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Ashes Reborn: The Goddess of Ishra

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Goddess of Ishra Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Call to Action
    • Kneel
    • Mark of the Goddess
    • Royal Charm
    • Summon Light Bringer
    • Summon Steadfast Guardian
    • Summon Weeping Spirit
    • Devotion
  • Allies
    • Imperial Ninja
    • Sun Sister
  • Conjurations
    • Light Bringer
    • Steadfast Guardian
    • Weeping Spirit

Playing With This Expansion

The Goddess of Ishra plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Astrea.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] is a Divine die, [Charm] is a Charm die, and [Discard] is the cost of discarding a card. "[Divine] class" means a Divine die showing the class symbol, and "[Charm] power" means a Charm die showing the power symbol.

Phoenixborn

Astrea — Phoenixborn

  • Life: 19
  • Battlefield: 4
  • Spellboard: 4

Beguile: [Magic] [Exhaust] 1 [Basic]: Place 1 exhaustion token on a target unexhausted unit.

Spells

Call to Action

Reaction Spell — Placement: Discard

Cost: 1 [Charm] power

You may play this spell after an opponent declares attackers. Remove 1 exhaustion token from a target unit you control.

Kneel

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Divine] class; 1 [Charm] class

Place 1 exhaustion token on each unexhausted unit.

Mark of the Goddess

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Basic]

Phoenixborn: Astrea

Choose a target unexhausted unit an opponent controls. Deal damage equal to the chosen unit's attack value to another target unit that opponent controls. If the chosen unit is the only unexhausted unit that opponent controls, you may deal that damage to their target Phoenixborn instead.

Royal Charm

Ready Spell — Placement: Spellboard

Cost: [Magic]

After you pay a cost using a Charm or Divine die on its power side, you may place that die on this spell if it has no dice on it.

[Side] [Exhaust]: Choose a die on this spell and resolve its dice power without paying its cost.

Summon Light Bringer

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Divine] class: Place a Light Bringer conjuration onto your battlefield.

Summon Steadfast Guardian

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Charm] class 1 [Divine] class: Place a Steadfast Guardian conjuration onto your battlefield.

Focus 1: You may remove all wound tokens and exhaustion tokens from a target Steadfast Guardian you control.

Summon Weeping Spirit

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Charm] class: Place a Weeping Spirit conjuration onto a target player's battlefield.

Focus 1: You may search a target discard pile for 1 card and remove it from the game.

Devotion

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Divine] class; 1 [Charm] class

Stats: Life +1, Recover +1

This spell can only be attached to a unit you control. When attaching this spell, remove 1 exhaustion token from this unit.

This unit now has the following abilities:

Alert: Do not place exhaustion tokens on this unit as a result of its countering.

Rooted: This unit cannot attack.

Allies

Imperial Ninja

Ally — Placement: Battlefield

Cost: [Magic]; 2 [Charm] class

Life: 2, Attack: 2, Recover: 1

Interrogate: When this unit is declared as an attacker, look at 1 random card in a target opponent's hand. That target player may discard 2 cards off the top of their draw pile. If they discard fewer than 2 cards, they must discard the looked at card.

Sun Sister

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Divine] class; 1 [Basic]

Life: 2, Attack: 2, Recover: 1

Care 1: [Side]: Remove 1 wound token from another target unit you control.

Conjurations

Light Bringer

Conjuration — Placement: Battlefield

Life: 1, Attack: 1, Recover: 0, Copies in deck: 2

Infatuate: When this unit comes into play, choose a target opponent. When choosing a main action during their next turn, that opponent must choose an Attack action if they control any units that can be declared as an attacker.

Steadfast Guardian

Conjuration — Placement: Battlefield

Life: 3, Attack: 1, Recover: 1, Copies in deck: 1

Unit Guard: This unit may guard a unit that is being attacked.

Alert: Do not place exhaustion tokens on this unit as a result of its countering.

Weeping Spirit

Conjuration — Placement: Battlefield

Life: 2, Attack: 0, Recover: 0, Copies in deck: 4

Fearful: This unit cannot block.

Quell: [Side] 1 [Discard]: Destroy this unit.