Ashes Reborn: The Ocean's Guard
Ashes Reborn: The Ocean's Guard Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Ocean's Guard plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Tristan Darkwater.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Discard] is the cost of discarding a card, [Time] is a Time die, and [Sympathy] is a Sympathy die. "[Time] class" means a Time die showing the class symbol, and "[Time] power" or "[Sympathy] power" means a die showing the power symbol. Hyphens in an activation cost separate the parts of that cost as printed on the card.
Phoenixborn
Tristan Darkwater — Phoenixborn
- Life: 17
- Battlefield: 9
- Spellboard: 3
Magnify: [Side] - [Exhaust] - 1 [Basic]: Choose any number of units you control with a combined life value of up to 3. During Attack actions this turn, the numeral values of their abilities are increased by 1.
Spells
Ocean's Gift
Alteration Spell — Placement: Unit
Cost: [Side]; 1 [Time] class
When this spell comes into play, raise 3 dice in your active pool 1 level. This unit now has the following ability:
Bestow 1: When this unit is declared as an attacker, you may place 1 status token on a unit you control.
Attack +1
Stand Still
Reaction Spell — Placement: Discard
Cost: 1 [Time] class; 1 [Discard]
You may play this spell after you declare attackers. Choose a target unit an opponent controls. Units with that unit's current title cannot be declared as blockers for the remainder of the turn.
Summon Prism Tetra
Ready Spell — Placement: Spellboard
Cost: [Magic]
Conjures: Prism Tetra
[Magic] [Exhaust] 2 [Sympathy] class: Place three Prism Tetra conjurations onto your battlefield.
Focus 1: Until the start of your next turn or the next round, Prism Tetras you control cannot be targeted by spells, abilities, or dice powers an opponent controls.
Summon Radiant Leviathan
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Sympathy] power; 1 [Time] class; 2 [Basic]
Conjures: Radiant Leviathan
Place a Radiant Leviathan conjuration onto your battlefield. Place 1 status token on it for each other conjuration you control.
Summon Seafoam Snapper
Ready Spell — Placement: Spellboard
Cost: [Magic]
Conjures: Seafoam Snapper
[Magic] [Exhaust] 1 [Time] power: Place a Seafoam Snapper conjuration onto your battlefield.
Summon Tidal Crab
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Basic]
Conjures: Tidal Crab
[Magic] [Exhaust] 1 [Sympathy] class 1 [Time] class: Place a Tidal Crab conjuration onto your battlefield. Place 2 status tokens on it.
Tidal Shift
Action Spell — Placement: Discard
Cost: [Side]; 1 [Sympathy] class; 1 [Time] class
Move 1 exhaustion token from a ready spell you control onto a target unit an opponent controls.
Tsunami Shot
Action Spell — Placement: Discard
Cost: [Magic]; 2 [Basic]
Resolve the following effect up to four times: Deal 1 damage to a target unit an opponent controls.
Wave Crash
Action Spell — Placement: Discard
Cost: [Side]; 1 [Sympathy] class
Remove 1 status token from a unit you control to deal 2 damage to a target unit an opponent controls or 1 damage to a target Phoenixborn.
Allies
Darkwater Hunter
Ally — Placement: Battlefield
Cost: [Magic]; 2 [Time] class
Life: 2
Blood Scent: After 1 or more wound tokens are placed on an opponent's Phoenixborn, you may play this unit from your hand without paying its main action cost.
Stalk: This unit cannot be guarded against.
Attack: 3
Recover: 1
Conjurations
Prism Tetra
Conjuration — Placement: Battlefield
Attack: 0
Life: 1
Recover: 0
Fearful: This unit cannot block.
Group Tactics 1: After you declare three or more attackers, you may add 1 to this unit's attack value for the remainder of the turn.
Scatter: Discard this unit at the end of the round unless it has 1 or more status tokens on it.
Radiant Leviathan
Conjuration — Placement: Battlefield
Attack: 3
Life: 5
Recover: 0
Coalesced: Other units you control cannot be targeted by attacks an opponent controls.
Refract: When this unit is destroyed, place 1 Prism Tetra conjuration onto your battlefield for each status token on this unit.
Seafoam Snapper
Conjuration — Placement: Battlefield
Attack: 2
Life: 1
Recover: 0
Hungry 1: When this unit comes into play, destroy an exhausted conjuration you control. If you do, place 1 status token on this unit.
Tough 1: After this unit is dealt damage, if there are any status tokens on it, remove them all to prevent 1 damage from being received.
Tidal Crab
Conjuration — Placement: Battlefield
Attack: 2
Life: 3
Recover: 0
Unburden: [Side]: Move 1 status token from this unit onto another unit you control.
Slow: Reduce this unit's attack value by 1 for each status token on it.