Ashes Reborn: The King of Titans
Ashes Reborn: The King of Titans Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The King of Titans plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Xander Heartsblood.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] is a Divine die, and [Natural] is a Natural die. "[Divine] class" means a Divine die showing the class symbol, and "[Natural] class" means a Natural die showing the class symbol. "[Sympathy] class" means a Sympathy die showing the class symbol.
Phoenixborn
Xander Heartsblood — Phoenixborn
- Life: 20
- Battlefield: 6
- Spellboard: 3
Reincarnate: [Side] [Exhaust] 1 [Divine] class: Search your discard pile for an ally and place it into your hand.
Spells
Earthquake
Action Spell — Placement: Discard
Cost: [Magic]; 2 [Basic]
Deal 4 damage to a target unit and 1 damage to each other unit.
Law of Domination
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Divine] class
When this spell comes into play, choose an opponent to choose a unit they control. Then, choose a unit you control. Those units deal damage to each other equal to their attack value.
This damage, and damage from attacking or countering, cannot be prevented.
Bound: This card cannot be discarded from your spellboard when you Meditate.
Fleeting: Discard this card at the end of this round.
Mass Heal
Action Spell — Placement: Discard
Cost: [Side]
Remove 1 wound token from all units. If you have a Divine die on its class or power side in your active pool, you may instead remove 1 wound token from your Phoenixborn and all units you control.
Nature's Wrath
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Natural] class
Deal 1 damage to all units.
Sacred Ground
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Divine] class
[Side] [Exhaust]: All units you currently control gain the following ability until the start of your next turn:
Armored 1: After this unit is dealt damage, prevent 1 damage from being received.
Summon Archasaurus Mount
Action Spell — Placement: Discard
Cost: [Magic]; [Side]; 1 [Divine] class; 1 [Natural] class; 1 [Basic]
Remove an unexhausted ally you control from play. If you do, place an Archasaurus Mount conjuration onto your battlefield and place that ally face down under that unit.
Summon Cerasaurus Mount
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Basic]
[Side] [Exhaust] 1 [Natural] class 1 [Divine] class: Remove an unexhausted ally you control from play. If you do, place a Cerasaurus Mount conjuration onto your battlefield and place that ally face down under that unit.
Summon Shining Hydra
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Divine] class; 1 [Natural] class; 1 [Basic]
Place a Shining Hydra conjuration onto your battlefield.
Allies
Pain Shaman
Ally — Placement: Battlefield
Cost: [Magic]; 2 [Natural] class
Life: 3 · Attack: 1 · Recover: 1
Exchange Pain 1: When this unit comes into play, you may deal 1 damage to a target unit, and then remove 1 wound token from a target unit or Phoenixborn.
Raptor Herder
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Natural] class or 1 [Sympathy] class
Life: 1 · Attack: 1 · Recover: 1
Call Raptor Hatchling: When this unit comes into play, place a Raptor Hatchling conjuration onto your battlefield.
Note on the cost: the database records this as a choice between 1 Natural class die and 1 Sympathy class die, as shown above. See the source note in the Table of Contents.
Conjurations
Archasaurus Mount
Conjuration — Placement: Battlefield
Attack: 4 · Life: 5 · Recover: 0
Gigantic 2: This unit cannot be blocked or guarded against by units with a life value of 2 or less.
Dismount: When this unit is destroyed, place any allies you own underneath this unit into your hand.
Cerasaurus Mount
Conjuration — Placement: Battlefield
Attack: 3 · Life: 3 · Recover: 0
Overkill 1: After this unit destroys a unit an opponent controls by attacking, deal 1 damage to that opponent's target Phoenixborn.
Dismount: When this unit is destroyed, place any allies you own underneath this unit into your hand.
Raptor Hatchling
Conjuration — Placement: Battlefield
Attack: 0 · Life: 1 · Recover: 0
Group Tactics 2: After you declare 3 or more attackers, you may add 2 to this unit's attack value for the remainder of this turn.
Shining Hydra
Conjuration — Placement: Battlefield
Attack: 1 · Life: 4 · Recover: 0
Regenerate Heads: [Side]: Remove 1 wound token from this unit to attach a Shining Hydra Head conjured alteration spell to this unit.
Shining Hydra Head
Conjured Alteration Spell — Placement: Unit
Attack: +1 · Recover: +1
This unit now has the following ability:
Terrifying 1: This unit cannot be blocked or guarded against by units with an attack value of 1 or less.