Ashes Reborn: The Duchess of Deception
Ashes Reborn: The Duchess of Deception Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Duchess of Deception plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Victoria Glassfire.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Illusion] is the Illusion die, and [Time] is the Time die. "[Illusion] class" means an Illusion die of class (a die showing the class symbol), and "[Illusion] power" means an Illusion die showing the power symbol.
Phoenixborn
Victoria Glassfire — Phoenixborn (Dice: Illusion)
- Life: 18
- Battlefield: 5
- Spellboard: 5
Surprise!: [Side] [Exhaust] 1 [Illusion] class: Re-roll up to 4 dice in a target opponent's active pool. Re-roll an equal number of dice in your active pool.
Spells
Body Inversion
Ready Spell — Dice: Illusion — Placement: Spellboard
Cost: [Side]
[Side] [Exhaust] 1 [Illusion] class: Swap a target unit's printed attack value with its printed life value for the remainder of the turn.
Copycat
Reaction Spell — Dice: Basic — Placement: Discard
Phoenixborn: Victoria Glassfire (this card is that Phoenixborn's spell)
Cost: 1 [Basic]
You may play this spell after an opponent resolves an action spell or activated Phoenixborn ability. Resolve a copy of that spell or ability without paying its play cost or activation cost.
Figures in the Fog
Reaction Spell — Dice: Illusion — Placement: Discard
Cost: 1 [Illusion] power
You may play this spell after an opponent declares attackers. Choose a target attacking unit and place 1 exhaustion token on it. It is no longer attacking.
Particle Shield
Reaction Spell — Dice: Illusion — Placement: Discard
Cost: 1 [Illusion] class
You may play this spell after a unit you control is dealt damage. Prevent 1 damage from being received. Draw 1 card.
Secret Door
Ready Spell — Dice: Illusion — Placement: Spellboard
Cost: [Magic]
[Side] [Exhaust] 1 [Illusion] class: Choose a target unit you control with a life value of 1. It cannot be blocked for the remainder of the turn.
Summon Shadow Hound
Ready Spell — Dice: Illusion — Placement: Spellboard
Cost: [Magic]
Conjurations placed: Shadow Hound
[Magic] [Exhaust] 3 [Illusion] class: Place a Shadow Hound conjuration onto your battlefield.
Focus 1: You may deal 1 damage to a target unit.
Focus 2: Then you may deal 1 damage to a target unit.
Summon Shadow Spirit
Ready Spell — Dice: Illusion — Placement: Spellboard
Cost: [Magic]
Conjurations placed: Shadow Spirit
[Magic] [Exhaust] 1 [Illusion] power: Place a Shadow Spirit conjuration onto your battlefield.
To Shadows
Action Spell — Dice: Illusion — Placement: Discard
Cost: [Side] + 1 [Illusion] power or 1 [Time] power
Discard a target exhausted unit.
Vanish
Reaction Spell — Dice: Illusion — Placement: Discard
Cost: 1 [Illusion] power
You may play this spell after an opponent targets you or your Phoenixborn with a spell, ability, or dice power. Cancel that effect and the remaining effects of that spell, ability, or dice power.
Allies
Flash Archer
Ally — Dice: Illusion — Placement: Battlefield
Cost: [Magic] + 2 [Illusion] class + 2 [Basic]
Attack 4 / Life 2 / Recover 2
Double Shot: [Side] [Exhaust]: Deal 1 damage to a target unit. Then you may deal 1 damage to a target unit.
Conjurations
Shadow Hound
Conjuration — Placement: Battlefield
Attack 3 / Life 1 / Recover 0
Deck copies: 2 (database listing)
Concealed: This unit cannot be targeted by attacks, spells, abilities, or dice powers an opponent controls.
Stalk: This unit cannot be guarded against.
Shadow Spirit
Conjuration — Placement: Battlefield
Attack 2 / Life 1 / Recover 0
Deck copies: 3 (database listing)
Trickery 1: When this unit is declared as an attacker, lower 1 die in a target opponent's active pool one level.