Ashes Reborn: The Queen of Lightning
Ashes Reborn: The Queen of Lightning Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Queen of Lightning plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Dimona Odinstar.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] is a Divine die, and [Time] is a Time die. "[Divine] class" means a Divine die showing the class symbol, and "[Divine] power" means a Divine die showing the power symbol. The same applies to [Time] class and [Time] power.
Phoenixborn
Dimona Odinstar — Phoenixborn
- Life: 16
- Battlefield: 7
- Spellboard: 3
Promote: [Magic] - [Exhaust] - 2 [Basic]: Remove an exhausted ally you control from play. If you do, place an Empyrean Mount conjuration onto your battlefield and place that ally face down under that unit.
Spells
Blessing of Lightning
Action Spell — Placement: Discard
Dice: Divine
Cost: [Side], 1 [Divine] class
Choose up to 3 divine dice in your exhausted pool and resolve their dice powers without paying their costs.
Disengage
Reaction Spell — Placement: Discard
Dice: Time
Cost: 1 [Time] power
You may play this spell after an opponent declares blockers. Choose an attacking ally you control that is blocked. It is no longer attacking. Place 1 exhaustion token on the target unit that was blocking the chosen ally.
Piercing Light
Ready Spell — Placement: Spellboard
Dice: Divine
Cost: [Magic], 1 [Divine] power
All units you control with a divine die on them have the following ability:
Overkill 1: After this unit destroys a unit an opponent controls by attacking, deal 1 damage to that opponent's target Phoenixborn.
Reinforce
Ready Spell — Placement: Spellboard
Dice: Time
Cost: [Side], 1 [Time] class
[Magic] - [Exhaust]: Look at the top 5 cards of your draw pile. You may reveal an ally or alteration spell and place it into your hand. Shuffle your draw pile. You may immediately play the revealed card, without paying any main or side action costs.
Summon Cloudburst Gryphon
Ready Spell — Placement: Spellboard
Dice: Divine, Time
Cost: [Magic]
[Magic] - [Exhaust] - 1 [Divine] class - 1 [Time] class: Place a Cloudburst Gryphon conjuration onto your battlefield.
Alteration Spells
Crystal Armor
Alteration Spell — Placement: Unit
Dice: Divine
Alternate dice: Divine, Time
Cost: [Side], 1 [Divine] class
Attack +1, Life +1, Recover +1
~ After an opponent declares attackers, you may play this spell from your hand by paying 1 [Time] power instead of its play cost.
Allies
Adept Duelist
Ally — Placement: Battlefield
Dice: Time
Cost: [Side], 1 [Time] class, 1 [Basic]
Attack 2, Life 1, Recover 1
Stalk: This unit cannot be guarded against.
Disarm: When this unit is declared as an attacker, you may discard a target alteration spell attached to a unit an opponent controls.
Crystal Archer
Ally — Placement: Battlefield
Dice: Divine, Time
Cost: [Magic], 1 [Divine] class, 1 [Time] class
Attack 2, Life 2, Recover 1
Preemptive Shot 1: When this unit is declared as an attacker, blocker, or guard, you may deal 1 damage to a target unit an opponent controls.
Rayward Knight
Ally — Placement: Battlefield
Dice: Basic
Cost: [Magic], 3 [Basic]
Attack 3, Life 3, Recover 3
To Arms: When this unit comes into play, you may search your discard pile for an ally and shuffle it into your draw pile.
Charge: [Side]: Take an Attack action, targeting a unit and declaring this unit as the attacker.
Rayward Recruit
Ally — Placement: Battlefield
Dice: Divine
Cost: [Magic], 1 [Divine] class
Attack 0, Life 2, Recover 1
Armed: When this unit comes into play, you may choose a divine die in your exhausted pool and resolve its dice power without paying its cost.
Conjurations
Cloudburst Gryphon
Conjuration — Placement: Battlefield
Attack 3, Life 2, Recover 0
Copies in deck: 2 (as recorded in the database)
Quick Strike: While this unit is attacking, it deals its damage before units in battle with it.
Empyrean Mount
Conjuration — Placement: Battlefield
Attack 3, Life 3, Recover 3
Copies in deck: 3 (as recorded in the database)
Battlemaster: When this unit is declared as an attacker, you may choose a target unit an opponent controls. That unit must block this unit, if able.
Dismount: When this unit is destroyed, place any allies you own underneath this unit into your hand.