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Ashes Reborn: The Grave King

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Grave King Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Chant of Sacrifice
    • Vengeance
    • Rally the Troops
    • Reclaim Soul
    • Revival Pact
    • Summon Fallen
  • Allies
    • Reaping Angel
    • Rising Horde
    • Grave Knight
    • Immortal Commander
  • Conjurations
    • Fallen

Playing With This Expansion

The Grave King plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is James Endersight.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, and [Discard] is the cost of discarding a card. [Ceremonial] class and [Divine] class mean a Ceremonial or Divine die showing the class symbol. [Ceremonial] power and [Divine] power mean a Ceremonial or Divine die showing the power symbol.

Phoenixborn

James Endersight — Phoenixborn

  • Life: 19
  • Battlefield: 7
  • Spellboard: 3

Convene With Souls: [Side] [Exhaust]: Search your draw pile for an ally, reveal it, and place it into your hand. Place a number of wound tokens equal to that ally's life value on this card. Shuffle your draw pile.

Spells

Chant of Sacrifice

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Ceremonial] class

[Side] [Exhaust]: Destroy a unit you control.

Vengeance

Action Spell — Placement: Discard

Cost: [Side]; X [Basic]

Phoenixborn: James Endersight

Destroy X units you control. If you do, add 1 to the attack value of X target units you control for the remainder of the turn.

Rally the Troops

Action Spell — Placement: Discard

Cost: [Side]; 1 [Divine] class

Choose X allies you control with 1 or more exhaustion tokens on them and place them into their owner's hand. Remove X wound tokens from your Phoenixborn.

Reclaim Soul

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Ceremonial] class

Destroy a unit you control to remove 2 wound tokens from your Phoenixborn.

Revival Pact

Action Spell — Placement: Discard

Cost: [Side]; 1 [Divine] class

Search your discard pile for up to 3 allies and shuffle them into your draw pile.

Summon Fallen

Ready Spell — Placement: Spellboard

Cost: [Magic]

Conjurations: Fallen

After an ally you control is destroyed, place 1 status token on this spell if it has fewer than 3 status tokens on it.

[Magic] [Exhaust] 1 [Ceremonial] power 1 [Ceremonial] class: Remove up to 3 status tokens from this spell to place an equal number of Fallen conjurations onto your battlefield.

Allies

Reaping Angel

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Ceremonial] class; 1 [Divine] class

Attack 2, Life 2, Recover 2

Offer: When this unit comes into play, search your draw pile. You may reveal an ally and place it into your discard pile. Shuffle your draw pile. Then, you may search your discard pile for an ally and remove it from the game to remove 1 wound token from a target Phoenixborn.

Rising Horde

Ally — Placement: Battlefield

Cost: [Magic]; 2 [Ceremonial] class

Attack 1, Life 1, Recover 1

Conjurations: Fallen

Raise Fallen: When this unit is destroyed, place 2 Fallen conjurations onto your battlefield.

Grave Knight

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Ceremonial] power; 1 [Divine] class; 1 [Basic]

Attack 4, Life 3, Recover 2

Threatening: This unit must be blocked, if able.

Overkill 1: After this unit destroys a unit an opponent controls by attacking, deal 1 damage to that opponent's target Phoenixborn.

Immortal Commander

Ally — Placement: Battlefield

Cost: [Side]; 1 [Divine] power

Attack 0, Life 3, Recover 1

Command 1: [Side] [Exhaust]: Add 1 to the attack value of all other units you currently control for the remainder of the turn.

Conjurations

Fallen

Conjuration — Placement: Battlefield

Attack 1, Life 1, Recover 1, Copies 7

Infectious: Damage dealt by this unit by attacking or countering cannot be prevented.