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Ashes Reborn: The Spirits of Memoria

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Spirits of Memoria Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Angelic Rescue
    • Chained Creations
    • Gates Thrown Open
    • Law of Grace
    • Purify
    • Summon Admonisher
    • Summon Spectral Assassin
  • Allies
    • Celestial Knight
    • Shadow Guard
    • Shepherd of Lost Souls
  • Conjurations
    • Admonisher
    • Spectral Assassin

Playing With This Expansion

The Spirits of Memoria plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Sembali Grimtongue.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] is a Divine die and [Illusion] is an Illusion die. "[Divine] class" or "[Illusion] class" means a die showing the class symbol, and "[Divine] power" or "[Illusion] power" means a die showing the power symbol.

Phoenixborn

Sembali Grimtongue — Phoenixborn

  • Life: 19
  • Battlefield: 5
  • Spellboard: 4

Gift of Wings: [Side] [Exhaust] 2 [Basic]: Remove all exhaustion tokens from a target ally you control. It cannot be guarded against for the remainder of the turn.

Spells

Angelic Rescue

Reaction Spell — Placement: Discard

Cost: 1 [Divine] power

You may play this spell after a unit you control is dealt damage by a spell, ability, or dice power an opponent controls. Prevent that damage from being received, and then remove all wound tokens from that unit.

Chained Creations

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Divine] class; 1 [Basic]

Deal 2 damage to a target conjuration an opponent controls. If that destroyed the conjuration, place 1 exhaustion token on a ready spell that target opponent controls that has a printed effect that can place that conjuration onto the battlefield.

Gates Thrown Open

Action Spell — Placement: Discard

Cost: [Side]; 1 [Illusion] class

Remove 1 exhaustion token from 1 ready spell in each of your spellboard slots.

Law of Grace

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Divine] class

When this spell comes into play, remove 1 wound token from your Phoenixborn.

After any Phoenixborn is dealt damage by a spell or ability, prevent 1 damage from being received.

Bound: This card cannot be discarded from your spellboard when you Meditate.

Fleeting: Discard this card at the end of this round.

Purify

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Basic]

Choose a target ally you control and place it into your hand. If you do, destroy a target conjuration an opponent controls.

Card note: the database links Purify to the Sembali Grimtongue release (its Phoenixborn field). It is listed here as part of this set.

Summon Admonisher

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Divine] class: Place an Admonisher conjuration onto your battlefield.

Focus 1: If you cannot, deal 1 damage to a target Phoenixborn.

Conjurations: Admonisher

Summon Spectral Assassin

Action Spell — Placement: Discard

Cost: [Side]; 1 [Illusion] class; 1 [Basic]

Choose a target ally you control and place it into its owner's hand. If you do, place a Spectral Assassin conjuration onto your battlefield. You may draw 1 card.

Conjurations: Spectral Assassin

Allies

Celestial Knight

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Illusion] power; 1 [Divine] class; 1 [Basic]

Attack: 3 Life: 3 Recover: 2

Armored 1: After this unit is dealt damage, prevent 1 damage from being received.

Shadow Guard

Ally — Placement: Battlefield

Cost: [Magic]; 2 [Illusion] class

Attack: 3 Life: 1 Recover: 1

Hidden: After an opponent has declared attackers, you may play this unit from your hand without paying its main action cost.

Card note: the source writes the Hidden keyword with a "~" mark in front of it. That mark is not reproduced here.

Unit Guard: This unit may guard a unit that is being attacked.

Shepherd of Lost Souls

Ally — Placement: Battlefield

Cost: [Magic]; [Side]; 1 [Divine] class

Attack: 1 Life: 1 Recover: 0

Spirit Guide: When this unit comes into play, you may search your discard pile for an ally with a title other than this unit's title and place it into your hand.

Conjurations

Admonisher

Conjuration — Placement: Battlefield

Attack: 0 Life: 2 Recover: 0

Rebuke 1: At the end of each round, deal 1 damage to a target Phoenixborn.

Spectral Assassin

Conjuration — Placement: Battlefield

Attack: 2 Life: 1 Recover: 0

Sneaky Strike: When this unit is declared as an attacker, opponents may not play reaction spells for the remainder of the turn.