Ashes Reborn: The Masters of Gravity
Ashes Reborn: The Masters of Gravity Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Masters of Gravity plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Echo Greystorm.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] and [Sympathy] are Divine and Sympathy dice, and [Discard] is the cost of discarding a card. "[Divine] class" means a Divine die showing the class symbol, and "[Divine] power" means a Divine die showing the power symbol. The same applies to Sympathy dice.
The "Dice" line on each card is the die type the database records for that card. "Alt dice" lists the other die types the card may be played with.
Phoenixborn
Echo Greystorm — Phoenixborn
- Life: 19
- Battlefield: 6
- Spellboard: 3
Gravity Flux: [Side] [Exhaust]: Place 1 exhaustion token on a target unit. At the end of this turn, remove that same exhaustion token.
Spells
Changing Winds
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Sympathy] class; 1 [Basic]
Dice: Sympathy
When this spell comes into play, you may draw 2 cards. If you do, choose 2 cards in your hand and place each one on the top or bottom of your draw pile.
[Side] [Exhaust]: Draw 1 card. Change 1 die in your active pool to a side of your choice.
Chaos Gravity
Action Spell — Placement: Discard
Phoenixborn: Echo Greystorm
Cost: [Magic]; 1 [Divine] class or 1 [Sympathy] class; 1 [Basic]
Dice: Divine
Alt dice: Sympathy / Divine
Place 1 exhaustion token on a target unit. Move 1 exhaustion token from a target unit to another unit controlled by the same player. Remove 1 exhaustion token from a target unit.
Enlightenment
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Divine] class; 1 [Basic]
Dice: Divine
Remove 1 exhaustion token from a target card.
Gravity Training
Ready Spell — Placement: Spellboard
Cost: [Magic]
Alt dice: Divine / Sympathy
Conjurations: Enhanced Strength
[Magic] or [Side] - [Exhaust] - 1 [Divine] class or 1 [Sympathy] class: Attach an Enhanced Strength conjured alteration spell to a target exhausted unit you control.
Holy Relics
Alteration Spell — Placement: Unit
Cost: [Magic]; 2 [Divine] class
Dice: Divine
Attack +2, Life +2
Law of Fear
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Divine] class
Dice: Divine
When this spell comes into play, you may place 1 exhaustion token on a target unit with an attack value of 0.
While in battle, the attack value of all attacking units is reduced by 1.
- Bound: This card cannot be discarded from your spellboard when you Meditate.
- Fleeting: Discard this card at the end of this round.
Summon Mirror Spirit
Ready Spell — Placement: Spellboard
Cost: [Magic]
Dice: Sympathy
Conjurations: Mirror Spirit
[Magic] - [Exhaust] - 1 [Sympathy] class - 1 [Basic]: Place a Mirror Spirit conjuration onto your battlefield.
Focus 1: You may remove all status tokens from a Mirror Spirit you control. If you remove at least 1 status token, place 1 exhaustion token on a target unit.
Conjured Alteration Spells
Enhanced Strength
Conjured Alteration Spell — Placement: Unit
Attack +1, Life +1
Copies: 3
- This unit now has the following ability:
- Endurance: Remove all exhaustion tokens from this unit at the end of each round.
Allies
Light Swordsman
Ally — Placement: Battlefield
Cost: [Side]; 1 [Divine] power
Dice: Divine
Attack 2, Life 1, Recover 1
Quick Strike: While this unit is attacking, it deals its damage before units in battle with it.
Polarity Mage
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Sympathy] class or 1 [Divine] class
Dice: Sympathy
Alt dice: Sympathy / Divine
Attack 1, Life 1, Recover 1
Give and Take: When this unit comes into play, you may search your discard pile for an alteration spell and place it into your hand, or discard a target alteration spell attached to a unit you control.
Sonic Swordsman
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Divine] power; 1 [Sympathy] class; 1 [Basic]
Dice: Divine / Sympathy
Attack 3, Life 4, Recover 2
Sonic Pulse 1: After this unit destroys a unit an opponent controls by attacking, you may place 1 exhaustion token on a target unit.
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Conjurations
Mirror Spirit
Conjuration — Placement: Battlefield
Attack X, Life 2, Recover 0
Copies: 3
Reflect Sorrow: When this unit comes into play, place 1 status token on this unit for each exhaustion token on units a target player controls.
- X = the number of status tokens on this unit.