction
Choosing the Assassins
Open Assassins envelopes R.A, R.B, R.C and R.D. Read the instructions on each large red card. Then choose the Assassins for this campaign.
Playing With Other Assassins
You can replace all or part of the Assassins of this expansion by those present in the Assassin's Creed: Brotherhood of Venice game box provided that their name begins with the same letter. For example, if you pick Claudio, he will replace Clara. Clara and Claudio cannot be played simultaneously. These Assassins start this campaign at Level II. When asked to choose a Blueprint card from an Assassin envelope, take it from the envelope of the one you are playing as. If a card or Memory specifically mentions an Assassin, the text also applies to their replacement.
You can play the Assassin's Creed: Brotherhood of Venice campaign with Assassins from this expansion with the same limitations.
IMPORTANT
We strongly recommend that you complete Assassin's Creed: Brotherhood of Venice's main campaign before starting this one. If not, you will uncover secret elements of the main campaign prematurely. If you decide to go on anyway, you must read the rule book of Assassin's Creed: Brotherhood of Venice in its entirety.
Setup
Items with a number in a blue square come from the Assassin's Creed: Brotherhood of Venice box. Those with numbers in a white square are in this expansion's box. (The printed page's numeric callouts are reference markers and are not reproduced here.)
Assassins
Place in front of you as many Assassin boards as Assassins in play, then place on each board:
- The Assassin card.
- 2 Equipment cards drawn from the Equipment deck, for each Assassin in play. Replace any Investigation card drawn by another Equipment card randomly drawn.
- 3 Health cubes + as many Health cubes as shown on your Armor card (if any), and 3 Action cubes. Set aside 1 Action cube for later use.
From the Alessandra, Bastiano, Claudio and Dariâ (as printed) envelopes, choose:
- 1 Level I Skill card (do not choose Apnea for Beatrice as there are no canals in this expansion).
- 1 Level II Skill card.
Note: You will be able to call on Ezio during this campaign.
Decks
- Create the Event deck with the Event cards from envelopes 0.1 to 1.1 except for the 2 "You don't belong here!" (envelope 0.1) and "Secret Entrance" (envelope 0.4) cards. You should have a total of 19 Event cards.
- Create the Equipment deck with the Equipment cards from envelopes 0.1 to 3.3 except for the 4 "Thief" cards (envelopes 0.4 and 1.2) and the Special Equipment card (envelope 3.3). You should have a total of 27 Equipment cards.
Enemy Reserve
Create the Enemy Reserve with the 30 Crossbowmen miniatures and 10 Papal Guards.
Enemy Board
Place the Enemy and Compass boards. Place 1 Alert State token green (inactive) side facing up and the 8 Enemy Reinforcement cards matching the number of Assassins in play.
Dice and Red Bases
Place all the dice and red bases near the players.
Headquarters
Place the Thieves' Headquarters to one side of the table. Open the HQ3 envelope and read the instructions on the large red card for set up.
Map
To set up the Map, follow the instructions in Memory R1.1 (see below). You will need the following items:
- Street tiles, roof tiles and indoor tiles.
- Miniatures: the 4 Thief miniatures, the 4 Assassin Apprentices and the Ezio Auditore miniature of your choice (from the Assassin's Creed: Brotherhood of Venice box).
- Objective Tokens and Bases.
Memories
The printed Memories are played in order (R1.1 to R2.4). Each Memory has a Setup (a pictorial layout of the Map and a count of components, shown as icons on the printed page and not reproduced here), an Open Envelope step, Objectives, a 100% Sync, an Assignment to the Headquarters step, and a Starting the Memory step. The "Synchronized" page of each Memory is read once that Memory is completed.
Memory R1.1 – All Roads Lead to Rome
Claudia Auditore, Ezio's sister, is about to become the head of the Brotherhood of Assassins in Italy. On the advice of Ezio, she decided to entrust us with the Headquarters of the Brotherhood in Rome.
On our way to the Roman Headquarters' secret location to meet Claudia, we realize that guards have followed us. They must not discover the Headquarters' location!
Setup
- Set up the Map as shown on the printed Memory page (pictorial).
Objectives
Memory Objective: During the first 5 turns, at the end of each Assassin Phase, no living Guards may be present on 1+ of the 3 squares with a special card or token. Otherwise, you fail this Memory. Then leave the Map as usual.
Reminder: The rules to play a Memory with a Time Limit are under point 47 of the rule book.
Optional Objectives: You can lock one or more Enemy Entrances in contact with a square containing an Objective token by completing the Objective on the square. After having locked an Entrance, remove it from the Map.
100% Sync – Town Planning: Lock the 4 Enemy Entrances before the end of the 4th game turn.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory.
Starting the Memory
Place your Assassins on the square containing the Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R1.1 Synchronized
The Headquarters are safe... for now anyway. Claudia welcomes us and formally entrusts us with the Roman Headquarters for a few weeks. We will not betray her trust!
We must now meet our contact within the Vatican to find the Temple where the Staff of Eden will be kept.
Memory Completed: Take the Reward card in envelope R1.1 and assign it to any Assassin.
Diary of Memories: Total the XP of the completed Objectives, the 3 Objective tokens and collected Chests tokens, then write this down under Memory R1.1 in the Diary of Memories. Update the new total on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R1.1 in the Diary of Memories.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R1.1 in the Diary of Memories.
Memory R1.2 – Vacation
We heard from Leonardo da Vinci that Ezio wanted to meet up in a villa near Rome, to accompany us to the Temple where the Staff of Eden will be kept. He told us that there was a secret entrance.
We should not be bothered by guards this time, since very few are present outside the city.
We go in search of the secret entrance.
Setup
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Check that the Alert State token is green (inactive) side up.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
Reminder: Find the rules pertaining to Restricted Areas under rule point 49 of the rulebook.
Objectives
Memory Objective: Find the entrance to the secret passage. Then leave the Map as usual.
100% Sync – In a Row: Eliminate 2+ Papal Guards with 1+ Coordinated Attacks.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory.
Starting the Memory
Place your Assassins on the square containing the Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R1.2 Synchronized
Treason! The ambush we walked into is proof that we've been double-crossed… Safety within the Brotherhood is a priority, this situation puts many Assassins at high risk. We have to investigate.
Memory Completed: Take the Reward card in envelope R1.2 and assign it to any Assassin.
Diary of Memories: Total the XP of the completed Objectives and collected Chests tokens, then write this down under Memory R1.2 in the Diary of Memories. Update the new total on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R1.2 in the Diary of Memories.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R1.2 in the Diary of Memories.
Memory R1.3 – Just Visiting
We arrive in the Eternal City under bad auspices. Who in the Brotherhood knew about our secret meeting? Such a betrayal should not be treated lightly. Let's find out who the traitor is by first looking for information on their contacts, then gather the clues that will allow us to identify them. The investigation promises to be tricky…
Setup
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Check that the Alert State token is green (inactive) side up.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
Objectives
Memory Objectives: Synchronize at the top of the Tower to make your contact appear, then go talk to them to get the information you are looking for. You must also interrogate a Guard of your choice anywhere on the Map to uncover clues about the betrayal. Read the instructions on the back of the special card to learn more.
100% Sync – Immobilization: Escape from 1+ Guards who are Hunting you by using a Caltrop Bomb.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory.
Starting the Memory
Place your Assassins on the square of your choice containing a Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R1.3 Synchronized
We can see the picture a little more clearly: The document in the secret cache proves that the traitor would have made a pact with the papal guard. We now know that it was in the ruins near the Colosseum that he prepared his betrayal.
According to the information Ezio gave us, it is precisely in these ruins that we may find the secret entrance to the Temple that will house the Staff.
Memory Completed: Take the Reward card in envelope R1.3 and assign it to any Assassin.
Diary of Memories: Total the XP of the completed Objectives and collected Chests tokens, then write this down under Memory R1.3 in the Diary of Memories. Update the new total on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R1.3 in the Diary of Memories.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R1.3 in the Diary of Memories.
Memory R1.4 – Turn of Events
Thanks to the clues we have gathered, we are now near the Colosseum. A group of papal guards seem to be having a lengthy conversation near a usually deserted area. Let's get closer…
Let's empty the place and find out what is going on here.
Setup
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Check that the Alert State token is green (inactive) side up.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
Objectives
Memory Objective: Synchronize at the top of the Tower to reveal your Objectives, then complete them to investigate.
100% Sync – A Blade in the Crowd: Eliminate 2+ Papal Guards with a melee weapon attack (the printed icon is a hammer-style weapon symbol; the icon is not reproduced in text).
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory.
Starting the Memory
Place your Assassins on the square containing the Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R1.4 Synchronized
In the guarded rooms, we found compromising documents which seem to indicate that the traitor could be … Leonardo da Vinci! The Maestro may have faults, but he has always been a faithful ally of the Brotherhood. If he really betrayed us, it would be a hard blow. Maybe he had his reasons...
Let's keep in mind that the Temple is our main objective, but let's also shed some light on this betrayal as soon as possible.
Memory Completed: Take the Reward card in envelope R1.4 and assign it to any Assassin.
Diary of Memories: Total the XP of the completed Objectives and collected Chests tokens, then write this down under Memory R1.4 in the Diary of Memories. Update the new total on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R1.4 in the Diary of Memories.
Sequence 100% Synchronized: If you have unlocked ALL "100% Syncs" (red or gray versions) from Memories R1.1 to R1.4, congratulations! Place this sticker on the space provided.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R1.4 in the Diary of Memories.
Memory R2.1 – Doctor Leonardo & Mister da Vinci
According to our information, Leonardo da Vinci arrived in Rome only a few days ago. His behavior is particularly strange: He refused to go to the Headquarters and carefully avoided the members of the Brotherhood. Even Claudia was unable to meet him. He is now said to be locked in a monastic cell which seems to be closely guarded…
Setup
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Check that the Alert State token is green (inactive) side up.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
IMPORTANT: Remove the cards remaining in the Chest deck from the game.
Objectives
Memory Objective: Move to the room where Leonardo da Vinci should be in, then immediately reveal the special card.
100% Sync – Choreography: 1+ Assassins have used all of their Skill cards.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory.
Starting the Memory
Place your Assassins on the square containing the Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R2.1 Synchronized
Followers of Romulus! Of course Leonardo da Vinci is not a traitor! The Follower who had taken his appearance has managed to imitate his walk and his famous mutterings. He must have spied on him during his last visit to Rome.
The Followers of Romulus seem to have allied with the Templars; It's probably an alliance of circumstances since they have been particularly weakened. We're going to have to try to find out more about this group that we thought had been eradicated.
It could mean that they have information about the Temple, which could compromise our mission.
Memory Completed: Take the Reward card in envelope R2.1 and assign it to any Assassin.
Return all the Papal Guard miniatures and the Papal Guard card to the game box. The Reserve should now contain the 10 Romulus Followers and 30 Crossbowmen.
Diary of Memories: Total the XP of the completed Objectives and collected Chests tokens, then write this down under Memory R2.1 in the Diary of Memories. Update the new total on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R2.1 in the Diary of Memories.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R2.1 in the Diary of Memories.
Memory R2.2 – The Temple of Doom
The entrance to the Temple has been sealed! We must find another way to enter. A Follower of Romulus hid an encrypted message indicating the location of a secret entrance to the Temple. But the decryption keys are in the hands of the Vatican guards. Let's split up to quickly obtain the message and decryption keys.
Follow steps I to IV before making up groups A and B during stage V.
Setup
- Flip the Enemy board to the side showing letters A and B, then place it between the two Maps you are going to set up. Place the second Alert State token green (inactive) side up on the second dedicated slot.
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Check that the Alert State tokens are green (inactive) side up.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
- Split the Event deck into 2 roughly equal piles and place 1 pile near each Map.
Objectives
Map A Objective: Find the encrypted message indicating the new Temple's secret entrance.
100% Sync Group A – Fallen into the Cauldron: Do not use any Medicine.
Map B Objectives: Recover the 2 decryption keys.
100% Sync Group B – Kleptomaniacs: Do not call upon any Thief.
IMPORTANT: As soon as the 3 Objectives from Maps A and B are completed, reveal the special card.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory.
Starting the Memory
You can now split into 2 groups:
- Group A: Place your Assassins on the square containing the Fast Travel Station on Map A.
- Group B: Place your Assassins on the square of your choice containing a Fast Travel Station on Map B.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R2.2 Synchronized
We located the new entrance to the Temple and carried out a reconnaissance mission. The secret entrance is protected by a complex and very strange mechanism. Ezio was able to figure out how the mechanism worked and is able to trigger it. Now we have to go and get him!
Memory Completed: Take the Reward card in envelope R2.2 and assign it to any Assassin.
Diary of Memories: Total the XP of the completed Objectives and collected Chests tokens, then write this down under Memory R2.2 in the Diary of Memories. Update the new total on the Experience Track. If you have completed one or both 100% Syncs, place the corresponding stickers under Memory R2.2 in the Diary of Memories.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R2.2 in the Diary of Memories.
Memory R2.3 – In Memory of the Curtains
We must find Ezio and lead him to the Temple's entrance. But a group of Romulus' Adepts has surrounded him! And here comes the one behind this ambush, an old acquaintance, Lucrezia Borgia!
She will have to be quickly neutralized, otherwise she may galvanize the Followers and guards…
Setup
- Flip the Alert State token to its active (red) side.
- Place the Ezio figure with a red base. He must keep the red base as long as it remains on the Map.
- Take Lucrezia Borgia's miniature out of the Assassin's Creed: Brotherhood of Venice game box and place it on a space of the Objective base.
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
Ezio: You will not be able to use a Skill card that calls on Ezio during this Memory (turn those cards over if necessary as a reminder).
Objectives
Memory Objective: Escort Ezio and help him leave through a Fast Travel Station.
IMPORTANT: This Memory is failed if Ezio is eliminated.
Optional Objective: You can join Lucrezia Borgia and knock her out (no need to be incognito) by completing this objective. This immediately negates the buffs she gives to Enemies.
100% Sync – Neat and Spotless: Eliminate 3+ Romulus Followers with 1+ Coordinated Attacks during the same turn.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory. You cannot place Ezio in your Headquarters.
Starting the Memory
Place your Assassins on the square containing the Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R2.3 Synchronized
Ezio is safe! We can now give him the Staff of Eden and help him reach the Temple's entrance.
Memory Completed: Take the Reward card in envelope R2.3 and assign it to any Assassin.
Diary of Memories: Total the XP of the completed Objectives and collected Chests tokens, then write this down under Memory R2.3 in the Diary of Memories. Update the new total on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R2.3 in the Diary of Memories.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R2.3 in the Diary of Memories.
Memory R2.4 – (The True) Backlash
Finally, the entrance to the Temple is within our reach. We have to escort Ezio and help him activate the two parts of the mechanism that will him to unlock access to the Temple.
Then, we will have to wait for Ezio to put the Staff in safety permanently by preventing the Followers from locating the Temple's entrance.
Outraged that the Followers had used him to deceive us, Leonardo da Vinci sent a copy of his legendary tank… If we find it, it will help us clean the way.
Setup
- Place the Ezio miniature on the square with the Fast Travel Station.
- IMPORTANT: Flip the Alert State token to its active (red) side.
- Check that the Enemy Reinforcement deck matches the number of Assassins in play.
- Shuffle the discarded Equipment, Event and Enemy Reinforcement cards back into their respective decks.
Ezio: You will not be able to use a Skill card that calls on Ezio during this Memory (turn those cards over if necessary as a reminder).
Objectives
Memory Objective:
- Escort Ezio to open access to the Temple by accomplishing the 2 Objectives. Ezio must be present on each square where 1+ Assassins spend 1+ Action cubes to complete each Objective.
- As soon as the 2 Objectives are completed, Ezio enters the Temple: Remove his miniature from the game. Take the 4 Special Event cards from envelope R2.4, shuffle them and place them on top of the Event deck. You must now wait for him to come out by getting rid of as many nearby Enemies as possible.
- When Ezio comes back out, escort him to the Fast Travel Station.
IMPORTANT: This Memory is failed if Ezio is eliminated.
100% Sync – Infallible Memory: 2+ Assassins have used one of their Skill cards twice.
Assignment to the Headquarters
Prepare yourself in your Headquarters before starting this Memory. You cannot place Ezio in your Headquarters.
Starting the Memory
Place your Assassins on the square containing the Fast Travel Station.
IMPORTANT: Do not turn this page until you have completed this Memory.
Memory R2.4 Synchronized
Mission accomplished! The Staff of Eden is safe where the Templars will never be able to reach it. As Ezio prepares to leave for the Orient, his sister Claudia is now well established at the head of the Brotherhood. We will finally be able to take a little break.
The Templars have missed a master stroke. We shouldn't be hearing from the Followers of Romulus for a long time. This could not have been accomplished without our team of Assassins!
Memory Completed: Take the large cards out of envelope R2.4.
Diary of Memories: Add up the XP at the back of the tokens of Objectives you have completed and the XP from the Chests you have collected, then write down the total under Memory R2.4 in the Diary of Memories. Add this sum to the total already present on the Experience Track. If you have completed the 100% Sync, place this sticker under Memory R2.4 in the Diary of Memories.
Sequence 100% Synchronized: If you have unlocked ALL "100% Syncs" (red or gray versions) from Memories R2.1 to R2.4, congratulations! Place this sticker on the space provided.
Headquarters – Resolution Step: It's time to regroup in the Headquarters to receive the benefits of each Building. Write the number of the Contract (fulfilled or not) that was on top of the deck and check the corresponding box under Memory R2.4 in the Diary of Memories.
Icons
The printed icon reference (page 28). Icons are listed with their printed names.
- Action cube
- Health cube
- 1 hit
- Melee weapon
- Ranged weapon
- Exposed Assassin / Ally
- Headquarters' Workshop
- Red base
- Boss
- Weapon's Special Ability
- Card to be removed from the game permanently
- Card to be placed in the discard pile of the same type
- Special card or token
- Headquarters' Shop
- Assassin attack die
- Enemy attack die
- Detection die
- Attack Failed (Enemies) / Armor (Assassins)
- Alert State inactive / Not triggered (green bell)
- Alert State active / Triggered (red bell)
- Headquarters' Hospital
- Hidden Blade
- Number of Assassins in play
- Escorted Ally
- Retaliation
- Headquarters' Command Room (HQ board) or Contract (Contract cards)
Diary of Memories
The printed Diary of Memories (pages 23 to 25) is a blank record sheet for the Memories above and is not transcribed.