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Ashes Reborn: Red Rains – The Spawn of Shadowreck thumbnail

Ashes Reborn: Red Rains – The Spawn of Shadowreck

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: Red Rains – The Spawn of Shadowreck Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Action Spells
    • Backflip
    • Juggle
    • Magnificence
    • Seek the Depths
  • Reaction Spells
    • From Darkness
    • Inkspill
  • Ready Spells
    • Shroud
    • Summon Scrawler
    • Summon Shade Prowler
    • Summon Whisperer
  • Allies
    • Dark Reflection
    • Gate's Defender
    • Umbral Acrobat
  • Conjurations
    • Scrawler
    • Shade Prowler
    • Soul Delver
    • Whisperer

Playing With This Expansion

The Spawn of Shadowreck plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.

Dice and resource symbols are written as words, as in the database text: "side" is the side die, "main" is the main action, "basic" is any basic die, "illusion class" and "illusion power" are the illusion dice symbols, and "exhaust" and "discard" are the exhaust and discard costs.

Action Spells

Backflip

Action Spell — Placement: Discard

Cost: side + 1 illusion class

Return an ally you control to its owner's hand to add 3 to the attack value of another unit for the remainder of the turn.

Juggle

Action Spell — Placement: Discard

Cost: side + 1 illusion class + 2 basic

Raise 3 dice in your active pool one level. Lower 3 dice in a target opponent's active pool one level. Deal 3 damage to a target unit that opponent controls.

Magnificence

Action Spell — Placement: Discard

Phoenixborn: Victoria Glassfire

Cost: side + 1 illusion power

Re-roll up to 4 dice in a target player's active pool. Swap a target unit's printed attack value with its printed life value for the remainder of the turn. Deal 1 damage to a target unit an opponent controls. Then, deal 1 damage to a target unit an opponent controls.

Seek the Depths

Action Spell — Placement: Discard

Phoenixborn: Rimea Careworn

Cost: main + 2 basic + 1 discard

Place a Soul Delver conjuration onto your battlefield and place 1 status token on your Phoenixborn. Then, shuffle this card into your draw pile.

Reaction Spells

From Darkness

Reaction Spell — Placement: Discard

Cost: 1 illusion power

You may play this spell after an opponent declares attackers. Deal damage to a target attacking unit equal to the attack value of an exhausted unit you control.

Inkspill

Reaction Spell — Placement: Discard

Cost: 1 illusion class + 1 discard

You may play this spell after you declare attackers. Place 1 exhaustion token on up to 2 target units with an attack value of 1 or less.

Ready Spells

Shroud

Ready Spell — Placement: Spellboard

Cost: side + 1 illusion class

After a conjuration you control comes into play, you may place 1 exhaustion token on this spell. If you do, that unit cannot be targeted by attacks, spells, abilities, or dice powers an opponent controls until the start of your next turn or the next round.

Summon Scrawler

Ready Spell — Placement: Spellboard

Phoenixborn: Hope Everthorn

Cost: main

main - exhaust - 1 basic: Place a Scrawler conjuration onto your battlefield.

Summon Shade Prowler

Ready Spell — Placement: Spellboard

Cost: main

main - exhaust - 1 illusion class - 1 basic: Place a Shade Prowler conjuration onto your battlefield.

Summon Whisperer

Ready Spell — Placement: Spellboard

Cost: main

main - exhaust - 1 illusion class: Place a Whisperer conjuration onto your battlefield.

Focus 2: Then, you may lower 1 power die in a target opponent's active pool one level.

Note: In the database text, the Focus 2 line follows the summon line of this card. It is transcribed in that order; the printed card's layout is not recorded in the source.

Allies

Dark Reflection

Ally — Placement: Battlefield

Phoenixborn: Sembali Grimtongue

Cost: main + 2 basic

Attack: 3 Life: 3 Recover: 2

Slay 2: side - exhaust: Deal 2 damage to a target unit an opponent controls.

War Within: When this unit is destroyed, exhaust one die in your active pool. If you cannot, place 2 wound tokens on your Phoenixborn.

Gate's Defender

Ally — Placement: Battlefield

Cost: main + 1 illusion power + 1 illusion class

Attack: 2 Life: 3 Recover: 1

Hidden: After an opponent has declared attackers, you may play this unit from your hand without paying its main action cost.

Alert: Do not place exhaustion tokens on this unit as a result of its countering.

Umbral Acrobat

Ally — Placement: Battlefield

Cost: main + 1 illusion power + 1 illusion class + 1 basic

Attack: 3 Life: 4 Recover: 2

Unit Guard: This unit may guard a unit that is being attacked.

Invert: When this unit is declared as an attacker, blocker, or guard, you may swap a target unit's printed attack value with its printed life value for the remainder of the turn.

Conjurations

Scrawler

Conjuration — Placement: Battlefield

Phoenixborn: Hope Everthorn

Attack: 1 Life: 1 Copies: 4

Tag 1: When this unit comes into play, place 1 exhaustion token on a target unexhausted unit with an attack value less than the number of Scrawlers you control.

Shade Prowler

Conjuration — Placement: Battlefield

Attack: 2 Life: 3 Copies: 2

Predator 3: When this unit is declared as an attacker, you may deal 3 damage to a target unit an opponent controls with an attack value less than this unit's attack value.

Fade: Destroy this unit at the end of this round.

Soul Delver

Conjuration — Placement: Battlefield

Phoenixborn: Rimea Careworn

Attack: 2 Life: 3 Copies: 2

Magic Current X: When this unit is declared as an attacker, raise or lower X dice in a target player's active pool one level.

X = the number of status tokens on your Phoenixborn.

Whisperer

Conjuration — Placement: Battlefield

Attack: 1 Life: 1 Copies: 3

Haunt 1: When this unit is destroyed, lower 1 power die in a target opponent's active pool one level. If you cannot, deal 1 damage to their target Phoenixborn.