Ashes: The Path of Assassins
Ashes: The Path of Assassins Rulebook
Table of Contents
Table of Contents
Rules Reference: Face Down Cards
Official Plaid Hat Games rules reference card, transcribed from its card image. This is the expansion's own rule for the face down cards that Jericho Kill and the Prepare spell use.
Some Abilities and Effects will place cards face down underneath other cards in play.
When one of these abilities or effects instructs you to place a card under another card, place that card face down underneath the card you were instructed to place it under. This face down card is not considered to be attached to the card it is placed under and is not considered to be in play. It still has a Title, Card Type, Placement, and Play Cost; you may not, however, use a face down card placed under another card unless instructed to do so by another ability or effect.
The player that controls the card that a face down card is placed under may look at that face down card at any time. When a face down card is put into play, it must be played as directed by the card's placement.
Phoenixborn
Jericho Kill — Phoenixborn
- Life: 15
- Battlefield: 9
- Spellboard: 4
Build Magic: At the beginning of each prepare phase you may place 1 card from your hand face down under this card.
Re-Tool Magic: [Side]: Discard 1 face down card from under this card to deal 1 damage to a target unit or remove 1 wound token from this card.
Allies
Battle Mage
Ally — Placement: Battlefield
Cost: [Magic]; 3 [Basic]
- Attack: 2
- Life: 3
- Recover: 1
Magic Potential 1: When this unit deals damage by attacking or countering, select 1 die in your exhausted pool and place it into your active pool on its basic side.
Elephant Rider
Ally — Placement: Battlefield
Cost: [Magic]; 7 [Basic]
- Attack: 6
- Life: 6
- Recover: 3
Overkill 2: When this unit destroys a unit an opponent controls by attacking, deal 2 damage to that opponent's Phoenixborn.
Unbreakable 2: If this unit has 2 or fewer wound tokens on it, it cannot be affected by spells, abilities, or dice powers that would place exhaustion tokens on it, destroy it, or return it to its owner's hand.
Spear Master
Ally — Placement: Battlefield
Cost: [Magic]; 3 [Basic]; discard 1 card
- Attack: 3
- Life: 3
- Recover: 2
Battle Advantage: When this unit is in battle, it deals its damage before other units without Battle Advantage deal their damage.
Squire
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Basic]
- Attack: 1
- Life: 1
- Recover: 1
Assist 1: When this unit comes into play, you may change 1 die in your active pool that is on its power side to its basic side. If you do, draw 1 card.
Conjurations
Lucky Rabbit
Conjuration — Placement: Battlefield
- Attack: 1
- Life: 2
- Recover: 0
Luck Stream: When placing 3 or more dice in your exhausted pool, re-roll them. If you roll 1 or more power symbols, you may return 1 of those dice to your active pool on its basic side. Luck Stream cannot be used to return more than 1 die each turn.
Turtle Guard
Conjuration — Placement: Battlefield
- Attack: 1
- Life: 5
- Recover: 2
Unit Guard: This unit may guard a unit that is being attacked.
Cumbersome: After this unit receives damage in battle, place 1 exhaustion token on it.
Spells
Double Edge
Action Spell — Placement: Discard
Cost: [Side]
Draw 2 cards. You may discard up to 2 cards from your hand. For each card you discard, place 1 wound token on a target unit or a target Phoenixborn.
Hand Tricks
Action Spell — Placement: Discard
Cost: [Side]; 1 [Basic]
Select 1 die in your exhausted pool and place it into your active pool on its basic side. Draw 1 card.
~ Return 1: When your turn begins, if this card is in your discard pile, you may spend 1 [Basic] and discard 1 card off the top of your draw pile to place this card into your hand.
Magic Purity
Ready Spell — Placement: Spellboard
Cost: [Magic]
After you pay a cost that includes 3 or more basic symbols, you may place 1 exhaustion token on this spell to select 1 die in your exhausted pool and place it into your active pool on its basic side.
Prepare
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust]: Place 1 card from your hand or from the top of your draw pile face down under your Phoenixborn, or choose a face down card under your Phoenixborn and place it into your hand.
Focus 1: You may change the activation cost of this spell to [Side] [Exhaust].
Summon Lucky Rabbit
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 2 [Basic]: Place a Lucky Rabbit conjuration onto your battlefield.
Focus 1: You may select 1 die in your exhausted pool and place it into your active pool on its basic side.
Summon Turtle Guard
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 3 [Basic]: Place a Turtle Guard conjuration onto your battlefield.