Ashes Reborn: The Roaring Rose
Ashes Reborn: The Roaring Rose Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Roaring Rose plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Leo Sunshadow.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, and [Charm] is the Charm die. "[Charm] class" means a Charm die showing the class symbol, and "[Charm] power" means a Charm die showing the power symbol.
Where the source writes a hyphen (-) inside an activation cost, it is reproduced as printed. In the source it stands in for a die slot the cost leaves empty.
Phoenixborn
Leo Sunshadow — Phoenixborn (Dice: Charm)
- Life: 19
- Battlefield: 6
- Spellboard: 3
Summon Glow Finch: [Cost not transcribed: see the gap note below] : Place a Glow Finch conjuration onto your battlefield.
Gap note: The cost of this ability is printed on the card as charm-type dice symbols plus one basic die, but the symbols could not be read at the resolution of the source card image (300x420). The cost is therefore left untranscribed rather than guessed. Verify it against the physical card before relying on this document for that ability. The ability's name and effect are as printed.
Spells
Amplify
Action Spell — Dice: Charm — Placement: Discard
Deck copies: 3. The source lists this card as an Alteration Spell on BGG and as an Action Spell on ashes.live. The text is the same either way, and it is transcribed here as an Action Spell.
Cost: [Side] + 1 [Charm] class
Choose a target unit you control with an attack value of 0. Add 3 to its attack value for the remainder of the turn.
Anguish
Action Spell — Dice: Basic — Placement: Discard
Phoenixborn: Leo Sunshadow (this card is that Phoenixborn's spell)
Deck copies: 3.
Cost: [Magic] + 2 [Basic]
Choose a target Phoenixborn. Its controlling player may discard 1 card at random from their hand. If they do not or cannot, place 2 wound tokens on that Phoenixborn. Then choose a target Phoenixborn. Its controlling player may move 2 dice of your choice from their active pool to their exhausted pool. If they do not or cannot, place 2 wound tokens on that Phoenixborn.
Change Psyche
Action Spell — Dice: Charm — Placement: Discard
Deck copies: 3.
Cost: [Magic] + 1 [Charm] class + 1 [Basic]
Remove 1 exhaustion token from a target unit or place 1 exhaustion token on a target unit.
Dispel
Action Spell — Dice: Basic — Placement: Discard
Deck copies: 3.
Cost: [Magic] + 1 [Basic]
Remove 2 status tokens from a target card or choose a target alteration spell. If that alteration spell is a conjured alteration spell, return it to its owner's conjuration pile. Otherwise, shuffle it into its owner's draw pile.
Mind Probe
Action Spell — Dice: Charm — Placement: Discard
Deck copies: 3.
Cost: [Magic] + 1 [Charm] class
Choose a target opponent to reveal the top 5 cards of their draw pile. Choose 1 of those revealed cards and remove it from the game. Return the rest of the revealed cards to the top of that opponent's draw pile in the order of your choice.
Remorse
Reaction Spell — Dice: Charm — Placement: Discard
Deck copies: 3.
Cost: 1 [Charm] power
You may play this spell after an opponent declares attackers. That target player must discard 2 cards off the top of their draw pile. Then, if their draw pile is empty, deal 2 damage to their target Phoenixborn.
Memory Theft
Ready Spell — Dice: Charm — Placement: Spellboard
Deck copies: 3.
Cost: [Magic]
[Magic] - - 1 [Charm] class: Look at a target player's hand. That player may discard 1 card of your choice from that hand. If they do not or cannot, place 1 wound token on their Phoenixborn.
Summon Nightshade Swallow
Ready Spell — Dice: Charm — Placement: Spellboard
Deck copies: 3.
Cost: [Magic]
[Magic] - - 2 [Charm] class: Place a Nightshade Swallow conjuration onto your battlefield.
Focus 1: You may choose a target player to discard 1 card off the top of their draw pile if you have fewer dice in your active pool than an opponent.
Summon Orchid Dove
Ready Spell — Dice: Charm — Placement: Spellboard
Deck copies: 3.
Cost: [Magic]
[Magic] - - 1 [Charm] class: Place an Orchid Dove conjuration onto your battlefield.
Focus 1: You may change the activation cost of this spell to [Magic] - - 1 [Basic].
Focus 2: You may deal 1 damage to a target player's Phoenixborn if they do not have any cards in their draw pile.
Allies
Beast Tamer
Ally — Dice: Charm — Placement: Battlefield
Deck copies: 3.
Cost: [Magic] + 2 [Charm] class
Attack 2 / Life 3 / Recover 1
Tame 1: While this unit is in battle, the attack value of units in battle with it is reduced by 1.
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Conjurations
Glow Finch
Conjuration — Placement: Battlefield
Phoenixborn: Leo Sunshadow
Deck copies: 1.
Attack 0 / Life 1 / Recover 0
Unit Guard: This unit may guard a unit that is being attacked.
Last Request 2: When this unit is destroyed, you may choose a target player to discard 2 cards off the top of their draw pile.
Nightshade Swallow
Conjuration — Placement: Battlefield
Deck copies: 2.
Attack 1 / Life 2 / Recover 0
Pacify 1: When this unit is destroyed, you may place 1 exhaustion token on a target unit.
Orchid Dove
Conjuration — Placement: Battlefield
Deck copies: 3.
Attack 0 / Life 1 / Recover 0
Last Request 1: When this unit is destroyed, you may choose a target player to discard 1 card off the top of their draw pile.